Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
IzTheFiend
Awilix
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,561 Elo+
Party 1
Yu Huang
Yu Huang
Lumerian
Yu Huang
Level 120
God Stats
6W - 8L
1,508 SR
Queue Stats
195W - 187L
1,554 Elo+
Party 1
Thanatos
Thanatos
SpectreRPRS
Thanatos
Level 65
God Stats
6W - 11L
1,528 SR
Queue Stats
117W - 121L
1,441 Elo+
Solo
Chernobog
Chernobog
lLUVBBC
Chernobog
Level 31
God Stats
0W - 1L
1,734 SR
Queue Stats
83W - 75L
1,544 Elo+
Party 1
Team Averages
Level 59
1,554 SR
1,520 Elo+

VS

Team Averages
Level 105
1,517 SR
1,480 Elo+
Da Ji
Da Ji
GameTripp
Da Ji
Level 129
God Stats
7W - 6L
1,550 SR
Queue Stats
27W - 31L
1,486 Elo+
Party 2
Ymir
Ymir
badbigby
Ymir
Level 154
God Stats
2W - 0L
1,501 SR
Queue Stats
34W - 50L
1,454 Elo+
Party 2
Bellona
Bellona
seatbeelz
Bellona
Level 69
God Stats
18W - 22L
1,485 SR
Queue Stats
256W - 296L
1,492 Elo+
Solo
Anubis
Anubis
sinsofsmite
Anubis
Level 49
God Stats
23W - 21L
1,486 SR
Queue Stats
43W - 59L
1,399 Elo+
Solo
Neith
Neith
wamerthehammer
Neith
Level 122
God Stats
111W - 75L
1,563 SR
Queue Stats
141W - 97L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 3 / 6
7,263
454
7,354
17,177
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
IzTheFiend
Awilix
13
5 / 5 / 1
8,436
527
7,518
14,363
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
Lumerian
Yu Huang
13
1 / 5 / 1
7,996
500
6,901
11,601
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
SpectreRPRS
Thanatos
14
2 / 5 / 1
8,544
534
7,448
15,219
8,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chernobog
lLUVBBC
Chernobog
13
3 / 4 / 2
8,220
514
6,054
13,281
5,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GameTripp
Da Ji
14
7 / 0 / 5
8,803
550
8,446
9,625
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
12
0 / 2 / 6
7,686
480
5,785
13,366
14,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
seatbeelz
Bellona
15
3 / 3 / 2
9,165
573
10,163
13,643
13,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
15
11 / 2 / 4
9,815
613
15,358
11,920
6,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 6
8,423
526
7,767
8,000
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
11
Kills
22
22
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
6
1
W
Da Ji
GameTripp
Da Ji
7
0
5
9.5
L
Awilix
IzTheFiend
Awilix
5
5
1
1.1
L
Yu Huang
Lumerian
Yu Huang
1
5
1
0.3
L
Thanatos
SpectreRPRS
Thanatos
2
5
1
0.5
W
Ymir
0
2
6
1.5
L
Chernobog
lLUVBBC
Chernobog
3
4
2
1
W
Bellona
seatbeelz
Bellona
3
3
2
1.33
W
Anubis
11
2
4
6.5
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,275
Damage
47,519
71,641
Taken
56,554
38,800
Mitigated
41,699
19,046
Healing
20,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,354
1,126
0
1,663
17,177
16,096
0
7,509
9,668
22,186
4,091
W
Da Ji
GameTripp
Da Ji
8,446
1,970
0
4,420
9,625
4,313
538
1,124
8,501
0
56,364
L
Awilix
IzTheFiend
Awilix
7,518
3,162
0
500
14,363
4,928
0
4,271
10,092
0
64,104
L
Yu Huang
Lumerian
Yu Huang
6,901
437
0
942
11,601
4,035
474
5,968
5,633
59,030
460
L
Thanatos
SpectreRPRS
Thanatos
7,448
1,630
0
11,319
15,219
8,164
0
874
14,345
0
57,740
W
Ymir
5,785
1,614
578
2,070
13,366
14,024
56
3,992
9,374
34,828
864
L
Chernobog
lLUVBBC
Chernobog
6,054
3,450
0
4,622
13,281
5,577
0
2,147
11,134
0
60,132
W
Bellona
seatbeelz
Bellona
10,163
4,124
0
5,711
13,643
13,028
0
163
13,480
0
57,777
W
Anubis
15,358
1,335
0
5,483
11,920
6,930
817
6,010
5,910
75,491
0
W
7,767
2,005
0
2,294
8,000
3,404
2,462
2,664
5,336
0
67,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,459
Gold Earned
43,892
444
Minions Killed
474
0
Camps Cleared
0
1,545,125
Distance Traveled
1,491,372
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,263
454
31
2
0
333,351
5
W
Da Ji
8,803
550
80
5
0
344,152
8
L
Awilix
8,436
527
103
6
0
324,755
1
L
Yu Huang
7,996
500
113
7
0
288,850
3
L
Thanatos
8,544
534
92
6
0
320,244
3
W
Ymir
7,686
480
49
3
0
284,338
2
L
Chernobog
8,220
514
105
7
0
277,925
3
W
Bellona
9,165
573
111
7
0
306,181
6
W
Anubis
9,815
613
120
8
0
270,077
5
W
Neith
8,423
526
114
7
0
286,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role