Player Matchup

Artemis
Artemis
CogvsLocust12
Artemis
Level 69
God Stats
2W - 0L
1,727 SR
Queue Stats
23W - 22L
1,475 Elo+
Party 1
Ah Puch
Ah Puch
Glaak2
Ah Puch
Level 128
God Stats
21W - 15L
1,582 SR
Queue Stats
1,144W - 1,252L
1,422 Elo+
Solo
Ares
Ares
XArsenicShadowX
Ares
Level 158
God Stats
1W - 1L
1,556 SR
Queue Stats
100W - 103L
1,498 Elo+
Party 1
Yemoja
Yemoja
XSnipersShadowX
Yemoja
Level 75
God Stats
3W - 0L
1,528 SR
Queue Stats
39W - 45L
1,443 Elo+
Party 1
Jormungandr
Jormungandr
xTITNx
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,417 Elo+
Party 1
Team Averages
Level 92
1,578 SR
1,451 Elo+

VS

Team Averages
Level 54
1,551 SR
1,510 Elo+
Sol
Sol
HotnLonely
Sol
Level 16
God Stats
0W - 1L
1,320 SR
Queue Stats
4W - 7L
1,547 Elo+
Party 2
Hel
Hel
QTSoap
Hel
Level 54
God Stats
1W - 1L
1,730 SR
Queue Stats
15W - 20L
1,477 Elo+
Party 2
Achilles
Achilles
RockRiver73
Achilles
Level 108
God Stats
0W - 1L
1,504 SR
Queue Stats
20W - 17L
1,546 Elo+
Party 2
Mercury
Mercury
Rohrdork
Mercury
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,523 Elo+
Party 2
Khepri
Khepri
SlatersLifeYT
Khepri
Level 68
God Stats
1W - 1L
1,703 SR
Queue Stats
57W - 69L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
11 / 3 / 20
13,148
730
40,084
23,816
17,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Glaak2
Ah Puch
20
11 / 2 / 22
14,537
808
38,536
18,319
14,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
6 / 6 / 22
12,499
694
22,975
33,388
41,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 1 / 23
12,207
678
3,933
10,793
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
xTITNx
Jormungandr
19
6 / 2 / 19
12,095
672
9,319
22,203
28,835
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 9
11,057
614
25,165
21,408
13,226
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
QTSoap
Hel
16
2 / 10 / 7
10,213
567
18,709
28,929
24,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
RockRiver73
Achilles
19
4 / 5 / 8
11,019
612
18,333
27,460
53,416
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Rohrdork
Mercury
19
4 / 9 / 4
11,220
623
10,821
18,632
11,973
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 8 / 9
11,012
612
8,348
30,263
45,032
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
51
36
Kills
14
14
Deaths
36
106
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artemis
11
3
20
7
W
Ah Puch
Glaak2
Ah Puch
11
2
22
11
L
3
4
9
1.88
L
Hel
QTSoap
Hel
2
10
7
0.55
L
Achilles
RockRiver73
Achilles
4
5
8
1.6
L
Mercury
Rohrdork
Mercury
4
9
4
0.67
L
1
8
9
0.69
W
6
6
22
2.83
W
2
1
23
13.5
W
Jormungandr
xTITNx
Jormungandr
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,847
Damage
81,376
108,519
Taken
126,692
114,179
Mitigated
148,564
49,805
Healing
50,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
40,084
23,912
31
6,806
23,816
17,217
4,537
15,065
8,751
0
59,984
W
Ah Puch
Glaak2
Ah Puch
38,536
2,576
1,294
3,171
18,319
14,719
1,967
9,322
8,997
72,733
0
L
25,165
11,128
805
9,755
21,408
13,226
2,370
14,820
6,588
51,626
0
L
Hel
QTSoap
Hel
18,709
3,106
13,250
9,176
28,929
24,917
483
14,309
14,620
34,422
0
L
Achilles
RockRiver73
Achilles
18,333
3,037
1,818
4,108
27,460
53,416
389
17,512
9,948
0
25,347
L
Mercury
Rohrdork
Mercury
10,821
3,181
480
2,149
18,632
11,973
441
12,369
6,263
0
23,275
L
8,348
577
4,796
4,405
30,263
45,032
256
15,753
14,510
15,774
0
W
22,975
2,179
514
6,033
33,388
41,288
442
10,752
22,636
32,168
0
W
3,933
1,502
26,624
4,049
10,793
12,120
746
3,544
7,249
11,383
0
W
Jormungandr
xTITNx
Jormungandr
9,319
3,737
157
1,126
22,203
28,835
239
13,539
8,664
29,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,486
Gold Earned
54,521
163
Minions Killed
154
0
Camps Cleared
0
1,503,968
Distance Traveled
1,524,217
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,148
730
43
2
0
290,461
0
W
Ah Puch
14,537
808
60
3
0
307,794
0
L
Sol
11,057
614
59
3
0
297,012
0
L
Hel
10,213
567
36
2
0
255,935
0
L
Achilles
11,019
612
12
1
0
329,406
0
L
Mercury
11,220
623
28
2
0
344,079
0
L
Khepri
11,012
612
19
1
0
297,785
0
W
Ares
12,499
694
16
1
0
299,510
3
W
Yemoja
12,207
678
9
1
0
312,217
0
W
Jormungandr
12,095
672
35
2
0
293,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role