Player Matchup

Fenrir
Fenrir
AghastWalls4
Fenrir
Level 148
God Stats
22W - 18L
1,480 SR
Queue Stats
306W - 298L
1,546 Elo+
Solo
Shiva
Shiva
FBIAgentLitler
Shiva
Level 151
God Stats
4W - 0L
1,633 SR
Queue Stats
83W - 68L
1,624 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Foxtrot573
Morgan Le Fay
Level 158
God Stats
104W - 74L
1,643 SR
Queue Stats
923W - 877L
1,520 Elo+
Solo
Anhur
Anhur
TheHumanSpider
Anhur
Level 107
God Stats
7W - 13L
1,350 SR
Queue Stats
161W - 116L
1,424 Elo+
Party 1
Maui
Maui
carfoozle
Maui
Level 148
God Stats
1W - 2L
1,654 SR
Queue Stats
53W - 41L
1,607 Elo+
Party 1
Team Averages
Level 142
1,552 SR
1,544 Elo+

VS

Team Averages
Level 136
1,529 SR
1,534 Elo+
Anhur
Anhur
AlexRFLestrange
Anhur
Level 148
God Stats
2W - 4L
1,481 SR
Queue Stats
781W - 813L
1,543 Elo+
Solo
Ymir
Ymir
CopycatColt2603
Ymir
Level 129
God Stats
8W - 5L
1,710 SR
Queue Stats
547W - 526L
1,542 Elo+
Solo
Hera
Hera
Leo_wolfxx
Hera
Level 138
God Stats
22W - 20L
1,596 SR
Queue Stats
838W - 789L
1,511 Elo+
Party 2
Ravana
Ravana
MATATUDO_CHEJUS
Ravana
Level 160
God Stats
2W - 4L
1,420 SR
Queue Stats
393W - 372L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
SilentSnipes_YT
Gilgamesh
Level 106
God Stats
4W - 6L
1,437 SR
Queue Stats
456W - 428L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 0 / 6
8,240
589
5,732
12,219
5,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
0 / 0 / 2
7,512
537
6,965
10,345
10,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Foxtrot573
Morgan Le Fay
13
3 / 0 / 3
8,107
579
6,349
4,473
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 1 / 4
8,739
624
10,514
13,147
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
10
1 / 1 / 7
7,118
508
4,042
9,809
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,213
444
5,793
11,808
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
6,366
455
3,262
9,108
5,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 1
6,969
498
3,246
5,307
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 5 / 1
6,542
467
4,753
8,149
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
SilentSnipes_YT
Gilgamesh
12
1 / 0 / 0
7,297
521
6,577
12,399
8,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
2
2
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
6
8
L
0
6
1
0.08
L
1
3
1
0.5
W
0
0
2
1
W
Morgan Le Fay
Foxtrot573
Morgan Le Fay
3
0
3
4.5
L
0
1
1
0.5
L
0
5
1
0.1
L
Gilgamesh
SilentSnipes_YT
Gilgamesh
1
0
0
1
W
6
1
4
8
W
Maui
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,602
Damage
23,631
49,993
Taken
46,771
28,619
Mitigated
22,277
16,089
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,732
938
0
2,911
12,219
5,594
0
1,149
11,070
0
61,148
L
5,793
3,403
0
2,030
11,808
2,303
281
708
11,100
0
38,821
L
3,262
528
196
1,895
9,108
5,438
0
2,512
6,596
20,899
1,797
W
6,965
1,870
660
1,822
10,345
10,516
0
0
10,345
0
46,522
W
Morgan Le Fay
Foxtrot573
Morgan Le Fay
6,349
831
0
1,226
4,473
2,042
810
1,324
3,149
58,997
700
L
3,246
684
0
545
5,307
2,014
0
2,943
2,364
53,862
0
L
4,753
1,510
0
1,753
8,149
3,632
0
2,162
5,926
0
50,432
L
Gilgamesh
SilentSnipes_YT
Gilgamesh
6,577
1,219
0
4,396
12,399
8,890
246
2,008
9,593
0
51,415
W
10,514
5,230
0
8,130
13,147
3,786
499
1,229
11,918
0
71,797
W
Maui
4,042
1,014
0
1,340
9,809
6,681
0
3,247
6,562
16,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,716
Gold Earned
33,387
425
Minions Killed
398
0
Camps Cleared
0
1,437,521
Distance Traveled
1,279,282
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,240
589
95
7
0
334,895
5
L
Anhur
6,213
444
63
5
0
225,104
4
L
Ymir
6,366
455
38
3
0
196,557
2
W
Shiva
7,512
537
95
7
0
268,537
2
W
Morgan Le Fay
8,107
579
114
8
0
301,178
6
L
Hera
6,969
498
108
8
0
289,603
7
L
Ravana
6,542
467
91
7
0
283,527
1
L
Gilgamesh
7,297
521
98
7
0
284,491
10
W
Anhur
8,739
624
103
7
0
252,014
3
W
Maui
7,118
508
18
1
0
280,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role