Player Matchup

Chang'e
Chang'e
Platinum IV
 
Chang'e
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Gold I
Marint0x
Bellona
Gold I
Level 154
God Stats
31W - 17L
1,721 SR
Queue Stats
314W - 313L
1,474 MMR
Solo
Tyr
Tyr
Bronze III
Savagexd1
Tyr
Bronze III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 44L
1,545 MMR
Solo
Danzaburou
Danzaburou
Gold V
Tam3000
Danzaburou
Gold V
Level 102
God Stats
38W - 40L
1,521 SR
Queue Stats
120W - 130L
1,259 MMR
Party 1
Xing Tian
Xing Tian
Gold I
Tiamats
Xing Tian
Gold I
Level 156
God Stats
9W - 6L
1,591 SR
Queue Stats
31W - 31L
1,459 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,567 SR
1,447 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,551 SR
1,476 MMR
Thor
Thor
Gold I
 
Thor
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold IV
JαckSραяяσw
Ah Puch
Gold IV
Level 104
God Stats
1W - 1L
1,754 SR
Queue Stats
233W - 223L
1,418 MMR
Solo
Odin
Odin
Bronze III
Memphyz
Odin
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,459 MMR
Party 2
Kumbhakarna
Kumbhakarna
Bronze III
Tucanoo
Kumbhakarna
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
5 / 1 / 4
13,863
603
15,976
17,646
7,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Marint0x
Bellona
20
8 / 0 / 4
14,440
628
9,099
19,602
13,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 0 / 8
14,511
631
12,812
20,318
25,781
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Tam3000
Danzaburou
20
4 / 1 / 6
15,049
654
12,230
15,068
8,080
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Tiamats
Xing Tian
17
1 / 0 / 11
13,000
565
7,897
18,864
28,055
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SusanoRama

VS

Bans
KaliMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
0 / 5 / 0
10,244
445
3,621
20,578
9,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cupid
 
Cupid
14
0 / 5 / 0
9,043
393
6,484
10,908
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 6 / 1
9,288
404
10,862
17,817
8,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Memphyz
Odin
15
0 / 1 / 2
8,879
386
4,856
12,177
10,513
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
Tucanoo
Kumbhakarna
14
1 / 4 / 1
9,481
412
3,934
20,682
26,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
21
Kills
2
2
Deaths
21
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
4
7
L
Thor
 
Thor
0
5
0
0
L
Cupid
 
Cupid
0
5
0
0
L
1
6
1
0.25
W
Bellona
Marint0x
Bellona
8
0
4
10
L
Odin
Memphyz
Odin
0
1
2
1
W
3
0
8
7
W
Danzaburou
Tam3000
Danzaburou
4
1
6
7
W
Xing Tian
Tiamats
Xing Tian
1
0
11
6.5
L
Kumbhakarna
Tucanoo
Kumbhakarna
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,014
Damage
29,757
91,498
Taken
82,162
83,807
Mitigated
58,002
47,089
Healing
15,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,976
905
2,631
11,913
17,646
7,951
2,356
5,697
11,949
107,062
2,082
L
Thor
 
Thor
3,621
642
0
5,529
20,578
9,028
3,191
2,097
18,481
0
90,403
L
Cupid
 
Cupid
6,484
2,539
392
2,513
10,908
3,844
1,362
1,264
9,644
0
65,645
L
10,862
843
0
4,056
17,817
8,382
0
9,587
8,230
66,189
0
W
Bellona
Marint0x
Bellona
9,099
3,826
0
6,248
19,602
13,940
5,339
3,991
15,611
28
164,592
L
Odin
Memphyz
Odin
4,856
1,604
0
1,000
12,177
10,513
0
3,204
8,973
33
58,535
W
12,812
712
0
10,744
20,318
25,781
1,680
3,203
17,115
278
97,866
W
Danzaburou
Tam3000
Danzaburou
12,230
5,603
0
9,052
15,068
8,080
9,592
2,682
12,386
0
151,711
W
Xing Tian
Tiamats
Xing Tian
7,897
197
0
6,501
18,864
28,055
424
4,504
14,360
38,152
0
L
Kumbhakarna
Tucanoo
Kumbhakarna
3,934
417
0
2,187
20,682
26,235
0
8,123
12,559
17,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,863
Gold Earned
46,935
777
Minions Killed
529
0
Camps Cleared
0
2,469,057
Distance Traveled
1,972,493
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,863
603
169
7
0
467,907
4
L
Thor
10,244
445
167
7
0
431,467
3
L
Cupid
9,043
393
131
6
0
336,920
7
L
Ah Puch
9,288
404
95
4
0
361,800
4
W
Bellona
14,440
628
198
9
0
549,601
8
L
Odin
8,879
386
117
5
0
405,289
2
W
Tyr
14,511
631
163
7
0
539,159
7
W
Danzaburou
15,049
654
206
9
0
440,356
4
W
Xing Tian
13,000
565
41
2
0
472,034
8
L
Kumbhakarna
9,481
412
19
1
0
437,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role