Player Matchup

Danzaburou
Danzaburou
HOCKEYMASKILLER
Danzaburou
Level 143
God Stats
2W - 1L
1,539 SR
Queue Stats
31W - 32L
1,416 Elo+
Solo
King Arthur
King Arthur
Joe_DxmolationK
King Arthur
Level 43
God Stats
2W - 1L
1,693 SR
Queue Stats
8W - 12L
1,326 Elo+
Solo
Scylla
Scylla
xXN1GHT_MARE90Xx
Scylla
Level 73
God Stats
4W - 2L
1,688 SR
Queue Stats
150W - 176L
1,457 Elo+
Solo
Team Averages
Level 86
1,640 SR
1,400 Elo+

VS

Team Averages
Level 98
1,426 SR
1,352 Elo+
Maui
Maui
DaddyMilkies
Maui
Level 59
God Stats
9W - 20L
1,431 SR
Queue Stats
46W - 69L
1,349 Elo+
Solo
Cthulhu
Cthulhu
Dozenkobrega
Cthulhu
Level 120
God Stats
0W - 1L
1,346 SR
Queue Stats
6W - 6L
1,431 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ElKpash2-0
Ah Muzen Cab
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HOCKEYMASKILLER
Danzaburou
15
2 / 2 / 4
9,757
813
12,334
11,183
5,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Joe_DxmolationK
King Arthur
15
1 / 1 / 6
9,094
758
8,061
13,412
11,516
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 3 / 3
9,325
777
9,330
6,990
3,045
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 4
7,165
597
2,643
6,383
5,296
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Dozenkobrega
Cthulhu
15
3 / 3 / 3
9,132
761
8,155
17,207
11,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
ElKpash2-0
Ah Muzen Cab
15
3 / 4 / 1
9,107
759
9,337
11,296
5,640
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
7
Kills
6
6
Deaths
7
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
4
2
L
Cthulhu
Dozenkobrega
Cthulhu
3
3
3
1.5
L
Ah Muzen Cab
ElKpash2-0
Ah Muzen Cab
3
4
1
0.88
W
Danzaburou
HOCKEYMASKILLER
Danzaburou
2
2
4
2
W
King Arthur
Joe_DxmolationK
King Arthur
1
1
6
4
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,725
Damage
20,135
31,585
Taken
34,886
19,636
Mitigated
22,299
7,637
Healing
3,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,643
874
162
162
6,383
5,296
0
1,655
4,728
5,399
0
L
Cthulhu
Dozenkobrega
Cthulhu
8,155
407
163
255
17,207
11,363
0
5,650
11,557
29,933
0
L
Ah Muzen Cab
ElKpash2-0
Ah Muzen Cab
9,337
2,864
0
2,741
11,296
5,640
0
2,085
9,211
0
43,770
W
Danzaburou
HOCKEYMASKILLER
Danzaburou
12,334
5,595
0
4,502
11,183
5,075
1,644
3,349
7,834
0
48,604
W
King Arthur
Joe_DxmolationK
King Arthur
8,061
1,170
0
2,230
13,412
11,516
86
4,735
8,677
0
31,391
W
9,330
840
0
905
6,990
3,045
946
2,801
4,189
37,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,176
Gold Earned
25,404
174
Minions Killed
126
0
Camps Cleared
0
702,209
Distance Traveled
594,681
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,165
597
16
1
0
129,335
2
L
Cthulhu
9,132
761
49
4
0
237,966
4
L
Ah Muzen Cab
9,107
759
61
5
0
227,380
4
W
Danzaburou
9,757
813
73
6
0
219,981
2
W
King Arthur
9,094
758
58
5
0
270,016
2
W
Scylla
9,325
777
43
4
0
212,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role