Player Matchup

Atlas
Atlas
AmyRoseLover123
Atlas
Level 25
God Stats
2W - 1L
1,295 SR
Queue Stats
48W - 22L
1,655 Elo+
Party 1
King Arthur
King Arthur
Kinkrede
King Arthur
Level 49
God Stats
2W - 2L
1,420 SR
Queue Stats
43W - 16L
1,700 Elo+
Solo
Baron Samedi
Baron Samedi
Mireun
Baron Samedi
Level 44
God Stats
5W - 2L
1,676 SR
Queue Stats
76W - 24L
1,749 Elo+
Party 2
Artemis
Artemis
MorningKayne
Artemis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 30L
1,591 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xxTOBY_10TAILxx
Tsukuyomi
Level 160
God Stats
9W - 1L
2,013 SR
Queue Stats
247W - 165L
1,702 Elo+
Party 2
Team Averages
Level 71
1,581 SR
1,679 Elo+

VS

Team Averages
Level 66
1,603 SR
1,592 Elo+
Artio
Artio
EtherealLeaf
Artio
Level 106
God Stats
19W - 8L
1,764 SR
Queue Stats
249W - 166L
1,544 Elo+
Party 3
Heimdallr
Heimdallr
JeffriHD
Heimdallr
Level 116
God Stats
0W - 3L
1,187 SR
Queue Stats
210W - 231L
1,467 Elo+
Solo
Bastet
Bastet
MintyLemon
Bastet
Level 25
God Stats
1W - 2L
1,836 SR
Queue Stats
48W - 40L
1,526 Elo+
Party 3
Janus
Janus
QUIIKSILVER967
Janus
Level 34
God Stats
1W - 4L
1,556 SR
Queue Stats
2W - 4L
1,774 Elo+
Solo
Chronos
Chronos
xModifyys
Chronos
Level 48
God Stats
11W - 7L
1,673 SR
Queue Stats
181W - 143L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 12
8,148
479
8,020
18,169
17,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Kinkrede
King Arthur
17
6 / 1 / 4
10,617
625
14,906
15,496
16,450
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Mireun
Baron Samedi
14
4 / 2 / 7
9,035
531
12,183
11,603
6,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
MorningKayne
Artemis
12
1 / 4 / 4
7,974
469
7,927
12,885
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
xxTOBY_10TAILxx
Tsukuyomi
17
14 / 0 / 5
10,634
626
18,723
14,550
6,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
7,960
468
8,140
20,996
18,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
JeffriHD
Heimdallr
13
1 / 6 / 0
8,757
515
5,579
14,545
6,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
MintyLemon
Bastet
12
2 / 6 / 1
8,149
479
9,514
17,004
6,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 0
7,454
438
7,746
11,869
4,275
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
xModifyys
Chronos
16
5 / 3 / 1
9,985
587
12,864
17,207
7,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
26
Kills
9
9
Deaths
26
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
12
3.5
L
1
5
1
0.3
L
Heimdallr
JeffriHD
Heimdallr
1
6
0
0.17
W
King Arthur
Kinkrede
King Arthur
6
1
4
8
L
Bastet
MintyLemon
Bastet
2
6
1
0.42
W
Baron Samedi
Mireun
Baron Samedi
4
2
7
3.75
W
Artemis
MorningKayne
Artemis
1
4
4
0.75
L
0
6
0
0
L
Chronos
xModifyys
Chronos
5
3
1
1.83
W
Tsukuyomi
xxTOBY_10TAILxx
Tsukuyomi
14
0
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,759
Damage
43,843
72,703
Taken
81,621
51,803
Mitigated
42,766
23,871
Healing
24,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,020
3,133
391
2,727
18,169
17,944
44
7,592
10,577
34,425
0
L
8,140
1,008
1,882
6,799
20,996
18,294
0
8,263
12,733
22,032
3,594
L
Heimdallr
JeffriHD
Heimdallr
5,579
2,467
0
2,384
14,545
6,481
1,237
384
14,161
0
61,983
W
King Arthur
Kinkrede
King Arthur
14,906
2,491
0
2,010
15,496
16,450
111
3,405
12,091
0
80,244
L
Bastet
MintyLemon
Bastet
9,514
2,249
0
3,990
17,004
6,315
0
4,569
12,435
0
44,219
W
Baron Samedi
Mireun
Baron Samedi
12,183
1,203
1,116
4,516
11,603
6,307
897
4,786
6,817
63,806
0
W
Artemis
MorningKayne
Artemis
7,927
4,973
0
5,500
12,885
5,064
390
7,382
5,503
0
59,281
L
7,746
546
0
1,790
11,869
4,275
0
4,787
7,082
61,884
0
L
Chronos
xModifyys
Chronos
12,864
7,823
0
7,325
17,207
7,401
0
2,449
14,758
85,753
5,401
W
Tsukuyomi
xxTOBY_10TAILxx
Tsukuyomi
18,723
4,987
0
7,611
14,550
6,038
0
6,068
8,482
0
91,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,408
Gold Earned
42,305
552
Minions Killed
476
0
Camps Cleared
0
1,777,832
Distance Traveled
1,599,159
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,148
479
50
3
0
325,454
3
L
Artio
7,960
468
34
2
0
339,768
3
L
Heimdallr
8,757
515
120
7
0
283,351
1
W
King Arthur
10,617
625
164
10
0
453,544
3
L
Bastet
8,149
479
74
4
0
344,930
2
W
Baron Samedi
9,035
531
120
7
0
312,629
2
W
Artemis
7,974
469
84
5
0
280,811
3
L
Janus
7,454
438
99
6
0
324,224
8
L
Chronos
9,985
587
149
9
0
306,886
6
W
Tsukuyomi
10,634
626
134
8
0
405,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role