Player Matchup

Ganesha
Ganesha
Dalokka
Ganesha
Level 119
God Stats
6W - 7L
1,530 SR
Queue Stats
150W - 146L
1,523 Elo+
Solo
Sylvanus
Sylvanus
F1l1F4l1
Sylvanus
Level 84
God Stats
127W - 113L
1,540 SR
Queue Stats
137W - 130L
1,524 Elo+
Party 2
Jing Wei
Jing Wei
HazeriG
Jing Wei
Level 109
God Stats
7W - 9L
1,188 SR
Queue Stats
361W - 341L
1,521 Elo+
Party 2
Raijin
Raijin
Shlemmertoot
Raijin
Level 139
God Stats
1W - 0L
1,301 SR
Queue Stats
125W - 135L
1,534 Elo+
Solo
Ravana
Ravana
zpaka
Ravana
Level 153
God Stats
11W - 2L
1,672 SR
Queue Stats
222W - 204L
1,494 Elo+
Party 2
Team Averages
Level 121
1,446 SR
1,519 Elo+

VS

Team Averages
Level 118
1,574 SR
1,522 Elo+
Shiva
Shiva
 
Shiva
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Feels
Hercules
Level 138
God Stats
0W - 1L
1,564 SR
Queue Stats
108W - 80L
1,685 Elo+
Party 1
Sol
Sol
GG_CiBiT
Sol
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 243L
1,449 Elo+
Party 1
Kukulkan
Kukulkan
Galaheadexe
Kukulkan
Level 100
God Stats
5W - 5L
1,582 SR
Queue Stats
295W - 362L
1,484 Elo+
Party 1
Serqet
Serqet
Yharnаm
Serqet
Level 67
God Stats
4W - 3L
1,725 SR
Queue Stats
229W - 252L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dalokka
Ganesha
12
0 / 2 / 6
8,362
465
3,331
13,340
11,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
F1l1F4l1
Sylvanus
17
2 / 0 / 0
10,775
599
10,106
10,697
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
HazeriG
Jing Wei
16
2 / 1 / 1
9,714
540
11,137
11,552
5,265
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Raijin
17
0 / 0 / 5
9,948
553
5,557
7,106
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
zpaka
Ravana
16
8 / 3 / 1
10,196
566
10,874
10,125
5,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
0 / 2 / 0
7,856
436
5,998
13,848
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
Feels
Hercules
13
1 / 2 / 3
8,664
481
4,464
15,748
14,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
1 / 4 / 3
8,694
483
10,013
14,557
6,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Galaheadexe
Kukulkan
15
3 / 3 / 1
9,456
525
8,492
7,135
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Yharnаm
Serqet
14
1 / 1 / 3
8,222
457
6,986
11,955
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
6
6
Deaths
12
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
2
0
0
W
Ganesha
Dalokka
Ganesha
0
2
6
1.5
W
Sylvanus
F1l1F4l1
Sylvanus
2
0
0
2
L
Hercules
Feels
Hercules
1
2
3
1.25
L
1
4
3
0.63
L
Kukulkan
Galaheadexe
Kukulkan
3
3
1
1.17
W
Jing Wei
HazeriG
Jing Wei
2
1
1
2.5
W
Raijin
0
0
5
2.5
L
Serqet
Yharnаm
Serqet
1
1
3
2.5
W
Ravana
zpaka
Ravana
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,005
Damage
35,953
52,820
Taken
63,243
32,285
Mitigated
38,274
21,909
Healing
24,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
5,998
778
0
5,454
13,848
9,741
0
6,633
7,215
0
58,835
W
Ganesha
Dalokka
Ganesha
3,331
587
0
2,579
13,340
11,379
0
4,907
7,731
16,548
217
W
Sylvanus
F1l1F4l1
Sylvanus
10,106
2,823
476
7,533
10,697
7,228
162
0
9,745
71,753
18,313
L
Hercules
Feels
Hercules
4,464
1,746
0
6,188
15,748
14,743
0
3,944
11,804
0
24,383
L
10,013
4,652
0
6,348
14,557
6,473
0
1,963
12,594
68,082
14,778
L
Kukulkan
Galaheadexe
Kukulkan
8,492
551
0
248
7,135
2,604
0
2,806
4,329
76,889
0
W
Jing Wei
HazeriG
Jing Wei
11,137
8,065
0
6,714
11,552
5,265
198
5,687
5,865
0
88,854
W
Raijin
5,557
525
0
2,891
7,106
3,053
0
2,476
4,468
103,890
0
L
Serqet
Yharnаm
Serqet
6,986
1,677
0
5,805
11,955
4,713
0
2,223
9,732
0
69,784
W
Ravana
zpaka
Ravana
10,874
3,650
0
1,716
10,125
5,360
0
3,576
6,243
0
87,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,995
Gold Earned
42,892
613
Minions Killed
533
0
Camps Cleared
0
1,841,651
Distance Traveled
1,799,477
32
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,856
436
97
5
0
361,083
7
W
Ganesha
8,362
465
2
0
0
369,902
7
W
Sylvanus
10,775
599
157
9
0
336,963
9
L
Hercules
8,664
481
33
2
0
371,499
8
L
Sol
8,694
483
144
8
0
295,972
4
L
Kukulkan
9,456
525
157
9
0
360,719
7
W
Jing Wei
9,714
540
144
8
0
362,565
4
W
Raijin
9,948
553
193
11
0
350,826
4
L
Serqet
8,222
457
102
6
0
410,204
5
W
Ravana
10,196
566
117
7
0
421,395
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role