Player Matchup

Chiron
Chiron
 
Chiron
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Chinothemaniac6
Chaac
Level 127
God Stats
13W - 11L
1,572 SR
Queue Stats
36W - 42L
1,420 Elo+
Solo
Arachne
Arachne
DavWag
Arachne
Level 109
God Stats
3W - 2L
1,514 SR
Queue Stats
5W - 5L
1,468 Elo+
Solo
Cabrakan
Cabrakan
Fluffy_Unicorm
Cabrakan
Level 159
God Stats
8W - 12L
1,476 SR
Queue Stats
648W - 639L
1,535 Elo+
Solo
Chang'e
Chang'e
Nobotington
Chang'e
Level 147
God Stats
13W - 8L
1,557 SR
Queue Stats
269W - 275L
1,467 Elo+
Solo
Team Averages
Level 139
1,524 SR
1,478 Elo+

VS

Team Averages
Level 95
1,509 SR
1,553 Elo+
Ravana
Ravana
CaSSmoney97
Ravana
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,546 Elo+
Solo
Danzaburou
Danzaburou
FossilC
Danzaburou
Level 81
God Stats
44W - 19L
1,557 SR
Queue Stats
84W - 61L
1,544 Elo+
Solo
Horus
Horus
Moonlyghts
Horus
Level 84
God Stats
4W - 5L
1,481 SR
Queue Stats
85W - 86L
1,454 Elo+
Solo
Chronos
Chronos
ThePeachClobber
Chronos
Level 140
God Stats
107W - 109L
1,553 SR
Queue Stats
768W - 817L
1,569 Elo+
Solo
Zeus
Zeus
goolufbob
Zeus
Level 82
God Stats
0W - 1L
1,452 SR
Queue Stats
34W - 22L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
13
8 / 1 / 3
8,977
641
13,758
15,274
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 1 / 1
8,183
585
6,352
11,331
9,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
DavWag
Arachne
13
4 / 1 / 2
7,835
560
5,402
10,533
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
11
2 / 3 / 7
7,760
554
4,385
14,314
16,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Nobotington
Chang'e
13
4 / 2 / 4
8,071
577
7,726
10,112
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
1 / 4 / 3
6,409
458
2,879
8,400
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
FossilC
Danzaburou
11
3 / 6 / 0
7,313
522
10,303
9,998
3,080
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
9
0 / 4 / 5
6,302
450
5,599
13,817
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 1 / 1
7,769
555
5,528
8,931
3,898
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zeus
11
2 / 5 / 3
6,967
498
11,162
12,181
4,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
20
Kills
8
8
Deaths
20
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
8
1
3
9.5
L
Ravana
1
4
3
0.63
W
2
1
1
2.5
W
Arachne
DavWag
Arachne
4
1
2
5
W
Cabrakan
2
3
7
1.83
L
Danzaburou
FossilC
Danzaburou
3
6
0
0.5
L
Horus
0
4
5
0.63
W
Chang'e
Nobotington
Chang'e
4
2
4
3
L
2
1
1
2.5
L
Zeus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,623
Damage
35,471
61,564
Taken
53,327
40,278
Mitigated
22,100
28,398
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,758
9,344
580
10,118
15,274
5,567
1,215
1,457
13,817
0
64,327
L
Ravana
2,879
1,020
0
791
8,400
3,349
0
1,788
6,612
0
35,977
W
6,352
1,415
0
4,758
11,331
9,007
0
6,095
5,236
0
50,137
W
Arachne
DavWag
Arachne
5,402
3,332
0
5,130
10,533
5,070
0
1,784
8,749
0
61,341
W
Cabrakan
4,385
589
0
2,296
14,314
16,444
0
2,823
11,491
23,831
758
L
Danzaburou
FossilC
Danzaburou
10,303
5,322
0
1,925
9,998
3,080
0
1,785
8,213
0
49,450
L
Horus
5,599
2,947
364
4,131
13,817
7,462
0
1,637
12,180
0
24,403
W
Chang'e
Nobotington
Chang'e
7,726
841
1,683
3,833
10,112
4,190
466
5,445
4,667
58,019
0
L
5,528
933
0
3,581
8,931
3,898
0
596
8,335
55,819
0
L
Zeus
11,162
3,835
0
4,724
12,181
4,311
0
5,965
6,216
49,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,826
Gold Earned
34,760
415
Minions Killed
341
0
Camps Cleared
0
1,336,303
Distance Traveled
1,257,024
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,977
641
101
7
0
253,770
0
L
Ravana
6,409
458
62
4
0
302,214
2
W
Chaac
8,183
585
98
7
0
266,423
5
W
Arachne
7,835
560
93
7
0
309,771
1
W
Cabrakan
7,760
554
38
3
0
247,058
5
L
Danzaburou
7,313
522
61
4
0
246,995
0
L
Horus
6,302
450
41
3
0
260,297
2
W
Chang'e
8,071
577
85
6
0
259,281
3
L
Chronos
7,769
555
98
7
0
256,810
3
L
Zeus
6,967
498
79
6
0
190,708
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role