Player Matchup

Xing Tian
Xing Tian
Ezelsvlees
Xing Tian
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,338 Elo+
Party 2
Lancelot
Lancelot
Kesslar89
Lancelot
Level 62
God Stats
6W - 0L
1,904 SR
Queue Stats
221W - 178L
1,561 Elo+
Party 2
Thanatos
Thanatos
Kieft-7
Thanatos
Level 159
God Stats
1W - 1L
1,223 SR
Queue Stats
144W - 112L
1,548 Elo+
Party 2
Cupid
Cupid
Niknus
Cupid
Level 59
God Stats
1W - 0L
1,439 SR
Queue Stats
159W - 150L
1,514 Elo+
Party 3
Charybdis
Charybdis
TheFinnQuisitor
Charybdis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 157L
1,523 Elo+
Party 3
Team Averages
Level 99
1,513 SR
1,497 Elo+

VS

Team Averages
Level 87
1,514 SR
1,486 Elo+
Sol
Sol
FarukKASAP
Sol
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 90L
1,529 Elo+
Party 1
Olorun
Olorun
Int3rnationaL
Olorun
Level 131
God Stats
3W - 3L
1,382 SR
Queue Stats
273W - 260L
1,503 Elo+
Party 1
Pele
Pele
Rivooo
Pele
Level 110
God Stats
3W - 3L
1,688 SR
Queue Stats
141W - 115L
1,524 Elo+
Party 1
King Arthur
King Arthur
jupi7er
King Arthur
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 65L
1,498 Elo+
Solo
Odin
Odin
rizastya
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 92L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ezelsvlees
Xing Tian
19
0 / 1 / 24
12,227
719
7,723
19,829
24,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Kesslar89
Lancelot
19
3 / 5 / 19
11,593
682
20,606
23,104
24,295
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Kieft-7
Thanatos
20
10 / 3 / 14
12,677
746
27,993
20,877
16,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
Niknus
Cupid
20
9 / 3 / 15
13,186
776
24,740
18,481
10,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
TheFinnQuisitor
Charybdis
20
6 / 4 / 18
12,488
735
30,978
18,634
10,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 7
12,043
708
26,259
20,549
9,662
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
4 / 5 / 5
12,033
708
16,998
19,380
10,498
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
Rivooo
Pele
18
5 / 7 / 6
11,737
690
20,189
25,854
14,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
jupi7er
King Arthur
16
0 / 8 / 5
10,289
605
9,663
38,852
43,227
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odin
18
2 / 4 / 8
11,260
662
6,998
25,121
31,621
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
47
28
Kills
16
16
Deaths
28
90
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Ezelsvlees
Xing Tian
0
1
24
12
L
5
4
7
2.13
L
4
5
5
1.3
W
Lancelot
Kesslar89
Lancelot
3
5
19
2.5
W
Thanatos
Kieft-7
Thanatos
10
3
14
5.67
W
Cupid
Niknus
Cupid
9
3
15
5.5
L
Pele
Rivooo
Pele
5
7
6
1.14
W
Charybdis
TheFinnQuisitor
Charybdis
6
4
18
3.75
L
King Arthur
jupi7er
King Arthur
0
8
5
0.31
L
Odin
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,040
Damage
80,107
100,925
Taken
129,756
86,753
Mitigated
109,234
57,773
Healing
47,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Ezelsvlees
Xing Tian
7,723
291
1,346
3,579
19,829
24,553
308
7,507
12,218
25,834
0
L
26,259
6,914
242
6,705
20,549
9,662
3,108
653
19,896
49,049
0
L
16,998
11,068
6,308
5,183
19,380
10,498
3,141
492
18,888
37,987
0
W
Lancelot
Kesslar89
Lancelot
20,606
2,747
1,191
3,562
23,104
24,295
498
9,406
13,316
0
31,999
W
Thanatos
Kieft-7
Thanatos
27,993
3,946
1,881
17,345
20,877
16,818
399
9,926
10,392
0
43,912
W
Cupid
Niknus
Cupid
24,740
13,339
12,802
8,589
18,481
10,332
1,581
7,185
10,957
0
44,651
L
Pele
Rivooo
Pele
20,189
3,583
3,267
8,173
25,854
14,226
0
1,172
24,472
0
31,083
W
Charybdis
TheFinnQuisitor
Charybdis
30,978
16,962
863
6,615
18,634
10,755
5,428
9,233
9,359
0
59,058
L
King Arthur
jupi7er
King Arthur
9,663
677
1,512
9,736
38,852
43,227
191
2,180
36,515
0
21,761
L
Odin
6,998
983
2,387
4,386
25,121
31,621
686
3,226
21,895
0
14,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,171
Gold Earned
57,362
175
Minions Killed
159
0
Camps Cleared
0
1,643,499
Distance Traveled
1,540,472
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,227
719
21
1
0
359,438
0
L
Sol
12,043
708
53
3
0
292,797
0
L
Olorun
12,033
708
60
4
0
274,660
0
W
Lancelot
11,593
682
22
1
0
348,339
1
W
Thanatos
12,677
746
36
2
0
352,372
0
W
Cupid
13,186
776
46
3
0
318,052
0
L
Pele
11,737
690
23
1
0
326,960
0
W
Charybdis
12,488
735
50
3
0
265,298
0
L
King Arthur
10,289
605
8
0
0
301,463
1
L
Odin
11,260
662
15
1
0
344,592
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role