Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
AopA KpacHoK
Thor
Level 69
God Stats
1W - 1L
1,782 SR
Queue Stats
150W - 135L
1,407 Elo+
Solo
Ares
Ares
R3D N0SED
Ares
Level 40
God Stats
7W - 6L
1,663 SR
Queue Stats
21W - 32L
1,329 Elo+
Party 2
Skadi
Skadi
Sauced Pasta
Skadi
Level 110
God Stats
11W - 8L
1,570 SR
Queue Stats
108W - 119L
1,340 Elo+
Party 2
Team Averages
Level 78
1,603 SR
1,415 Elo+

VS

Team Averages
Level 53
1,469 SR
1,359 Elo+
King Arthur
King Arthur
FR33M0N3YNOSCHAM
King Arthur
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 181L
1,326 Elo+
Party 1
Nemesis
Nemesis
III-lII-IlI-III
Nemesis
Level 49
God Stats
20W - 21L
1,290 SR
Queue Stats
243W - 241L
1,335 Elo+
Solo
Chang'e
Chang'e
LA_GkilIer
Chang'e
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 128L
1,354 Elo+
Solo
Sol
Sol
Optaku-
Sol
Level 47
God Stats
30W - 27L
1,474 SR
Queue Stats
142W - 153L
1,368 Elo+
Party 1
Sylvanus
Sylvanus
legend160slayer
Sylvanus
Level 69
God Stats
6W - 6L
1,581 SR
Queue Stats
315W - 327L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 2 / 1
7,612
507
9,021
12,651
17,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
 
Baron Samedi
12
2 / 5 / 1
7,550
503
9,018
12,439
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 3 / 2
6,448
430
5,734
12,443
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
9
0 / 5 / 2
6,482
432
3,078
13,649
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
1 / 3 / 0
6,967
464
5,678
9,170
3,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FR33M0N3YNOSCHAM
King Arthur
12
1 / 2 / 2
7,167
478
5,691
11,853
7,530
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 5
8,052
537
7,762
13,672
5,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
LA_GkilIer
Chang'e
14
6 / 2 / 1
8,370
558
8,685
13,203
6,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
13
8 / 1 / 3
8,400
560
11,958
10,670
5,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
12
1 / 1 / 13
8,297
553
7,898
11,843
7,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
18
18
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
2
1
1.25
L
Baron Samedi
 
Baron Samedi
2
5
1
0.5
L
1
3
2
0.67
W
King Arthur
FR33M0N3YNOSCHAM
King Arthur
1
2
2
1
W
2
1
5
4.5
W
Chang'e
LA_GkilIer
Chang'e
6
2
1
3.25
W
Sol
8
1
3
9.5
L
Ares
0
5
2
0.2
L
1
3
0
0.33
W
Sylvanus
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,529
Damage
41,994
60,352
Taken
61,241
40,357
Mitigated
31,074
13,996
Healing
24,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
9,021
1,311
250
5,936
12,651
17,118
0
1,295
11,356
0
46,909
L
Baron Samedi
 
Baron Samedi
9,018
1,214
326
2,926
12,439
5,975
0
5,038
7,401
38,339
0
L
5,734
1,450
0
28
12,443
4,651
0
5,355
7,088
0
38,893
W
King Arthur
FR33M0N3YNOSCHAM
King Arthur
5,691
1,068
0
2,365
11,853
7,530
257
622
10,421
0
39,884
W
7,762
4,473
0
1,857
13,672
5,379
1,185
2,137
11,234
0
67,609
W
Chang'e
LA_GkilIer
Chang'e
8,685
1,052
877
4,259
13,203
6,033
552
6,228
6,975
53,852
0
W
Sol
11,958
5,121
0
4,791
10,670
5,002
624
1,509
9,161
47,792
7,013
L
Ares
3,078
172
442
2,496
13,649
9,440
621
7,916
5,733
15,019
0
L
5,678
2,981
507
1,085
9,170
3,173
807
6,639
2,531
0
43,769
W
Sylvanus
7,898
2,784
4,571
6,081
11,843
7,130
621
1,600
10,243
36,732
6,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,059
Gold Earned
40,286
306
Minions Killed
402
0
Camps Cleared
0
1,288,204
Distance Traveled
1,384,425
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,612
507
87
6
0
273,802
1
L
Baron Samedi
7,550
503
60
4
0
210,704
1
L
Thor
6,448
430
56
4
0
246,821
0
W
King Arthur
7,167
478
57
4
0
297,712
1
W
Nemesis
8,052
537
107
7
0
323,632
4
W
Chang'e
8,370
558
87
6
0
257,582
3
W
Sol
8,400
560
84
6
0
267,666
1
L
Ares
6,482
432
25
2
0
282,949
1
L
Skadi
6,967
464
78
5
0
273,928
2
W
Sylvanus
8,297
553
67
4
0
237,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role