Player Matchup

Cernunnos
Cernunnos
Gold III
DANCINGxPOTATO
Cernunnos
Gold III
Level 125
God Stats
9W - 6L
1,612 SR
Queue Stats
130W - 134L
1,550 MMR
Solo
Awilix
Awilix
Gold V
DarkestDrako
Awilix
Gold V
Level 77
God Stats
2W - 0L
1,838 SR
Queue Stats
74W - 55L
1,681 MMR
Party 1
Hercules
Hercules
Gold IV
FullyLitSmurf
Hercules
Gold IV
Level 46
God Stats
13W - 12L
1,456 SR
Queue Stats
126W - 105L
1,469 MMR
Party 2
King Arthur
King Arthur
Gold I
RîasØppaiLσv3r
King Arthur
Gold I
Level 63
God Stats
7W - 5L
1,915 SR
Queue Stats
95W - 80L
1,785 MMR
Party 1
Yemoja
Yemoja
Gold II
ZelDUUUUUH
Yemoja
Gold II
Level 149
God Stats
13W - 16L
1,489 SR
Queue Stats
449W - 465L
1,662 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 92
1,662 SR
1,630 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,622 SR
1,635 MMR
Tyr
Tyr
Gold III
LOAFFF
Tyr
Gold III
Level 86
God Stats
1W - 4L
1,457 SR
Queue Stats
115W - 115L
1,588 MMR
Solo
Ra
Ra
Gold II
MercyOrNahh
Ra
Gold II
Level 125
God Stats
0W - 3L
1,417 SR
Queue Stats
177W - 184L
1,701 MMR
Solo
Khepri
Khepri
Gold II
Shugussy
Khepri
Gold II
Level 133
God Stats
10W - 2L
1,716 SR
Queue Stats
32W - 30L
1,708 MMR
Solo
Susano
Susano
Silver II
SwollenBelly
Susano
Silver II
Level 126
God Stats
1W - 1L
1,784 SR
Queue Stats
12W - 2L
1,636 MMR
Solo
Izanami
Izanami
Gold V
TheTrolleador
Izanami
Gold V
Level 159
God Stats
1W - 1L
1,738 SR
Queue Stats
47W - 54L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DANCINGxPOTATO
Cernunnos
20
8 / 3 / 3
16,243
625
31,857
35,143
19,272
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
20
6 / 2 / 5
16,956
652
23,981
27,856
17,766
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
FullyLitSmurf
Hercules
19
12 / 4 / 4
14,631
563
25,246
29,233
24,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
RîasØppaiLσv3r
King Arthur
20
5 / 1 / 5
15,081
580
27,904
33,514
41,381
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Yemoja
ZelDUUUUUH
Yemoja
18
2 / 2 / 15
14,570
560
7,820
23,639
30,695
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ne ZhaBakasuraMerlin

VS

Bans
ThorVulcanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
LOAFFF
Tyr
18
3 / 7 / 5
11,662
449
17,636
36,370
37,923
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
1 / 6 / 7
11,601
446
17,443
19,448
19,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
Shugussy
Khepri
14
0 / 4 / 8
9,947
383
5,103
26,159
37,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
18
3 / 10 / 2
11,640
448
18,963
25,120
11,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
20
4 / 6 / 4
13,898
535
24,302
24,892
10,290
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
37
33
Kills
11
12
Deaths
33
32
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DANCINGxPOTATO
Cernunnos
8
3
3
3.17
W
Awilix
6
2
5
4.25
W
Hercules
FullyLitSmurf
Hercules
12
4
4
3.5
L
Tyr
LOAFFF
Tyr
3
7
5
0.79
L
1
6
7
0.75
W
King Arthur
RîasØppaiLσv3r
King Arthur
5
1
5
7.5
L
Khepri
Shugussy
Khepri
0
4
8
1
L
Susano
3
10
2
0.4
L
Izanami
4
6
4
1
W
Yemoja
ZelDUUUUUH
Yemoja
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,808
Damage
83,447
149,385
Taken
131,989
134,003
Mitigated
116,897
59,887
Healing
33,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DANCINGxPOTATO
Cernunnos
31,857
17,010
0
20,555
35,143
19,272
11,282
4,392
30,751
0
192,780
W
Awilix
23,981
12,095
0
2,541
27,856
17,766
2,398
5,440
22,416
0
214,642
W
Hercules
FullyLitSmurf
Hercules
25,246
13,733
0
8,882
29,233
24,889
2,786
7,552
21,681
23
127,455
L
Tyr
LOAFFF
Tyr
17,636
2,184
0
11,735
36,370
37,923
0
2,361
34,009
0
73,368
L
17,443
1,143
2,811
4,469
19,448
19,679
0
1,072
18,376
107,899
0
W
King Arthur
RîasØppaiLσv3r
King Arthur
27,904
4,004
0
7,844
33,514
41,381
988
4,021
29,301
115
126,206
L
Khepri
Shugussy
Khepri
5,103
464
0
2,894
26,159
37,231
0
2,349
23,810
13,856
0
L
Susano
18,963
6,811
0
4,949
25,120
11,774
0
1,127
23,993
0
81,369
L
Izanami
24,302
15,306
0
6,980
24,892
10,290
1,651
736
24,156
0
136,601
W
Yemoja
ZelDUUUUUH
Yemoja
7,820
2,083
12,281
7,784
23,639
30,695
190
4,224
19,415
33,588
3,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,481
Gold Earned
58,748
857
Minions Killed
627
0
Camps Cleared
0
2,718,079
Distance Traveled
2,391,071
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
16,243
625
224
9
0
462,319
3
W
Awilix
16,956
652
240
9
0
636,814
8
W
Hercules
14,631
563
150
6
0
557,109
1
L
Tyr
11,662
449
98
4
0
524,724
9
L
Ra
11,601
446
186
7
0
500,672
10
W
King Arthur
15,081
580
181
7
0
552,030
9
L
Khepri
9,947
383
13
1
0
464,504
6
L
Susano
11,640
448
120
5
0
456,792
0
L
Izanami
13,898
535
210
8
0
444,379
3
W
Yemoja
14,570
560
62
2
0
509,807
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role