Player Matchup

Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HATR Assist
Horus
Level 96
God Stats
11W - 7L
1,567 SR
Queue Stats
541W - 581L
1,378 Elo+
Solo
Fafnir
Fafnir
Loaded Eclipse
Fafnir
Level 81
God Stats
2W - 3L
1,548 SR
Queue Stats
144W - 146L
1,406 Elo+
Solo
Maui
Maui
PHzinUwU
Maui
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 246L
1,257 Elo+
Solo
Freya
Freya
Victored5955
Freya
Level 86
God Stats
5W - 3L
1,626 SR
Queue Stats
351W - 371L
1,455 Elo+
Solo
Team Averages
Level 108
1,548 SR
1,399 Elo+

VS

Team Averages
Level 86
1,544 SR
1,394 Elo+
Sol
Sol
ChaosFFXII
Sol
Level 96
God Stats
20W - 12L
1,614 SR
Queue Stats
308W - 350L
1,415 Elo+
Solo
Neith
Neith
IAmMentallylLL
Neith
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 166L
1,383 Elo+
Solo
Cthulhu
Cthulhu
Tottulanu503
Cthulhu
Level 123
God Stats
72W - 54L
1,590 SR
Queue Stats
424W - 461L
1,409 Elo+
Solo
Lancelot
Lancelot
bubaid29
Lancelot
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 47L
1,322 Elo+
Solo
Zhong Kui
Zhong Kui
jhonmvinaja
Zhong Kui
Level 65
God Stats
2W - 3L
1,517 SR
Queue Stats
95W - 109L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 4 / 1
7,550
503
3,494
10,099
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 4 / 3
8,356
557
6,975
12,425
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
5,591
373
3,471
14,033
9,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Maui
4
0 / 1 / 0
4,480
299
98
2,273
860
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 3 / 1
6,509
434
5,576
9,938
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,140
476
8,164
7,376
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 2 / 2
9,074
605
6,100
7,486
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Tottulanu503
Cthulhu
13
5 / 1 / 3
8,427
562
8,779
9,759
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
bubaid29
Lancelot
3
0 / 1 / 0
4,851
323
170
950
198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
jhonmvinaja
Zhong Kui
16
6 / 1 / 3
9,786
652
9,704
9,529
7,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
16
16
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
4
1
0.63
W
2
1
2
3
L
3
4
3
1.13
W
3
2
2
2
L
0
4
0
0
L
Maui
0
1
0
0
W
Cthulhu
Tottulanu503
Cthulhu
5
1
3
6.5
L
1
3
1
0.5
W
Lancelot
bubaid29
Lancelot
0
1
0
0
W
Zhong Kui
jhonmvinaja
Zhong Kui
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,614
Damage
32,917
48,768
Taken
35,100
24,736
Mitigated
20,355
14,414
Healing
13,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,494
496
108
2,628
10,099
3,873
104
3,669
6,270
50,280
0
W
8,164
4,155
0
1,528
7,376
2,432
1,032
3,776
3,432
44,767
489
L
6,975
3,664
165
3,576
12,425
6,650
0
3,956
8,291
0
61,116
W
6,100
2,893
0
2,836
7,486
3,717
0
1,537
5,949
0
73,844
L
3,471
918
36
4,637
14,033
9,354
0
9,418
4,541
18,358
0
L
Maui
98
33
0
557
2,273
860
0
939
1,234
4,615
0
W
Cthulhu
Tottulanu503
Cthulhu
8,779
947
662
4,196
9,759
7,002
0
3,716
5,613
34,096
6,386
L
5,576
1,803
0
2,707
9,938
3,999
426
7,466
2,472
44,912
0
W
Lancelot
bubaid29
Lancelot
170
170
0
60
950
198
0
159
791
0
1,191
W
Zhong Kui
jhonmvinaja
Zhong Kui
9,704
1,071
0
4,226
9,529
7,006
5,768
2,853
6,676
65,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,486
Gold Earned
39,278
308
Minions Killed
385
0
Camps Cleared
0
1,143,227
Distance Traveled
1,090,234
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,550
503
90
6
0
249,383
3
W
Sol
7,140
476
60
4
0
270,916
1
L
Horus
8,356
557
106
7
0
305,684
0
W
Neith
9,074
605
130
9
0
258,441
3
L
Fafnir
5,591
373
19
1
0
269,200
0
L
Maui
4,480
299
7
0
0
62,079
1
W
Cthulhu
8,427
562
56
4
0
303,031
7
L
Freya
6,509
434
86
6
0
256,881
3
W
Lancelot
4,851
323
3
0
0
35,878
0
W
Zhong Kui
9,786
652
136
9
0
221,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role