Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Celeste_Fenris
Bacchus
Level 129
God Stats
52W - 55L
1,527 SR
Queue Stats
217W - 220L
1,466 Elo+
Solo
Fenrir
Fenrir
Laurette-_-78
Fenrir
Level 105
God Stats
11W - 17L
1,415 SR
Queue Stats
458W - 519L
1,390 Elo+
Solo
Gilgamesh
Gilgamesh
imgamming
Gilgamesh
Level 57
God Stats
2W - 5L
1,433 SR
Queue Stats
184W - 191L
1,443 Elo+
Solo
Hera
Hera
peyotemistico99
Hera
Level 107
God Stats
177W - 187L
1,486 SR
Queue Stats
746W - 815L
1,385 Elo+
Solo
Team Averages
Level 111
1,472 SR
1,437 Elo+

VS

Team Averages
Level 111
1,401 SR
1,457 Elo+
Maui
Maui
Alnmb59
Maui
Level 89
God Stats
4W - 2L
1,547 SR
Queue Stats
205W - 236L
1,458 Elo+
Solo
Xbalanque
Xbalanque
GeijoProSmite
Xbalanque
Level 114
God Stats
2W - 3L
1,261 SR
Queue Stats
121W - 130L
1,432 Elo+
Solo
Poseidon
Poseidon
KleinerSpatz28
Poseidon
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 82L
1,449 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Richardsonson
Morgan Le Fay
Level 122
God Stats
44W - 47L
1,500 SR
Queue Stats
366W - 399L
1,457 Elo+
Party 1
Loki
Loki
llorllo13
Loki
Level 129
God Stats
3W - 6L
1,198 SR
Queue Stats
292W - 316L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
0 / 1 / 1
6,847
428
5,719
9,447
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 4 / 3
6,393
400
5,586
16,301
14,743
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 1
7,159
447
5,687
13,556
5,556
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
imgamming
Gilgamesh
13
2 / 5 / 2
7,195
450
7,818
15,146
11,963
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 3 / 1
7,857
491
9,114
7,352
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Alnmb59
Maui
12
1 / 2 / 6
7,920
495
4,108
12,573
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
GeijoProSmite
Xbalanque
14
2 / 0 / 4
8,347
522
11,752
11,581
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
12
2 / 5 / 2
7,303
456
5,343
10,218
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
Richardsonson
Morgan Le Fay
14
5 / 1 / 6
9,059
566
12,598
9,909
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
16
6 / 0 / 5
9,639
602
7,317
10,922
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
16
16
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
1
0.5
W
Maui
Alnmb59
Maui
1
2
6
2
L
1
4
3
0.63
W
Xbalanque
GeijoProSmite
Xbalanque
2
0
4
4
W
Poseidon
2
5
2
0.6
L
2
3
1
0.83
W
Morgan Le Fay
Richardsonson
Morgan Le Fay
5
1
6
8
L
Gilgamesh
imgamming
Gilgamesh
2
5
2
0.6
W
Loki
6
0
5
8.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,924
Damage
41,118
61,802
Taken
55,203
38,448
Mitigated
27,099
12,147
Healing
23,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,719
3,461
0
4,730
9,447
3,090
0
712
8,735
0
46,533
W
Maui
Alnmb59
Maui
4,108
524
348
4,096
12,573
10,231
308
4,724
7,849
20,692
2,916
L
5,586
396
270
3,460
16,301
14,743
0
6,423
9,678
23,156
2,581
W
Xbalanque
GeijoProSmite
Xbalanque
11,752
5,490
0
7,124
11,581
4,207
3,223
1,254
10,327
0
64,027
W
Poseidon
5,343
776
13
1,627
10,218
3,942
284
5,159
5,059
40,952
0
L
5,687
1,428
0
1,345
13,556
5,556
0
3,263
10,115
0
48,120
W
Morgan Le Fay
Richardsonson
Morgan Le Fay
12,598
1,841
0
3,533
9,909
4,309
1,405
2,014
7,895
57,550
0
L
Gilgamesh
imgamming
Gilgamesh
7,818
1,646
0
1,797
15,146
11,963
0
7,394
7,277
0
44,785
W
Loki
7,317
2,072
0
7,164
10,922
4,410
0
1,325
9,597
0
84,984
L
9,114
2,322
0
545
7,352
3,096
452
2,950
4,328
67,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,451
Gold Earned
42,268
389
Minions Killed
433
0
Camps Cleared
0
1,441,603
Distance Traveled
1,503,796
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,847
428
89
6
0
261,265
4
W
Maui
7,920
495
36
2
0
291,554
5
L
Bacchus
6,393
400
27
2
0
292,681
4
W
Xbalanque
8,347
522
104
7
0
262,940
0
W
Poseidon
7,303
456
69
4
0
281,453
6
L
Fenrir
7,159
447
74
5
0
318,356
3
W
Morgan Le Fay
9,059
566
93
6
0
300,727
4
L
Gilgamesh
7,195
450
80
5
0
284,756
1
W
Loki
9,639
602
131
8
0
367,122
3
L
Hera
7,857
491
119
7
0
284,545
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role