Player Matchup

Neith
Neith
Dla
Neith
Level 129
God Stats
19W - 14L
1,724 SR
Queue Stats
941W - 1,043L
1,359 Elo+
Solo
Artio
Artio
Ghost Rider1122
Artio
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,324 Elo+
Party 2
Cliodhna
Cliodhna
THF Reaper
Cliodhna
Level 40
God Stats
12W - 12L
1,344 SR
Queue Stats
87W - 104L
1,293 Elo+
Solo
Sol
Sol
VincentNeocount
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,260 Elo+
Party 2
Ullr
Ullr
kwazybeop
Ullr
Level 122
God Stats
0W - 5L
1,321 SR
Queue Stats
33W - 34L
1,392 Elo+
Solo
Team Averages
Level 97
1,478 SR
1,326 Elo+

VS

Team Averages
Level 85
1,520 SR
1,363 Elo+
Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
EveGR
Chang'e
Level 156
God Stats
22W - 13L
1,638 SR
Queue Stats
493W - 503L
1,371 Elo+
Party 1
Ishtar
Ishtar
HulkamaniaSmashd
Ishtar
Level 96
God Stats
15W - 9L
1,576 SR
Queue Stats
172W - 182L
1,364 Elo+
Solo
Baron Samedi
Baron Samedi
Zactor420
Baron Samedi
Level 28
God Stats
15W - 15L
1,534 SR
Queue Stats
34W - 39L
1,322 Elo+
Party 1
Chaac
Chaac
iloveWindowsXP
Chaac
Level 25
God Stats
4W - 9L
1,354 SR
Queue Stats
6W - 14L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dla
Neith
7
3 / 1 / 1
6,561
410
5,747
4,369
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 1
7,141
446
3,594
14,729
12,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
THF Reaper
Cliodhna
10
0 / 6 / 0
6,460
404
8,093
11,795
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 0
7,163
448
8,552
10,201
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
14
0 / 1 / 0
8,032
502
2,992
8,273
3,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 1 / 2
9,800
613
7,747
13,322
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
EveGR
Chang'e
14
3 / 2 / 2
8,585
537
3,845
11,028
3,985
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
7,092
443
6,932
10,815
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Zactor420
Baron Samedi
12
0 / 0 / 7
8,026
502
3,515
8,264
5,536
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
0 / 0 / 2
8,804
550
6,286
8,403
7,192
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
12
12
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
2
9
L
Neith
Dla
Neith
3
1
1
3.5
W
Chang'e
EveGR
Chang'e
3
2
2
2
L
1
3
1
0.5
W
1
2
1
0.75
L
Cliodhna
THF Reaper
Cliodhna
0
6
0
0
L
1
1
0
1
W
Baron Samedi
Zactor420
Baron Samedi
0
0
7
3.5
W
0
0
2
1
L
Ullr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,978
Damage
28,325
49,367
Taken
51,832
25,725
Mitigated
26,472
17,620
Healing
25,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,747
5,098
0
5,573
13,322
5,575
586
1,317
12,005
0
73,588
L
Neith
Dla
Neith
5,747
2,453
0
2,261
4,369
1,686
28
1,686
2,683
0
26,783
W
Chang'e
EveGR
Chang'e
3,845
928
1,449
6,990
11,028
3,985
3,276
189
10,839
63,024
0
L
3,594
341
778
3,800
14,729
12,176
0
2,678
12,051
28,224
656
W
6,932
5,642
262
4,752
10,815
4,184
520
6,483
4,332
0
36,740
L
Cliodhna
THF Reaper
Cliodhna
8,093
662
0
4,574
11,795
4,127
0
1,243
10,552
0
45,381
L
8,552
3,257
30
4,157
10,201
4,397
214
1,753
8,448
46,321
8,191
W
Baron Samedi
Zactor420
Baron Samedi
3,515
358
789
3,043
8,264
5,536
994
2,993
5,271
27,975
0
W
6,286
1,576
0
2,785
8,403
7,192
392
0
8,403
0
54,648
L
Ullr
2,992
1,690
0
2,020
8,273
3,339
0
0
8,273
0
61,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,357
Gold Earned
42,307
384
Minions Killed
436
0
Camps Cleared
0
1,432,957
Distance Traveled
1,551,841
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,800
613
108
7
0
360,461
0
L
Neith
6,561
410
53
3
0
280,398
0
W
Chang'e
8,585
537
113
7
0
300,635
6
L
Artio
7,141
446
44
3
0
298,903
5
W
Ishtar
7,092
443
62
4
0
251,625
2
L
Cliodhna
6,460
404
73
5
0
300,127
7
L
Sol
7,163
448
86
5
0
280,094
6
W
Baron Samedi
8,026
502
35
2
0
306,929
4
W
Chaac
8,804
550
118
7
0
332,191
2
L
Ullr
8,032
502
128
8
0
273,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role