Player Matchup

Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Chimera511
Aphrodite
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,292 Elo+
Solo
Tyr
Tyr
DesyresNZ
Tyr
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,421 Elo+
Solo
Nu Wa
Nu Wa
JakeScott08
Nu Wa
Level 83
God Stats
25W - 22L
1,569 SR
Queue Stats
47W - 64L
1,430 Elo+
Party 2
Arachne
Arachne
ghosts of doom
Arachne
Level 91
God Stats
48W - 69L
1,461 SR
Queue Stats
49W - 69L
1,431 Elo+
Party 2
Team Averages
Level 94
1,506 SR
1,415 Elo+

VS

Team Averages
Level 95
1,487 SR
1,409 Elo+
Bellona
Bellona
Duckman EL
Bellona
Level 124
God Stats
1W - 1L
1,389 SR
Queue Stats
23W - 28L
1,416 Elo+
Solo
Neith
Neith
FearDaMailbox
Neith
Level 98
God Stats
6W - 7L
1,587 SR
Queue Stats
385W - 386L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
MaiqTheLiar-39
Baron Samedi
Level 148
God Stats
4W - 6L
1,632 SR
Queue Stats
350W - 392L
1,456 Elo+
Solo
Susano
Susano
PhantomPylot
Susano
Level 47
God Stats
1W - 3L
1,327 SR
Queue Stats
16W - 43L
1,344 Elo+
Party 1
Hades
Hades
Tired Giant
Hades
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 49L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
3 / 4 / 20
13,900
772
23,764
36,245
58,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
Chimera511
Aphrodite
20
17 / 5 / 11
15,685
871
34,152
29,042
16,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
8 / 1 / 13
13,938
774
21,593
24,664
31,315
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
2 / 1 / 16
13,997
778
21,487
10,746
5,186
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 2 / 8
13,108
728
6,792
14,220
7,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Duckman EL
Bellona
16
1 / 9 / 5
10,583
588
8,012
35,455
25,999
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

20
5 / 4 / 2
12,483
694
25,026
22,950
11,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
MaiqTheLiar-39
Baron Samedi
20
6 / 4 / 5
13,067
726
23,429
27,867
16,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
18
1 / 7 / 2
11,611
645
8,016
20,286
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 10 / 4
10,463
581
11,065
22,130
12,892
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
31
34
Kills
13
13
Deaths
34
68
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
4
20
3.25
W
Aphrodite
Chimera511
Aphrodite
17
5
11
4.5
W
8
1
13
14.5
L
Bellona
Duckman EL
Bellona
1
9
5
0.39
L
5
4
2
1.5
W
2
1
16
10
L
Baron Samedi
MaiqTheLiar-39
Baron Samedi
6
4
5
2.13
L
Susano
1
7
2
0.29
L
0
10
4
0.2
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,788
Damage
75,548
114,917
Taken
128,688
118,619
Mitigated
79,246
60,408
Healing
33,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
23,764
3,154
0
9,899
36,245
58,482
670
9,978
26,075
72
52,417
W
Aphrodite
Chimera511
Aphrodite
34,152
2,920
11,369
19,452
29,042
16,079
1,443
9,086
19,798
68,786
0
W
21,593
2,774
0
6,903
24,664
31,315
1,676
8,172
16,180
0
49,895
L
Bellona
Duckman EL
Bellona
8,012
2,816
0
5,847
35,455
25,999
0
13,187
22,044
0
15,572
L
25,026
9,000
0
6,124
22,950
11,625
1,654
11,597
11,043
0
77,332
W
21,487
8,279
268
4,784
10,746
5,186
5,516
2,285
8,461
85,370
0
L
Baron Samedi
MaiqTheLiar-39
Baron Samedi
23,429
1,321
6,641
10,514
27,867
16,536
131
12,236
15,258
72,041
0
L
Susano
8,016
1,200
0
725
20,286
12,194
0
7,983
12,170
0
44,870
L
11,065
941
489
3,485
22,130
12,892
234
10,221
11,758
24,759
0
W
6,792
4,708
585
7,148
14,220
7,557
3,090
4,973
9,098
0
44,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,628
Gold Earned
58,207
367
Minions Killed
315
0
Camps Cleared
0
1,712,776
Distance Traveled
1,421,972
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,900
772
48
3
0
385,457
4
W
Aphrodite
15,685
871
75
4
0
336,046
0
W
Tyr
13,938
774
71
4
0
408,751
0
L
Bellona
10,583
588
11
1
0
266,353
0
L
Neith
12,483
694
115
6
0
324,811
2
W
Nu Wa
13,997
778
119
7
0
317,620
0
L
Baron Samedi
13,067
726
86
5
0
326,032
2
L
Susano
11,611
645
81
5
0
246,562
0
L
Hades
10,463
581
22
1
0
258,214
2
W
Arachne
13,108
728
54
3
0
264,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role