Player Matchup

Skadi
Skadi
FaZeFloyd
Skadi
Level 124
God Stats
34W - 23L
1,632 SR
Queue Stats
83W - 63L
1,604 Elo+
Party 2
Tyr
Tyr
RaViA MaNi
Tyr
Level 157
God Stats
2W - 3L
1,513 SR
Queue Stats
381W - 388L
1,458 Elo+
Solo
Sol
Sol
SugoiSol
Sol
Level 137
God Stats
38W - 27L
1,605 SR
Queue Stats
135W - 98L
1,566 Elo+
Party 2
Rama
Rama
TOPDOGOFTHEPACK
Rama
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
266W - 204L
1,581 Elo+
Party 2
Geb
Geb
Tekkadan562
Geb
Level 160
God Stats
2W - 1L
1,680 SR
Queue Stats
373W - 305L
1,557 Elo+
Party 2
Team Averages
Level 148
1,586 SR
1,553 Elo+

VS

Team Averages
Level 119
1,698 SR
1,577 Elo+
Mercury
Mercury
AnthonyIalacci
Mercury
Level 152
God Stats
23W - 9L
1,690 SR
Queue Stats
617W - 609L
1,564 Elo+
Solo
Cernunnos
Cernunnos
CHaaCToPuS
Cernunnos
Level 160
God Stats
0W - 3L
1,720 SR
Queue Stats
152W - 157L
1,549 Elo+
Party 1
Shiva
Shiva
ItsCamDiggy
Shiva
Level 69
God Stats
0W - 5L
1,850 SR
Queue Stats
2W - 5L
1,782 Elo+
Party 1
Chronos
Chronos
JsKronos
Chronos
Level 110
God Stats
14W - 16L
1,637 SR
Queue Stats
923W - 894L
1,521 Elo+
Solo
Xing Tian
Xing Tian
virustyphoon
Xing Tian
Level 102
God Stats
15W - 13L
1,592 SR
Queue Stats
329W - 329L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
FaZeFloyd
Skadi
14
5 / 2 / 2
8,633
576
12,262
10,827
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 1 / 4
8,835
589
6,930
14,770
14,921
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 0 / 2
8,214
548
6,633
7,372
3,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 2
8,293
553
6,454
11,129
4,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 5
7,860
524
4,056
11,871
10,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
7,914
528
6,227
14,063
5,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
CHaaCToPuS
Cernunnos
14
2 / 3 / 0
8,301
553
9,099
11,770
4,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 0
7,841
523
8,476
12,568
12,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
JsKronos
Chronos
13
0 / 1 / 0
7,626
508
3,713
9,193
3,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
virustyphoon
Xing Tian
10
0 / 1 / 1
6,171
411
3,134
10,361
8,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
6
6
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Cernunnos
CHaaCToPuS
Cernunnos
2
3
0
0.67
W
Skadi
FaZeFloyd
Skadi
5
2
2
3
L
1
2
0
0.5
L
Chronos
JsKronos
Chronos
0
1
0
0
W
1
1
4
3
W
2
0
2
3
W
1
2
2
1
W
1
1
5
3.5
L
Xing Tian
virustyphoon
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,335
Damage
30,649
55,969
Taken
57,955
37,262
Mitigated
33,017
22,127
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,227
2,275
0
988
14,063
5,082
0
2,318
11,745
0
62,269
L
Cernunnos
CHaaCToPuS
Cernunnos
9,099
3,358
0
4,610
11,770
4,230
2,713
805
10,965
0
79,197
W
Skadi
FaZeFloyd
Skadi
12,262
5,767
0
3,886
10,827
4,442
552
1,025
9,716
0
68,638
L
8,476
1,141
0
3,932
12,568
12,022
0
283
12,285
0
53,826
L
Chronos
JsKronos
Chronos
3,713
1,141
0
2,500
9,193
3,671
406
4,126
5,067
57,979
0
W
6,930
551
0
3,841
14,770
14,921
145
667
12,809
0
56,370
W
6,633
2,019
0
5,317
7,372
3,429
2,314
1,781
5,591
59,466
7,355
W
6,454
4,365
0
6,205
11,129
4,053
1,355
2,179
8,950
0
72,133
W
4,056
852
0
2,878
11,871
10,417
295
923
10,900
21,750
0
L
Xing Tian
virustyphoon
Xing Tian
3,134
229
144
698
10,361
8,012
322
2,577
7,784
26,831
398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,835
Gold Earned
37,853
449
Minions Killed
479
0
Camps Cleared
0
1,526,171
Distance Traveled
1,585,502
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,914
528
99
7
0
365,054
3
L
Cernunnos
8,301
553
136
9
0
282,188
2
W
Skadi
8,633
576
88
6
0
318,101
5
L
Shiva
7,841
523
88
6
0
289,377
2
L
Chronos
7,626
508
122
8
0
320,783
7
W
Tyr
8,835
589
111
7
0
331,749
1
W
Sol
8,214
548
111
7
0
295,634
2
W
Rama
8,293
553
118
8
0
271,898
3
W
Geb
7,860
524
21
1
0
308,789
9
L
Xing Tian
6,171
411
34
2
0
328,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role