Player Matchup

Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BappoAkira
Nemesis
Level 98
God Stats
0W - 1L
1,258 SR
Queue Stats
3W - 5L
1,405 Elo+
Party 4
Cernunnos
Cernunnos
HarleyQuinn1054
Cernunnos
Level 144
God Stats
2W - 9L
1,259 SR
Queue Stats
611W - 625L
1,537 Elo+
Party 2
Aphrodite
Aphrodite
Toffel_Moon
Aphrodite
Level 105
God Stats
13W - 13L
1,463 SR
Queue Stats
580W - 571L
1,557 Elo+
Party 2
Lancelot
Lancelot
WeeabooTrashhhh
Lancelot
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,326 Elo+
Party 4
Team Averages
Level 99
1,396 SR
1,465 Elo+

VS

Team Averages
Level 103
1,473 SR
1,509 Elo+
Aphrodite
Aphrodite
Crazy_Muffin97
Aphrodite
Level 147
God Stats
5W - 4L
1,435 SR
Queue Stats
382W - 336L
1,516 Elo+
Party 1
Hercules
Hercules
InnerDogg
Hercules
Level 102
God Stats
1W - 1L
1,327 SR
Queue Stats
21W - 21L
1,508 Elo+
Party 3
Sol
Sol
Madsholt
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
antino112
Ao Kuang
Level 88
God Stats
8W - 3L
1,650 SR
Queue Stats
160W - 150L
1,479 Elo+
Solo
Pele
Pele
mederlah
Pele
Level 160
God Stats
6W - 7L
1,453 SR
Queue Stats
859W - 823L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
2 / 5 / 12
12,593
700
14,191
38,532
56,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
BappoAkira
Nemesis
20
4 / 6 / 9
11,752
653
22,206
26,801
17,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
HarleyQuinn1054
Cernunnos
20
7 / 4 / 8
13,153
731
35,992
23,274
12,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Toffel_Moon
Aphrodite
20
2 / 3 / 15
11,949
664
15,273
25,756
25,404
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
18
3 / 7 / 9
11,377
632
14,633
19,727
15,709
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Crazy_Muffin97
Aphrodite
20
3 / 2 / 15
12,036
669
15,035
24,433
18,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
InnerDogg
Hercules
20
6 / 3 / 13
12,493
694
28,149
33,800
44,501
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
1 / 2 / 16
11,362
631
24,652
12,839
7,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
antino112
Ao Kuang
19
7 / 4 / 11
12,384
688
18,000
24,786
17,045
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
18
7 / 7 / 12
12,091
672
22,041
21,430
12,310
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
91
18
Kills
24
25
Deaths
18
53
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
12
1.6
L
Nemesis
BappoAkira
Nemesis
4
6
9
1.42
W
Aphrodite
Crazy_Muffin97
Aphrodite
3
2
15
5.25
L
Cernunnos
HarleyQuinn1054
Cernunnos
7
4
8
2.75
W
Hercules
InnerDogg
Hercules
6
3
13
4.17
W
1
2
16
4.5
L
Aphrodite
Toffel_Moon
Aphrodite
2
3
15
3.17
L
Lancelot
3
7
9
1.07
W
Ao Kuang
antino112
Ao Kuang
7
4
11
3.13
W
Pele
7
7
12
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,295
Damage
107,877
134,090
Taken
117,288
127,577
Mitigated
99,985
64,507
Healing
63,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
14,191
1,164
2,034
10,755
38,532
56,332
416
16,720
21,812
23,036
0
L
Nemesis
BappoAkira
Nemesis
22,206
6,090
1,920
5,665
26,801
17,202
1,170
13,157
13,644
0
32,145
W
Aphrodite
Crazy_Muffin97
Aphrodite
15,035
711
16,503
14,519
24,433
18,580
706
4,497
19,936
46,447
0
L
Cernunnos
HarleyQuinn1054
Cernunnos
35,992
12,901
5,502
8,509
23,274
12,930
4,085
12,043
11,231
0
67,697
W
Hercules
InnerDogg
Hercules
28,149
5,494
3,890
11,485
33,800
44,501
661
10,781
23,019
0
38,333
W
24,652
6,577
0
2,201
12,839
7,549
3,436
3,676
9,163
50,536
0
L
Aphrodite
Toffel_Moon
Aphrodite
15,273
72
14,040
13,263
25,756
25,404
475
8,796
16,960
43,199
0
L
Lancelot
14,633
1,007
616
2,203
19,727
15,709
535
6,971
12,756
0
20,452
W
Ao Kuang
antino112
Ao Kuang
18,000
4,420
1,991
7,723
24,786
17,045
2,883
5,411
19,375
25,460
0
W
Pele
22,041
3,587
2,463
3,011
21,430
12,310
480
5,099
16,331
0
37,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,824
Gold Earned
60,366
178
Minions Killed
189
0
Camps Cleared
0
1,712,107
Distance Traveled
1,629,171
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,593
700
16
1
0
305,765
4
L
Nemesis
11,752
653
18
1
0
368,068
0
W
Aphrodite
12,036
669
63
4
0
337,033
9
L
Cernunnos
13,153
731
60
3
0
303,850
2
W
Hercules
12,493
694
19
1
0
372,027
0
W
Sol
11,362
631
52
3
0
313,108
0
L
Aphrodite
11,949
664
71
4
0
340,857
2
L
Lancelot
11,377
632
13
1
0
393,567
0
W
Ao Kuang
12,384
688
27
2
0
309,582
0
W
Pele
12,091
672
28
2
0
297,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role