Player Matchup

Thor
Thor
DaveRuizzz
Thor
Level 128
God Stats
1W - 2L
1,299 SR
Queue Stats
19W - 33L
1,447 Elo+
Solo
Kukulkan
Kukulkan
Junior_Mints13
Kukulkan
Level 109
God Stats
6W - 7L
1,464 SR
Queue Stats
224W - 239L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
LaMaFiA69
Zhong Kui
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,518 Elo+
Solo
Skadi
Skadi
NotoriousFabio
Skadi
Level 126
God Stats
4W - 4L
1,653 SR
Queue Stats
90W - 76L
1,521 Elo+
Solo
Danzaburou
Danzaburou
gcj07
Danzaburou
Level 160
God Stats
4W - 1L
1,680 SR
Queue Stats
156W - 150L
1,500 Elo+
Solo
Team Averages
Level 131
1,519 SR
1,498 Elo+

VS

Team Averages
Level 116
1,608 SR
1,517 Elo+
Izanami
Izanami
Chainwaax
Izanami
Level 127
God Stats
82W - 58L
1,635 SR
Queue Stats
235W - 243L
1,483 Elo+
Solo
Bacchus
Bacchus
HaywardMM
Bacchus
Level 129
God Stats
6W - 7L
1,515 SR
Queue Stats
104W - 106L
1,485 Elo+
Solo
Rama
Rama
KingBerts321
Rama
Level 159
God Stats
2W - 2L
1,485 SR
Queue Stats
114W - 98L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
MadHatter6826
Sun Wukong
Level 55
God Stats
4W - 0L
1,864 SR
Queue Stats
35W - 35L
1,477 Elo+
Party 1
Loki
Loki
squirrely97
Loki
Level 110
God Stats
3W - 1L
1,539 SR
Queue Stats
98W - 85L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,339
463
10,414
16,504
7,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
14
0 / 3 / 2
8,214
456
8,284
8,596
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
LaMaFiA69
Zhong Kui
14
2 / 6 / 2
9,391
522
11,986
13,846
9,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 6 / 1
8,267
459
7,807
12,929
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
gcj07
Danzaburou
15
3 / 4 / 0
9,589
533
11,926
10,851
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chainwaax
Izanami
18
6 / 2 / 0
11,288
627
8,656
14,533
7,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
HaywardMM
Bacchus
13
2 / 1 / 13
9,153
509
11,065
17,528
25,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
7 / 1 / 5
10,846
603
10,937
15,018
6,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
MadHatter6826
Sun Wukong
14
3 / 3 / 2
8,748
486
5,655
15,641
12,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 3 / 8
9,113
506
8,448
13,553
5,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
9
Kills
23
23
Deaths
10
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
Chainwaax
Izanami
6
2
0
3
L
2
4
1
0.63
W
Bacchus
HaywardMM
Bacchus
2
1
13
8.5
L
Kukulkan
0
3
2
0.33
W
7
1
5
9.5
L
Zhong Kui
LaMaFiA69
Zhong Kui
2
6
2
0.5
W
Sun Wukong
MadHatter6826
Sun Wukong
3
3
2
1.33
L
2
6
1
0.42
L
Danzaburou
gcj07
Danzaburou
3
4
0
0.75
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,417
Damage
44,761
62,726
Taken
76,273
30,481
Mitigated
57,082
13,510
Healing
29,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Chainwaax
Izanami
8,656
4,862
0
7,220
14,533
7,766
2,901
5,276
9,257
0
119,796
L
10,414
2,429
0
3,874
16,504
7,100
0
1,584
14,920
0
63,478
W
Bacchus
HaywardMM
Bacchus
11,065
1,591
320
3,624
17,528
25,095
85
5,760
11,768
28,001
6,396
L
Kukulkan
8,284
1,162
0
953
8,596
4,052
0
660
7,936
70,071
0
W
10,937
8,738
0
8,396
15,018
6,605
521
4,774
10,244
0
107,971
L
Zhong Kui
LaMaFiA69
Zhong Kui
11,986
1,475
1,406
3,155
13,846
9,978
0
3,244
10,602
52,336
0
W
Sun Wukong
MadHatter6826
Sun Wukong
5,655
989
0
4,552
15,641
12,098
0
1,692
13,949
0
53,247
L
7,807
4,045
0
732
12,929
4,153
0
2,321
10,608
0
46,568
L
Danzaburou
gcj07
Danzaburou
11,926
5,133
0
3,390
10,851
5,198
498
1,558
9,293
0
72,297
W
8,448
1,717
0
5,055
13,553
5,518
0
3,086
10,467
0
48,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,800
Gold Earned
49,148
480
Minions Killed
618
0
Camps Cleared
0
1,617,570
Distance Traveled
1,622,499
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,288
627
211
12
0
287,377
3
L
Thor
8,339
463
96
5
0
363,265
3
W
Bacchus
9,153
509
49
3
0
355,905
6
L
Kukulkan
8,214
456
125
7
0
320,006
6
W
Rama
10,846
603
174
10
0
313,418
4
L
Zhong Kui
9,391
522
79
4
0
339,133
1
W
Sun Wukong
8,748
486
102
6
0
312,225
2
L
Skadi
8,267
459
69
4
0
299,158
2
L
Danzaburou
9,589
533
111
6
0
296,008
4
W
Loki
9,113
506
82
5
0
353,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role