Player Matchup

Ymir
Ymir
Icyboiz
Ymir
Level 20
God Stats
2W - 4L
1,374 SR
Queue Stats
3W - 7L
1,214 Elo+
Party 1
Artio
Artio
Jet705
Artio
Level 79
God Stats
1W - 2L
1,478 SR
Queue Stats
104W - 133L
1,340 Elo+
Party 1
Scylla
Scylla
MooseIover
Scylla
Level 68
God Stats
13W - 7L
1,616 SR
Queue Stats
49W - 53L
1,445 Elo+
Party 3
Bastet
Bastet
TommyPickles666
Bastet
Level 124
God Stats
0W - 3L
1,617 SR
Queue Stats
8W - 8L
1,632 Elo+
Party 3
Olorun
Olorun
riydogg
Olorun
Level 63
God Stats
0W - 1L
1,230 SR
Queue Stats
121W - 142L
1,395 Elo+
Party 1
Team Averages
Level 71
1,463 SR
1,405 Elo+

VS

Team Averages
Level 82
1,481 SR
1,469 Elo+
Anubis
Anubis
 
Anubis
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aqualyn
Cthulhu
Level 50
God Stats
3W - 3L
1,253 SR
Queue Stats
15W - 16L
1,441 Elo+
Party 2
Chaac
Chaac
BetaRay1
Chaac
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 72L
1,429 Elo+
Solo
Cernunnos
Cernunnos
DemonicAres
Cernunnos
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,432 Elo+
Party 2
Thor
Thor
Pr3sha
Thor
Level 73
God Stats
12W - 8L
1,652 SR
Queue Stats
242W - 233L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Icyboiz
Ymir
9
0 / 4 / 0
6,547
385
3,122
16,677
13,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
Jet705
Artio
10
0 / 7 / 0
6,564
386
7,063
18,605
8,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
MooseIover
Scylla
13
0 / 2 / 0
7,699
453
2,203
9,054
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 0
6,978
410
7,834
13,938
4,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Olorun
riydogg
Olorun
9
0 / 5 / 0
5,713
336
3,246
10,974
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
7 / 0 / 2
10,147
597
12,492
8,068
4,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Aqualyn
Cthulhu
14
3 / 0 / 10
8,364
492
11,950
10,467
8,433
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
BetaRay1
Chaac
14
0 / 0 / 6
8,665
510
5,588
11,185
6,551
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
DemonicAres
Cernunnos
14
6 / 0 / 5
8,837
520
12,132
12,163
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thor
Pr3sha
Thor
14
5 / 0 / 3
9,394
553
11,397
13,626
7,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
47
0
Kills
21
21
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
0
2
8
W
Cthulhu
Aqualyn
Cthulhu
3
0
10
8
W
Chaac
BetaRay1
Chaac
0
0
6
3
W
Cernunnos
DemonicAres
Cernunnos
6
0
5
8.5
L
Ymir
Icyboiz
Ymir
0
4
0
0
L
Artio
Jet705
Artio
0
7
0
0
L
Scylla
MooseIover
Scylla
0
2
0
0
W
Thor
Pr3sha
Thor
5
0
3
6.5
L
0
3
0
0
L
Olorun
riydogg
Olorun
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,468
Damage
53,559
69,248
Taken
55,509
32,820
Mitigated
31,911
15,911
Healing
24,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,492
306
0
6,113
8,068
4,106
710
2,707
5,349
80,784
0
W
Cthulhu
Aqualyn
Cthulhu
11,950
753
166
2,447
10,467
8,433
264
3,506
6,917
41,493
0
W
Chaac
BetaRay1
Chaac
5,588
203
0
3,363
11,185
6,551
570
2,295
8,704
0
63,173
W
Cernunnos
DemonicAres
Cernunnos
12,132
7,417
0
8,482
12,163
5,104
5,390
1,581
10,520
0
74,254
L
Ymir
Icyboiz
Ymir
3,122
939
0
1,841
16,677
13,265
0
7,782
8,739
14,972
0
L
Artio
Jet705
Artio
7,063
1,090
228
3,946
18,605
8,245
720
985
16,718
31,593
0
L
Scylla
MooseIover
Scylla
2,203
621
0
1,333
9,054
2,289
0
5,878
3,176
60,565
0
W
Thor
Pr3sha
Thor
11,397
2,591
0
4,256
13,626
7,717
188
4,270
8,774
0
53,382
L
7,834
1,326
297
4,873
13,938
4,700
0
4,358
9,308
0
47,985
L
Olorun
riydogg
Olorun
3,246
1,268
435
2,958
10,974
4,321
0
5,439
5,418
29,610
2,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,501
Gold Earned
45,407
342
Minions Killed
493
0
Camps Cleared
0
1,411,807
Distance Traveled
1,519,441
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,147
597
132
8
0
306,588
3
W
Cthulhu
8,364
492
52
3
0
332,588
3
W
Chaac
8,665
510
113
7
0
323,522
0
W
Cernunnos
8,837
520
95
6
0
266,507
0
L
Ymir
6,547
385
22
1
0
268,377
2
L
Artio
6,564
386
53
3
0
291,638
0
L
Scylla
7,699
453
119
7
0
269,520
4
W
Thor
9,394
553
101
6
0
290,236
3
L
Bastet
6,978
410
90
5
0
340,747
1
L
Olorun
5,713
336
58
3
0
241,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role