Player Matchup

Agni
Agni
ABRoD91
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,667 Elo+
Solo
Ne Zha
Ne Zha
Icarate
Ne Zha
Level 16
God Stats
0W - 1L
1,329 SR
Queue Stats
6W - 9L
1,153 Elo+
Solo
Osiris
Osiris
Killisandra
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
He Bo
He Bo
Reicor
He Bo
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 149L
1,550 Elo+
Solo
Cthulhu
Cthulhu
mousething
Cthulhu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 43
1,466 SR
1,474 Elo+

VS

Team Averages
Level 94
1,457 SR
1,458 Elo+
Raijin
Raijin
 
Raijin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
POOPPYDIAPER
Jing Wei
Level 148
God Stats
2W - 1L
1,461 SR
Queue Stats
631W - 655L
1,549 Elo+
Solo
Thoth
Thoth
Wardragon324799
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,281 Elo+
Solo
Tsukuyomi
Tsukuyomi
millhouse42
Tsukuyomi
Level 151
God Stats
2W - 2L
1,322 SR
Queue Stats
296W - 302L
1,532 Elo+
Solo
Rama
Rama
pravda-tyrok
Rama
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 87L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ABRoD91
Agni
16
4 / 5 / 7
9,498
863
10,202
10,520
4,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Icarate
Ne Zha
14
3 / 4 / 5
8,504
773
11,302
9,278
4,863
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
15
3 / 5 / 8
8,426
766
7,485
14,700
16,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

He Bo
Reicor
He Bo
17
5 / 3 / 6
9,231
839
11,091
7,998
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
mousething
Cthulhu
13
1 / 5 / 6
7,959
724
8,445
13,878
14,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
5 / 2 / 8
8,804
800
8,599
6,774
2,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
POOPPYDIAPER
Jing Wei
16
1 / 2 / 14
8,852
805
9,778
10,553
4,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 6
7,118
647
2,604
8,577
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
millhouse42
Tsukuyomi
18
13 / 5 / 6
11,227
1,021
18,541
15,467
9,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 4 / 10
8,542
777
9,181
12,721
5,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
66
16
Kills
22
22
Deaths
18
32
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
2
8
4.5
L
Agni
ABRoD91
Agni
4
5
7
1.5
L
Ne Zha
Icarate
Ne Zha
3
4
5
1.38
L
Osiris
3
5
8
1.4
W
Jing Wei
POOPPYDIAPER
Jing Wei
1
2
14
4
L
He Bo
Reicor
He Bo
5
3
6
2.67
W
0
5
6
0.6
W
Tsukuyomi
millhouse42
Tsukuyomi
13
5
6
3.2
L
Cthulhu
mousething
Cthulhu
1
5
6
0.8
W
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,525
Damage
48,703
56,374
Taken
54,092
43,473
Mitigated
26,095
13,808
Healing
19,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,599
462
1,554
1,382
6,774
2,948
0
4,061
2,713
19,242
0
L
Agni
ABRoD91
Agni
10,202
188
1,493
1,739
10,520
4,439
0
1,261
9,259
29,340
0
L
Ne Zha
Icarate
Ne Zha
11,302
2,312
1,872
1,442
9,278
4,863
0
2,334
6,944
0
22,666
L
Osiris
7,485
1,706
1,398
1,826
14,700
16,546
0
3,627
11,073
0
10,224
W
Jing Wei
POOPPYDIAPER
Jing Wei
9,778
6,390
1,563
3,032
10,553
4,739
936
6,246
4,307
0
23,948
L
He Bo
Reicor
He Bo
11,091
526
703
721
7,998
3,294
52
1,099
6,899
19,759
0
W
2,604
387
0
133
8,577
3,497
228
5,010
3,567
5,303
0
W
Tsukuyomi
millhouse42
Tsukuyomi
18,541
3,452
675
4,503
15,467
9,648
0
7,873
7,594
0
32,947
L
Cthulhu
mousething
Cthulhu
8,445
785
820
1,794
13,878
14,331
0
2,882
10,996
13,535
0
W
9,181
4,950
1,993
4,301
12,721
5,263
235
6,548
6,173
0
16,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,618
Gold Earned
44,543
105
Minions Killed
113
0
Camps Cleared
0
1,019,454
Distance Traveled
956,772
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,804
800
30
3
0
191,690
0
L
Agni
9,498
863
36
3
0
201,805
0
L
Ne Zha
8,504
773
22
2
0
209,225
6
L
Osiris
8,426
766
4
0
0
207,085
0
W
Jing Wei
8,852
805
24
2
0
190,037
2
L
He Bo
9,231
839
27
2
0
209,328
2
W
Thoth
7,118
647
2
0
0
184,409
0
W
Tsukuyomi
11,227
1,021
38
3
0
221,042
1
L
Cthulhu
7,959
724
16
1
0
192,011
0
W
Rama
8,542
777
19
2
0
169,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role