Player Matchup

Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Didei
Sun Wukong
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
167W - 170L
1,440 Elo+
Solo
Merlin
Merlin
Yuukek
Merlin
Level 123
God Stats
3W - 1L
1,517 SR
Queue Stats
81W - 103L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
trebaje87
Baron Samedi
Level 149
God Stats
4W - 7L
1,478 SR
Queue Stats
490W - 480L
1,550 Elo+
Solo
Team Averages
Level 136
1,499 SR
1,486 Elo+

VS

Team Averages
Level 102
1,413 SR
1,518 Elo+
Bacchus
Bacchus
Dragonwizard
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,518 Elo+
Solo
Achilles
Achilles
FIN_Skecce
Achilles
Level 124
God Stats
1W - 3L
1,369 SR
Queue Stats
132W - 138L
1,522 Elo+
Solo
Khepri
Khepri
Lataya
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,528 Elo+
Solo
Olorun
Olorun
Mnimonios
Olorun
Level 151
God Stats
4W - 6L
1,422 SR
Queue Stats
470W - 468L
1,504 Elo+
Solo
Set
Set
Watonga
Set
Level 122
God Stats
0W - 2L
1,273 SR
Queue Stats
216W - 214L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
4 / 4 / 21
12,707
706
17,771
23,365
11,931
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chaac
 
Chaac
18
1 / 4 / 23
11,673
649
17,824
28,922
30,744
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
Didei
Sun Wukong
20
4 / 7 / 18
12,966
720
24,181
34,828
38,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Yuukek
Merlin
20
11 / 3 / 14
13,938
774
29,084
13,681
8,291
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
trebaje87
Baron Samedi
20
8 / 4 / 17
13,601
756
26,232
15,066
9,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dragonwizard
Bacchus
14
1 / 4 / 8
10,423
579
9,633
19,177
34,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
FIN_Skecce
Achilles
19
5 / 6 / 7
11,522
640
24,785
31,986
55,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
Lataya
Khepri
20
2 / 4 / 13
12,285
683
14,570
29,811
39,168
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
Mnimonios
Olorun
17
3 / 7 / 8
11,262
626
18,357
25,314
15,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Set
20
6 / 7 / 6
13,077
727
26,668
27,283
21,122
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
59
28
Kills
17
22
Deaths
28
93
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
4
21
3.63
W
Chaac
 
Chaac
1
4
23
3.13
W
Sun Wukong
Didei
Sun Wukong
4
7
18
1.86
L
Bacchus
Dragonwizard
Bacchus
1
4
8
1.25
L
Achilles
FIN_Skecce
Achilles
5
6
7
1.42
L
Khepri
Lataya
Khepri
2
4
13
2.13
L
Olorun
Mnimonios
Olorun
3
7
8
1
L
Set
6
7
6
1.29
W
Merlin
Yuukek
Merlin
11
3
14
6
W
Baron Samedi
trebaje87
Baron Samedi
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,092
Damage
94,013
115,862
Taken
133,571
98,682
Mitigated
166,540
57,450
Healing
54,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
17,771
5,769
2,202
5,083
23,365
11,931
1,794
7,914
15,121
0
33,388
W
Chaac
 
Chaac
17,824
2,727
2,284
9,536
28,922
30,744
2,084
9,447
18,549
0
31,316
W
Sun Wukong
Didei
Sun Wukong
24,181
4,452
4,449
12,243
34,828
38,596
1,073
13,440
20,733
0
45,790
L
Bacchus
Dragonwizard
Bacchus
9,633
1,189
1,567
2,400
19,177
34,510
392
8,207
10,633
14,117
0
L
Achilles
FIN_Skecce
Achilles
24,785
1,134
4,141
7,501
31,986
55,945
128
11,999
19,675
478
38,741
L
Khepri
Lataya
Khepri
14,570
654
4,128
4,211
29,811
39,168
159
12,709
16,800
22,185
0
L
Olorun
Mnimonios
Olorun
18,357
6,412
12,810
6,617
25,314
15,795
1,213
9,404
15,761
43,099
0
L
Set
26,668
11,752
3,831
7,147
27,283
21,122
1,096
11,641
15,386
28
67,450
W
Merlin
Yuukek
Merlin
29,084
4,027
2,688
2,494
13,681
8,291
1,763
3,120
10,314
58,572
0
W
Baron Samedi
trebaje87
Baron Samedi
26,232
2,488
11,757
4,714
15,066
9,120
2,831
6,758
8,164
46,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,885
Gold Earned
58,569
204
Minions Killed
205
0
Camps Cleared
0
1,710,067
Distance Traveled
1,531,152
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,707
706
35
2
0
366,516
4
W
Chaac
11,673
649
24
1
0
353,408
1
W
Sun Wukong
12,966
720
45
3
0
355,398
2
L
Bacchus
10,423
579
9
1
0
242,330
1
L
Achilles
11,522
640
22
1
0
342,054
2
L
Khepri
12,285
683
29
2
0
342,585
0
L
Olorun
11,262
626
72
4
0
299,823
3
L
Set
13,077
727
73
4
0
304,360
1
W
Merlin
13,938
774
43
2
0
330,706
4
W
Baron Samedi
13,601
756
57
3
0
304,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role