Player Matchup

Danzaburou
Danzaburou
CF-KillerBlackja
Danzaburou
Level 83
God Stats
9W - 8L
1,538 SR
Queue Stats
255W - 279L
1,339 Elo+
Solo
Horus
Horus
ChangeName1241
Horus
Level 97
God Stats
27W - 25L
1,486 SR
Queue Stats
289W - 324L
1,294 Elo+
Solo
Ao Kuang
Ao Kuang
ElGordoMata8808
Ao Kuang
Level 104
God Stats
9W - 6L
1,515 SR
Queue Stats
597W - 664L
1,365 Elo+
Party 2
Zeus
Zeus
Santana S4ge
Zeus
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 153L
1,331 Elo+
Party 2
Chang'e
Chang'e
SikWitit71
Chang'e
Level 89
God Stats
32W - 17L
1,542 SR
Queue Stats
59W - 52L
1,297 Elo+
Solo
Team Averages
Level 85
1,516 SR
1,325 Elo+

VS

Team Averages
Level 42
1,429 SR
1,343 Elo+
Kali
Kali
AlejoBV20
Kali
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,477 Elo+
Party 1
Maui
Maui
Chase32100
Maui
Level 20
God Stats
1W - 2L
1,512 SR
Queue Stats
1W - 2L
1,355 Elo+
Party 1
Hachiman
Hachiman
DivineSeishin
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,208 Elo+
Party 1
Izanami
Izanami
W4RCHI113DG4M1NG
Izanami
Level 16
God Stats
1W - 3L
1,302 SR
Queue Stats
1W - 3L
1,258 Elo+
Party 1
Hel
Hel
killmaker140
Hel
Level 97
God Stats
0W - 2L
1,330 SR
Queue Stats
45W - 48L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CF-KillerBlackja
Danzaburou
12
1 / 0 / 2
7,052
542
4,637
8,459
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 0 / 3
8,307
639
8,763
7,751
4,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
11
3 / 0 / 0
6,664
513
4,143
6,545
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 0
7,292
561
7,939
5,844
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
SikWitit71
Chang'e
10
1 / 0 / 3
5,937
457
4,212
6,988
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
7
0 / 3 / 0
4,957
381
2,562
9,090
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 2 / 0
5,526
425
2,025
9,339
6,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
DivineSeishin
Hachiman
7
0 / 2 / 0
5,119
394
3,653
7,461
2,118
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
6,309
485
3,416
9,916
3,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 4 / 0
5,931
456
4,260
10,047
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
13
Kills
0
0
Deaths
13
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kali
0
3
0
0
W
Danzaburou
CF-KillerBlackja
Danzaburou
1
0
2
2
W
4
0
3
5.5
L
0
2
0
0
L
Hachiman
DivineSeishin
Hachiman
0
2
0
0
W
Ao Kuang
3
0
0
3
W
4
0
0
4
W
Chang'e
SikWitit71
Chang'e
1
0
3
2.5
L
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,694
Damage
15,916
35,587
Taken
45,853
15,033
Mitigated
19,175
18,396
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
2,562
421
0
1,470
9,090
3,491
0
4,594
4,353
0
16,140
W
Danzaburou
CF-KillerBlackja
Danzaburou
4,637
448
0
4,924
8,459
3,252
0
1,706
6,753
0
47,184
W
8,763
3,577
284
4,631
7,751
4,952
1,038
2,778
4,973
0
57,703
L
2,025
505
0
2,588
9,339
6,258
0
2,327
7,012
13,477
0
L
Hachiman
DivineSeishin
Hachiman
3,653
2,441
0
1,478
7,461
2,118
21
1,135
6,326
0
27,672
W
Ao Kuang
4,143
1,083
0
4,177
6,545
2,907
0
104
6,441
30,878
9,207
W
7,939
1,531
165
1,102
5,844
1,745
862
532
5,312
49,977
0
W
Chang'e
SikWitit71
Chang'e
4,212
190
750
2,363
6,988
2,177
590
1,165
5,823
25,811
1,258
L
3,416
2,840
0
2,191
9,916
3,918
1,446
5,866
3,910
0
47,419
L
4,260
626
271
1,627
10,047
3,390
0
1,772
7,804
41,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,252
Gold Earned
27,842
397
Minions Killed
243
0
Camps Cleared
0
1,265,846
Distance Traveled
1,170,360
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,957
381
35
3
0
251,818
2
W
Danzaburou
7,052
542
76
6
0
265,459
2
W
Horus
8,307
639
107
8
0
250,949
0
L
Maui
5,526
425
22
2
0
249,244
5
L
Hachiman
5,119
394
44
3
0
225,068
0
W
Ao Kuang
6,664
513
79
6
0
272,593
0
W
Zeus
7,292
561
77
6
0
222,111
0
W
Chang'e
5,937
457
58
4
0
254,734
1
L
Izanami
6,309
485
82
6
0
204,110
0
L
Hel
5,931
456
60
5
0
240,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role