Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
FaCeMajin
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,506 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Itsjustcruz
Morgan Le Fay
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,525 Elo+
Party 3
Hou Yi
Hou Yi
forbiddenS12
Hou Yi
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 26L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
pushikona
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Team Averages
Level 70
1,500 SR
1,517 Elo+

VS

Team Averages
Level 62
1,512 SR
1,410 Elo+
Nike
Nike
AeterasJoker
Nike
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 145L
1,481 Elo+
Party 1
Ne Zha
Ne Zha
BetIGetPlay-420
Ne Zha
Level 28
God Stats
1W - 1L
1,260 SR
Queue Stats
104W - 141L
1,369 Elo+
Solo
Kuzenbo
Kuzenbo
PhenomPhranklyn
Kuzenbo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Cernunnos
Cernunnos
SteenKeee
Cernunnos
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 97L
1,202 Elo+
Party 1
Guan Yu
Guan Yu
stumpy50
Guan Yu
Level 105
God Stats
2W - 2L
1,799 SR
Queue Stats
131W - 129L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 5 / 8
8,628
664
10,917
16,292
12,502
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Terra
FaCeMajin
Terra
16
2 / 3 / 8
8,824
679
7,367
15,992
13,676
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
Itsjustcruz
Morgan Le Fay
17
3 / 3 / 7
9,663
743
27,410
14,414
7,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
16
3 / 3 / 7
9,369
721
12,773
11,485
5,601
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
pushikona
Cthulhu
14
0 / 4 / 9
8,574
660
12,404
25,398
25,995
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 13
10,685
822
12,926
19,637
19,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 3 / 11
10,085
776
21,698
15,586
9,320
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 1 / 11
9,875
760
7,857
15,903
24,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
SteenKeee
Cernunnos
16
3 / 5 / 7
9,532
733
18,703
15,860
7,945
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
stumpy50
Guan Yu
18
5 / 0 / 11
10,075
775
7,440
18,195
19,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
70
10
Kills
17
18
Deaths
10
39
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
8
1.2
W
5
1
13
11.5
W
4
3
11
3.17
L
Terra
FaCeMajin
Terra
2
3
8
2
L
Morgan Le Fay
Itsjustcruz
Morgan Le Fay
3
3
7
2.17
W
0
1
11
5.5
W
Cernunnos
SteenKeee
Cernunnos
3
5
7
1.3
L
Hou Yi
3
3
7
2.17
L
Cthulhu
pushikona
Cthulhu
0
4
9
1.13
W
Guan Yu
stumpy50
Guan Yu
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,871
Damage
68,624
83,581
Taken
85,181
65,429
Mitigated
80,911
34,718
Healing
44,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,917
4,201
3,095
2,776
16,292
12,502
512
1,172
15,120
0
15,558
W
12,926
825
3,865
4,432
19,637
19,357
375
13,164
6,075
0
21,327
W
21,698
4,607
2,889
2,846
15,586
9,320
1,754
6,543
8,740
0
44,432
L
Terra
FaCeMajin
Terra
7,367
922
5,990
3,079
15,992
13,676
230
1,298
14,694
13,516
0
L
Morgan Le Fay
Itsjustcruz
Morgan Le Fay
27,410
3,500
1,249
5,276
14,414
7,655
627
1,143
13,271
55,471
0
W
7,857
3,024
579
1,738
15,903
24,615
785
9,382
6,172
16,520
0
W
Cernunnos
SteenKeee
Cernunnos
18,703
6,040
1,144
1,633
15,860
7,945
1,098
8,793
6,922
0
36,276
L
Hou Yi
12,773
5,745
1,107
2,213
11,485
5,601
1,106
938
10,547
0
28,070
L
Cthulhu
pushikona
Cthulhu
12,404
987
1,521
8,412
25,398
25,995
140
3,306
22,092
21,514
0
W
Guan Yu
stumpy50
Guan Yu
7,440
664
14,994
10,546
18,195
19,674
319
7,927
10,091
0
14,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,058
Gold Earned
50,252
141
Minions Killed
142
0
Camps Cleared
0
1,175,793
Distance Traveled
1,241,858
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,628
664
15
1
0
252,516
2
W
Nike
10,685
822
16
1
0
223,745
0
W
Ne Zha
10,085
776
41
3
0
244,263
2
L
Terra
8,824
679
12
1
0
244,613
0
L
Morgan Le Fay
9,663
743
48
4
0
238,358
0
W
Kuzenbo
9,875
760
18
1
0
276,932
2
W
Cernunnos
9,532
733
55
4
0
216,539
0
L
Hou Yi
9,369
721
38
3
0
241,913
1
L
Cthulhu
8,574
660
28
2
0
198,393
0
W
Guan Yu
10,075
775
12
1
0
280,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role