Player Matchup

Gilgamesh
Gilgamesh
DevilsFirstBorn-
Gilgamesh
Level 122
God Stats
308W - 247L
1,641 SR
Queue Stats
428W - 387L
1,574 Elo+
Solo
Ao Kuang
Ao Kuang
JefeSko
Ao Kuang
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
349W - 288L
1,686 Elo+
Solo
Ishtar
Ishtar
Steviewonderlnd
Ishtar
Level 128
God Stats
13W - 4L
1,762 SR
Queue Stats
101W - 89L
1,601 Elo+
Solo
Hades
Hades
TenGates
Hades
Level 149
God Stats
3W - 1L
1,712 SR
Queue Stats
165W - 154L
1,579 Elo+
Solo
Bakasura
Bakasura
XxEduardoTheKill
Bakasura
Level 123
God Stats
57W - 47L
1,562 SR
Queue Stats
331W - 315L
1,556 Elo+
Solo
Team Averages
Level 136
1,635 SR
1,599 Elo+

VS

Team Averages
Level 124
1,826 SR
1,595 Elo+
Izanami
Izanami
AdorablissXOXO
Izanami
Level 100
God Stats
1W - 4L
1,986 SR
Queue Stats
139W - 98L
1,587 Elo+
Party 2
Set
Set
KillerBean-o-
Set
Level 134
God Stats
24W - 13L
1,790 SR
Queue Stats
497W - 431L
1,601 Elo+
Party 1
Chang'e
Chang'e
MrPunkey
Chang'e
Level 147
God Stats
44W - 12L
1,812 SR
Queue Stats
734W - 673L
1,602 Elo+
Party 1
Bacchus
Bacchus
XiJingpin
Bacchus
Level 149
God Stats
9W - 7L
1,706 SR
Queue Stats
431W - 308L
1,610 Elo+
Party 2
Vamana
Vamana
charKYLE_
Vamana
Level 89
God Stats
12W - 5L
1,836 SR
Queue Stats
492W - 491L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
6 / 1 / 5
10,846
542
13,113
18,956
18,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
JefeSko
Ao Kuang
18
3 / 3 / 2
12,014
601
13,565
20,191
12,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 1 / 5
12,320
616
13,084
14,447
6,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
TenGates
Hades
17
3 / 3 / 4
10,783
539
12,352
16,112
9,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 4 / 5
10,047
502
9,436
14,975
6,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 0
8,694
435
3,707
12,627
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 2 / 3
10,129
506
14,860
17,485
8,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
MrPunkey
Chang'e
15
5 / 4 / 4
10,409
520
13,699
14,166
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
XiJingpin
Bacchus
13
1 / 3 / 4
8,799
440
5,526
16,429
17,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
charKYLE_
Vamana
17
1 / 5 / 3
10,197
510
13,533
24,965
19,799
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
18
Kills
12
12
Deaths
18
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Gilgamesh
6
1
5
8.5
W
Ao Kuang
JefeSko
Ao Kuang
3
3
2
1.33
L
5
2
3
3.25
L
Chang'e
MrPunkey
Chang'e
5
4
4
1.75
W
3
1
5
5.5
W
Hades
TenGates
Hades
3
3
4
1.67
L
Bacchus
XiJingpin
Bacchus
1
3
4
1
W
3
4
5
1.38
L
Vamana
charKYLE_
Vamana
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,550
Damage
51,325
84,681
Taken
85,672
53,012
Mitigated
56,335
34,884
Healing
31,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,707
2,307
0
4,008
12,627
4,256
0
0
12,277
0
74,357
W
Gilgamesh
13,113
3,925
2,275
4,721
18,956
18,156
127
7,663
11,293
0
50,244
W
Ao Kuang
JefeSko
Ao Kuang
13,565
2,925
0
9,190
20,191
12,988
895
3,593
16,598
87,428
0
L
14,860
7,126
0
5,460
17,485
8,750
0
2,959
14,089
0
106,596
L
Chang'e
MrPunkey
Chang'e
13,699
677
1,809
5,068
14,166
5,981
0
3,901
9,860
71,829
0
W
13,084
7,690
0
8,615
14,447
6,329
420
2,870
11,577
0
135,227
W
Hades
TenGates
Hades
12,352
484
1,019
6,385
16,112
9,161
320
6,139
9,973
95,139
0
L
Bacchus
XiJingpin
Bacchus
5,526
1,434
2,537
3,203
16,429
17,549
0
5,354
10,812
16,089
0
W
9,436
6,318
0
2,679
14,975
6,378
968
2,131
12,844
0
57,123
L
Vamana
charKYLE_
Vamana
13,533
5,573
773
9,068
24,965
19,799
742
12,991
10,420
4,727
81,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,010
Gold Earned
48,228
713
Minions Killed
583
0
Camps Cleared
0
1,966,229
Distance Traveled
1,923,131
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,694
435
144
7
0
305,450
3
W
Gilgamesh
10,846
542
59
3
0
430,742
2
W
Ao Kuang
12,014
601
177
9
0
358,522
6
L
Set
10,129
506
142
7
0
454,668
4
L
Chang'e
10,409
520
133
7
0
373,107
9
W
Ishtar
12,320
616
203
10
0
389,602
7
W
Hades
10,783
539
175
9
0
379,884
7
L
Bacchus
8,799
440
24
1
0
422,451
3
W
Bakasura
10,047
502
99
5
0
407,479
2
L
Vamana
10,197
510
140
7
0
367,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role