Player Matchup

Athena
Athena
Dan_Cuervo90k
Athena
Level 8
God Stats
2W - 0L
1,736 SR
Queue Stats
12W - 9L
1,440 Elo+
Party 2
Susano
Susano
Lone_survivor140
Susano
Level 129
God Stats
6W - 8L
1,461 SR
Queue Stats
339W - 306L
1,493 Elo+
Party 2
Poseidon
Poseidon
WaKe_N_BaKe_5150
Poseidon
Level 28
God Stats
6W - 3L
1,641 SR
Queue Stats
30W - 37L
1,433 Elo+
Party 2
Team Averages
Level 55
1,612 SR
1,455 Elo+

VS

Team Averages
Level 90
1,378 SR
1,384 Elo+
Chaac
Chaac
FlacidRamen
Chaac
Level 140
God Stats
1W - 4L
1,559 SR
Queue Stats
14W - 23L
1,449 Elo+
Party 1
Charybdis
Charybdis
GameTeamBrasil
Charybdis
Level 103
God Stats
2W - 18L
1,105 SR
Queue Stats
168W - 238L
1,270 Elo+
Solo
Sol
Sol
sekimeister6969
Sol
Level 27
God Stats
4W - 12L
1,471 SR
Queue Stats
5W - 14L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 17
13,003
867
10,174
19,699
28,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
12 / 1 / 8
12,821
855
18,704
13,893
8,307
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
5 / 4 / 12
11,353
757
12,133
10,330
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 3
10,578
705
10,867
21,983
22,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
GameTeamBrasil
Charybdis
13
2 / 5 / 4
10,019
668
9,923
8,674
3,287
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 8 / 2
9,154
610
10,309
15,454
5,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
22
Kills
6
6
Deaths
22
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
17
13.5
L
3
9
3
0.5
L
Charybdis
GameTeamBrasil
Charybdis
2
5
4
0.8
W
12
1
8
16
W
5
4
12
2.75
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,011
Damage
31,099
43,922
Taken
46,111
41,518
Mitigated
31,075
12,978
Healing
8,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,174
2,759
449
8,004
19,699
28,150
589
6,688
13,011
30,960
0
L
10,867
4,106
233
4,279
21,983
22,253
0
9,499
12,101
0
35,517
L
Charybdis
GameTeamBrasil
Charybdis
9,923
3,490
569
723
8,674
3,287
0
3,883
4,519
0
26,277
W
18,704
4,575
0
3,619
13,893
8,307
1,897
2,389
11,504
0
74,436
W
12,133
1,082
0
906
10,330
5,061
522
1,307
9,023
41,337
0
L
10,309
4,134
203
2,119
15,454
5,535
0
7,925
7,133
32,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,177
Gold Earned
29,751
188
Minions Killed
148
0
Camps Cleared
0
867,333
Distance Traveled
617,928
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,003
867
32
2
0
292,782
7
L
Chaac
10,578
705
45
3
0
268,290
2
L
Charybdis
10,019
668
44
3
0
152,903
2
W
Susano
12,821
855
87
6
0
319,993
4
W
Poseidon
11,353
757
69
5
0
254,558
1
L
Sol
9,154
610
59
4
0
196,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role