Player Matchup

Ymir
Ymir
Foubrack QC1
Ymir
Level 18
God Stats
21W - 27L
1,417 SR
Queue Stats
31W - 48L
1,244 Elo+
Party 2
Ao Kuang
Ao Kuang
ItsHuby19
Ao Kuang
Level 62
God Stats
10W - 7L
1,517 SR
Queue Stats
72W - 82L
1,387 Elo+
Party 2
Thanatos
Thanatos
MagicJack03
Thanatos
Level 26
God Stats
8W - 14L
1,397 SR
Queue Stats
37W - 49L
1,374 Elo+
Party 2
King Arthur
King Arthur
Tigidoulailai
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 68L
1,379 Elo+
Party 2
Zhong Kui
Zhong Kui
itsMondou20
Zhong Kui
Level 89
God Stats
3W - 6L
1,510 SR
Queue Stats
86W - 86L
1,387 Elo+
Party 2
Team Averages
Level 44
1,468 SR
1,354 Elo+

VS

Team Averages
Level 67
1,530 SR
1,444 Elo+
Khepri
Khepri
GQ69S
Khepri
Level 16
God Stats
2W - 0L
1,536 SR
Queue Stats
8W - 7L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
Kreator343
Baron Samedi
Level 107
God Stats
10W - 4L
1,646 SR
Queue Stats
46W - 44L
1,506 Elo+
Party 1
Chaac
Chaac
WhiteWolf Sol
Chaac
Level 38
God Stats
1W - 2L
1,342 SR
Queue Stats
54W - 44L
1,397 Elo+
Solo
Lancelot
Lancelot
XantonioInoki
Lancelot
Level 68
God Stats
7W - 3L
1,615 SR
Queue Stats
77W - 74L
1,308 Elo+
Solo
Cernunnos
Cernunnos
timster9900
Cernunnos
Level 106
God Stats
2W - 3L
1,511 SR
Queue Stats
64W - 57L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
9,307
358
5,151
27,935
31,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
ItsHuby19
Ao Kuang
15
1 / 9 / 3
9,901
381
5,375
17,917
6,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
MagicJack03
Thanatos
16
2 / 8 / 3
10,616
408
14,341
29,094
14,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Tigidoulailai
King Arthur
16
0 / 10 / 3
9,999
385
9,391
35,376
37,558
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
itsMondou20
Zhong Kui
18
3 / 7 / 3
11,960
460
23,518
30,360
23,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
GQ69S
Khepri
18
3 / 1 / 24
14,112
543
9,201
26,067
36,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Kreator343
Baron Samedi
20
11 / 0 / 16
14,375
553
32,822
13,874
9,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 2 / 14
13,640
525
18,130
26,150
26,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
XantonioInoki
Lancelot
20
9 / 3 / 20
14,250
548
17,731
24,544
14,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
timster9900
Cernunnos
19
12 / 1 / 16
14,124
543
32,144
19,463
11,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
129
6
Kills
39
39
Deaths
7
16
Assists
90
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
Khepri
GQ69S
Khepri
3
1
24
15
L
Ao Kuang
ItsHuby19
Ao Kuang
1
9
3
0.28
W
Baron Samedi
Kreator343
Baron Samedi
11
0
16
19
L
Thanatos
MagicJack03
Thanatos
2
8
3
0.44
L
King Arthur
Tigidoulailai
King Arthur
0
10
3
0.15
W
4
2
14
5.5
W
Lancelot
XantonioInoki
Lancelot
9
3
20
6.33
L
Zhong Kui
itsMondou20
Zhong Kui
3
7
3
0.64
W
Cernunnos
timster9900
Cernunnos
12
1
16
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,776
Damage
110,028
140,682
Taken
110,098
113,994
Mitigated
99,003
33,307
Healing
45,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,151
685
0
1,879
27,935
31,606
0
8,612
19,323
28,061
0
W
Khepri
GQ69S
Khepri
9,201
1,092
1,584
6,714
26,067
36,818
1,153
6,787
19,280
44,039
5,739
L
Ao Kuang
ItsHuby19
Ao Kuang
5,375
930
0
3,357
17,917
6,694
0
6,704
11,213
43,096
0
W
Baron Samedi
Kreator343
Baron Samedi
32,822
2,630
5,772
7,367
13,874
9,555
3,109
4,834
9,040
127,060
0
L
Thanatos
MagicJack03
Thanatos
14,341
1,818
0
18,017
29,094
14,779
696
5,159
23,935
0
88,391
L
King Arthur
Tigidoulailai
King Arthur
9,391
2,026
0
750
35,376
37,558
0
7,649
27,727
21
54,116
W
18,130
3,624
0
9,260
26,150
26,274
1,565
8,023
18,127
0
86,530
W
Lancelot
XantonioInoki
Lancelot
17,731
3,156
0
4,397
24,544
14,402
1,665
7,827
16,717
0
126,377
L
Zhong Kui
itsMondou20
Zhong Kui
23,518
1,424
0
9,304
30,360
23,357
190
13,351
17,009
98,179
0
W
Cernunnos
timster9900
Cernunnos
32,144
10,564
0
10,658
19,463
11,954
7,457
8,015
11,448
0
135,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,783
Gold Earned
70,501
479
Minions Killed
562
0
Camps Cleared
0
2,211,017
Distance Traveled
2,597,632
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,307
358
29
1
0
437,601
0
W
Khepri
14,112
543
56
2
0
504,758
2
L
Ao Kuang
9,901
381
95
4
0
476,498
0
W
Baron Samedi
14,375
553
153
6
0
488,921
5
L
Thanatos
10,616
408
116
4
0
505,619
0
L
King Arthur
9,999
385
88
3
0
367,903
1
W
Chaac
13,640
525
96
4
0
531,818
6
W
Lancelot
14,250
548
114
4
0
605,771
2
L
Zhong Kui
11,960
460
151
6
0
423,396
1
W
Cernunnos
14,124
543
143
6
0
466,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role