Player Matchup

Rama
Rama
Abner22
Rama
Level 8
God Stats
4W - 2L
1,432 SR
Queue Stats
4W - 3L
1,396 Elo+
Party 1
Kuzenbo
Kuzenbo
CzechNorris54
Kuzenbo
Level 159
God Stats
1W - 2L
1,632 SR
Queue Stats
235W - 184L
1,644 Elo+
Solo
Bacchus
Bacchus
DoransMans
Bacchus
Level 55
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 42L
1,465 Elo+
Solo
Bakasura
Bakasura
MachoFire
Bakasura
Level 38
God Stats
13W - 9L
1,621 SR
Queue Stats
86W - 95L
1,495 Elo+
Party 1
Merlin
Merlin
Ojiikun
Merlin
Level 159
God Stats
10W - 11L
1,627 SR
Queue Stats
191W - 186L
1,686 Elo+
Solo
Team Averages
Level 84
1,562 SR
1,537 Elo+

VS

Team Averages
Level 132
1,627 SR
1,532 Elo+
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DrYeske
Anubis
Level 160
God Stats
111W - 88L
1,562 SR
Queue Stats
372W - 401L
1,477 Elo+
Solo
Xbalanque
Xbalanque
SrgtKillerSpark
Xbalanque
Level 149
God Stats
10W - 2L
1,757 SR
Queue Stats
136W - 70L
1,736 Elo+
Solo
Horus
Horus
iNTBish
Horus
Level 83
God Stats
12W - 9L
1,620 SR
Queue Stats
231W - 225L
1,533 Elo+
Solo
Sol
Sol
shortensign4707
Sol
Level 125
God Stats
7W - 5L
1,699 SR
Queue Stats
240W - 238L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Abner22
Rama
6
0 / 6 / 0
4,138
414
2,400
8,095
1,714
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
6
0 / 1 / 0
4,477
448
1,601
7,301
5,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
DoransMans
Bacchus
9
0 / 0 / 0
5,336
534
2,172
5,520
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
MachoFire
Bakasura
8
1 / 2 / 0
5,004
500
2,409
6,246
1,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Ojiikun
Merlin
10
0 / 1 / 0
5,359
536
3,600
4,413
1,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 0 / 4
5,460
546
2,111
5,223
2,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
DrYeske
Anubis
11
1 / 0 / 0
5,849
585
2,738
3,229
1,527
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
SrgtKillerSpark
Xbalanque
11
7 / 1 / 0
6,935
694
8,372
8,610
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Horus
iNTBish
Horus
8
2 / 0 / 1
5,184
518
4,012
4,321
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,893
589
3,289
4,872
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
10
10
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
4
2
L
Rama
Abner22
Rama
0
6
0
0
L
Kuzenbo
0
1
0
0
L
Bacchus
DoransMans
Bacchus
0
0
0
0
W
Anubis
DrYeske
Anubis
1
0
0
1
L
Bakasura
MachoFire
Bakasura
1
2
0
0.5
L
Merlin
Ojiikun
Merlin
0
1
0
0
W
Xbalanque
SrgtKillerSpark
Xbalanque
7
1
0
7
W
Horus
iNTBish
Horus
2
0
1
2.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,182
Damage
20,522
31,575
Taken
26,255
13,432
Mitigated
10,777
5,426
Healing
18,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,111
314
1,180
3,501
5,223
2,537
0
1,380
3,763
11,296
0
L
Rama
Abner22
Rama
2,400
2,319
0
859
8,095
1,714
0
585
7,510
0
16,523
L
Kuzenbo
1,601
646
0
1,955
7,301
5,738
0
1,792
5,509
17,403
0
L
Bacchus
DoransMans
Bacchus
2,172
195
0
1,430
5,520
3,012
0
2,945
2,575
27,696
0
W
Anubis
DrYeske
Anubis
2,738
172
0
2,549
3,229
1,527
336
1,618
1,413
43,610
0
L
Bakasura
MachoFire
Bakasura
2,409
1,946
0
490
6,246
1,716
0
1,726
4,520
0
19,772
L
Merlin
Ojiikun
Merlin
3,600
442
0
692
4,413
1,252
0
1,090
3,323
36,661
0
W
Xbalanque
SrgtKillerSpark
Xbalanque
8,372
5,374
0
5,224
8,610
2,979
182
1,214
7,346
0
54,509
W
Horus
iNTBish
Horus
4,012
1,976
160
2,190
4,321
2,115
0
627
3,650
0
30,427
W
3,289
1,347
0
3,404
4,872
1,619
1,008
1,958
2,650
43,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,314
Gold Earned
29,321
254
Minions Killed
332
0
Camps Cleared
0
999,982
Distance Traveled
962,525
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,460
546
5
1
0
211,525
6
L
Rama
4,138
414
22
2
0
171,297
0
L
Kuzenbo
4,477
448
22
2
0
182,674
3
L
Bacchus
5,336
534
71
7
0
196,893
1
W
Anubis
5,849
585
93
9
0
181,084
2
L
Bakasura
5,004
500
52
5
0
246,127
0
L
Merlin
5,359
536
87
9
0
202,991
1
W
Xbalanque
6,935
694
96
10
0
174,459
5
W
Horus
5,184
518
58
6
0
235,828
4
W
Sol
5,893
589
80
8
0
159,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role