Player Matchup

Erlang Shen
Erlang Shen
ACL NINJA
Erlang Shen
Level 156
God Stats
1W - 0L
1,484 SR
Queue Stats
16W - 17L
1,485 Elo+
Party 1
Athena
Athena
Chingity
Athena
Level 106
God Stats
2W - 1L
1,522 SR
Queue Stats
61W - 62L
1,523 Elo+
Party 1
Raijin
Raijin
GameFreak265
Raijin
Level 134
God Stats
1W - 0L
1,293 SR
Queue Stats
3W - 8L
1,312 Elo+
Party 1
Da Ji
Da Ji
IKEATIGER
Da Ji
Level 152
God Stats
1W - 0L
1,611 SR
Queue Stats
4W - 5L
1,406 Elo+
Party 1
Chang'e
Chang'e
Texecutioner748
Chang'e
Level 160
God Stats
3W - 0L
1,543 SR
Queue Stats
171W - 182L
1,489 Elo+
Party 1
Team Averages
Level 142
1,491 SR
1,443 Elo+

VS

Team Averages
Level 51
1,454 SR
1,479 Elo+
Achilles
Achilles
 
Achilles
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dayytea
Zhong Kui
Level 38
God Stats
0W - 2L
1,268 SR
Queue Stats
26W - 37L
1,366 Elo+
Solo
Terra
Terra
OutCastKoonter
Terra
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,561 Elo+
Party 2
Rama
Rama
RoachDaddy26
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Susano
Susano
mommyMcflurry69
Susano
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 91L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ACL NINJA
Erlang Shen
18
5 / 1 / 15
11,257
804
11,032
19,732
15,435
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
Chingity
Athena
18
5 / 1 / 17
11,534
824
7,906
19,802
25,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
17
5 / 3 / 17
11,106
793
19,714
12,649
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Da Ji
IKEATIGER
Da Ji
17
9 / 4 / 12
11,435
817
9,933
9,465
5,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 3 / 17
10,228
731
15,433
11,486
5,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
3 / 5 / 4
9,713
694
10,208
18,087
13,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
Dayytea
Zhong Kui
8
1 / 3 / 2
7,018
501
4,853
4,778
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 4 / 6
8,342
596
8,923
16,943
9,937
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
3 / 7 / 6
9,173
655
12,241
16,141
7,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 9 / 5
9,513
680
7,500
16,631
7,438
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
34
28
Kills
11
12
Deaths
28
78
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
5
4
1
W
Erlang Shen
ACL NINJA
Erlang Shen
5
1
15
12.5
W
Athena
Chingity
Athena
5
1
17
13.5
L
Zhong Kui
Dayytea
Zhong Kui
1
3
2
0.67
W
Raijin
5
3
17
4.5
W
Da Ji
IKEATIGER
Da Ji
9
4
12
3.75
L
0
4
6
0.75
L
3
7
6
0.86
W
4
3
17
4.17
L
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,018
Damage
43,725
73,134
Taken
72,580
57,790
Mitigated
41,641
32,088
Healing
20,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,208
3,334
626
3,864
18,087
13,818
0
11,154
6,933
0
25,466
W
Erlang Shen
ACL NINJA
Erlang Shen
11,032
3,432
3,673
7,267
19,732
15,435
1,575
2,351
17,108
1,954
18,589
W
Athena
Chingity
Athena
7,906
883
0
2,640
19,802
25,051
1,183
3,751
15,548
13,983
0
L
Zhong Kui
Dayytea
Zhong Kui
4,853
485
0
132
4,778
2,736
0
2,636
2,142
8,073
0
W
Raijin
19,714
1,068
1,787
2,349
12,649
5,968
2,475
3,238
8,242
47,260
0
W
Da Ji
IKEATIGER
Da Ji
9,933
2,061
0
370
9,465
5,632
1,032
2,238
7,185
0
15,623
L
8,923
719
6,287
5,250
16,943
9,937
0
12,402
4,541
22,322
0
L
12,241
6,620
0
1,251
16,141
7,712
0
8,001
8,140
0
28,220
W
15,433
211
9,953
4,049
11,486
5,704
1,288
2,198
9,239
30,150
0
L
7,500
2,050
1,437
1,402
16,631
7,438
0
9,940
6,691
0
14,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,560
Gold Earned
43,759
130
Minions Killed
107
0
Camps Cleared
0
1,227,304
Distance Traveled
850,141
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,713
694
34
2
0
188,030
0
W
Erlang Shen
11,257
804
16
1
0
266,892
3
W
Athena
11,534
824
9
1
0
256,028
3
L
Zhong Kui
7,018
501
9
1
0
67,317
1
W
Raijin
11,106
793
64
5
0
224,579
0
W
Da Ji
11,435
817
12
1
0
225,355
0
L
Terra
8,342
596
22
2
0
261,532
4
L
Rama
9,173
655
30
2
0
159,679
0
W
Chang'e
10,228
731
29
2
0
254,450
0
L
Susano
9,513
680
12
1
0
173,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role