Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Carnaja
Zhong Kui
Level 136
God Stats
2W - 3L
1,393 SR
Queue Stats
36W - 39L
1,453 Elo+
Solo
Amaterasu
Amaterasu
Gachasan
Amaterasu
Level 64
God Stats
8W - 5L
1,531 SR
Queue Stats
319W - 336L
1,481 Elo+
Solo
Artemis
Artemis
freshprince200
Artemis
Level 160
God Stats
10W - 0L
1,712 SR
Queue Stats
632W - 558L
1,571 Elo+
Solo
Hun Batz
Hun Batz
johnnygasper3
Hun Batz
Level 103
God Stats
3W - 7L
1,286 SR
Queue Stats
272W - 278L
1,554 Elo+
Solo
Team Averages
Level 115
1,484 SR
1,512 Elo+

VS

Team Averages
Level 101
1,492 SR
1,488 Elo+
Sobek
Sobek
F0R31GNKiddK
Sobek
Level 109
God Stats
34W - 45L
1,468 SR
Queue Stats
363W - 376L
1,499 Elo+
Solo
King Arthur
King Arthur
JimminyRaeven03
King Arthur
Level 83
God Stats
2W - 1L
1,404 SR
Queue Stats
49W - 64L
1,481 Elo+
Solo
Olorun
Olorun
Shugotenshi8078
Olorun
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,368 Elo+
Solo
Scylla
Scylla
bouli85
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,505 Elo+
Solo
Cliodhna
Cliodhna
v4ltzu16
Cliodhna
Level 160
God Stats
9W - 10L
1,590 SR
Queue Stats
225W - 162L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
3 / 1 / 12
12,488
1,135
15,591
20,166
33,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Carnaja
Zhong Kui
17
4 / 3 / 5
11,782
1,071
18,915
16,109
11,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Gachasan
Amaterasu
17
1 / 2 / 9
11,048
1,004
8,354
18,381
19,093
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 1 / 11
11,889
1,081
22,773
10,625
5,011
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
johnnygasper3
Hun Batz
17
4 / 1 / 6
11,533
1,048
10,786
7,888
3,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

248

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
10,573
961
13,201
18,104
25,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
JimminyRaeven03
King Arthur
16
3 / 4 / 4
10,896
991
16,069
20,182
18,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

16
0 / 5 / 4
10,626
966
9,012
13,935
7,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
bouli85
Scylla
16
0 / 3 / 6
10,420
947
14,777
12,636
6,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
v4ltzu16
Cliodhna
16
4 / 3 / 1
11,439
1,040
15,001
14,795
14,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
16
Kills
8
8
Deaths
16
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
12
9
W
Zhong Kui
Carnaja
Zhong Kui
4
3
5
2.17
L
1
1
4
3
W
Amaterasu
Gachasan
Amaterasu
1
2
9
2.75
L
King Arthur
JimminyRaeven03
King Arthur
3
4
4
1.25
L
0
5
4
0.4
L
Scylla
bouli85
Scylla
0
3
6
1
W
4
1
11
9.5
W
Hun Batz
johnnygasper3
Hun Batz
4
1
6
7
L
Cliodhna
v4ltzu16
Cliodhna
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,419
Damage
68,060
73,169
Taken
79,652
73,449
Mitigated
71,731
18,154
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
15,591
2,047
0
5,446
20,166
33,942
0
8,855
10,936
24,584
0
W
Zhong Kui
Carnaja
Zhong Kui
18,915
983
0
4,711
16,109
11,830
0
10,511
5,132
48,653
0
L
13,201
973
0
3,732
18,104
25,978
0
8,245
9,859
20,574
0
W
Amaterasu
Gachasan
Amaterasu
8,354
2,327
952
4,560
18,381
19,093
0
10,399
7,513
0
14,344
L
King Arthur
JimminyRaeven03
King Arthur
16,069
809
143
524
20,182
18,236
0
7,234
12,948
0
25,883
L
9,012
4,423
1,782
2,883
13,935
7,397
0
5,359
8,576
31,093
0
L
Scylla
bouli85
Scylla
14,777
1,190
0
45
12,636
6,040
0
7,079
5,557
41,080
0
W
22,773
12,661
0
2,381
10,625
5,011
0
4,057
6,439
0
45,412
W
Hun Batz
johnnygasper3
Hun Batz
10,786
3,093
0
104
7,888
3,573
0
1,729
6,159
0
25,658
L
Cliodhna
v4ltzu16
Cliodhna
15,001
2,734
0
178
14,795
14,080
0
6,589
8,206
0
34,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,740
Gold Earned
53,954
214
Minions Killed
192
6
Camps Cleared
8
1,146,550
Distance Traveled
1,055,642
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,488
1,135
9
1
0
234,498
3
W
Zhong Kui
11,782
1,071
98
9
2
203,374
0
L
Sobek
10,573
961
22
2
1
225,258
1
W
Amaterasu
11,048
1,004
3
0
0
257,593
0
L
King Arthur
10,896
991
18
2
1
212,261
1
L
Olorun
10,626
966
45
4
2
192,853
1
L
Scylla
10,420
947
81
7
0
204,913
0
W
Artemis
11,889
1,081
49
4
3
211,660
2
W
Hun Batz
11,533
1,048
55
5
1
239,425
0
L
Cliodhna
11,439
1,040
26
2
4
220,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role