Player Matchup

Morgan Le Fay
Morgan Le Fay
EastSideBalla20
Morgan Le Fay
Level 37
God Stats
6W - 14L
1,289 SR
Queue Stats
14W - 28L
1,287 Elo+
Party 1
Arachne
Arachne
KingKreeper75
Arachne
Level 66
God Stats
0W - 3L
1,266 SR
Queue Stats
24W - 30L
1,262 Elo+
Solo
Cerberus
Cerberus
SnaquileOatmeal
Cerberus
Level 29
God Stats
1W - 8L
1,112 SR
Queue Stats
3W - 17L
1,109 Elo+
Party 1
Team Averages
Level 44
1,222 SR
1,219 Elo+

VS

Team Averages
Level 60
1,395 SR
1,356 Elo+
Hades
Hades
DaddyFatSackk00
Hades
Level 18
God Stats
2W - 0L
1,320 SR
Queue Stats
9W - 11L
1,302 Elo+
Party 2
Chaac
Chaac
Sancho Secreto
Chaac
Level 114
God Stats
2W - 0L
1,689 SR
Queue Stats
48W - 33L
1,584 Elo+
Party 2
Ne Zha
Ne Zha
pocolo000
Ne Zha
Level 47
God Stats
8W - 19L
1,177 SR
Queue Stats
17W - 32L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EastSideBalla20
Morgan Le Fay
20
3 / 6 / 2
19,195
640
43,974
31,093
19,170
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
20
1 / 6 / 2
17,545
585
20,618
28,226
19,849
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
20
1 / 1 / 5
19,375
646
16,482
36,786
60,510
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 6
20,389
680
40,194
31,667
15,989
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 3 / 7
19,478
649
34,161
48,466
57,611
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
pocolo000
Ne Zha
19
1 / 1 / 6
16,846
562
9,690
26,232
12,695
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
13
13
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
L
Morgan Le Fay
EastSideBalla20
Morgan Le Fay
3
6
2
0.67
L
Arachne
1
6
2
0.33
W
5
3
7
2.83
L
Cerberus
1
1
5
3.5
W
Ne Zha
pocolo000
Ne Zha
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,074
Damage
84,045
96,105
Taken
106,365
99,529
Mitigated
86,295
37,229
Healing
43,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,194
3,875
2,786
15,724
31,667
15,989
1,599
19,317
12,350
122,643
0
L
Morgan Le Fay
EastSideBalla20
Morgan Le Fay
43,974
4,192
416
11,113
31,093
19,170
531
9,948
21,145
148,573
0
L
Arachne
20,618
13,619
282
5,798
28,226
19,849
991
11,768
16,366
0
115,868
W
34,161
3,927
713
16,528
48,466
57,611
1,233
28,601
19,865
2,067
117,686
L
Cerberus
16,482
1,774
0
19,620
36,786
60,510
186
19,464
17,322
66,717
0
W
Ne Zha
pocolo000
Ne Zha
9,690
1,418
0
7,630
26,232
12,695
802
13,590
12,642
0
67,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,115
Gold Earned
56,713
354
Minions Killed
335
0
Camps Cleared
0
1,468,750
Distance Traveled
1,544,163
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
20,389
680
144
5
0
496,359
2
L
Morgan Le Fay
19,195
640
166
6
0
450,475
3
L
Arachne
17,545
585
105
4
0
505,538
0
W
Chaac
19,478
649
106
4
0
536,824
2
L
Cerberus
19,375
646
83
3
0
512,737
0
W
Ne Zha
16,846
562
85
3
0
510,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role