Player Matchup

Susano
Susano
MADZGAMING HC
Susano
Level 51
God Stats
1W - 1L
1,668 SR
Queue Stats
20W - 21L
1,448 Elo+
Party 2
Horus
Horus
OLYMPUS7401
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,476 Elo+
Solo
Cernunnos
Cernunnos
VizoRII
Cernunnos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,236 Elo+
Solo
Cerberus
Cerberus
ramos4567
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,624 Elo+
Solo
Chaac
Chaac
xzxWizxzx
Chaac
Level 25
God Stats
0W - 1L
1,790 SR
Queue Stats
20W - 22L
1,451 Elo+
Party 2
Team Averages
Level 29
1,592 SR
1,447 Elo+

VS

Team Averages
Level 81
1,459 SR
1,487 Elo+
Raijin
Raijin
 
Raijin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
MarxWarrBR
Hercules
Level 142
God Stats
3W - 4L
1,442 SR
Queue Stats
136W - 121L
1,585 Elo+
Party 1
Anhur
Anhur
Tay3ta3
Anhur
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 205L
1,421 Elo+
Solo
Sylvanus
Sylvanus
gcjacob
Sylvanus
Level 18
God Stats
1W - 1L
1,351 SR
Queue Stats
18W - 13L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
9,539
636
8,923
14,703
6,284
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 6 / 9
8,732
582
5,400
21,734
18,522
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
VizoRII
Cernunnos
18
5 / 8 / 8
11,440
763
13,847
18,515
6,931
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
ramos4567
Cerberus
15
0 / 9 / 12
9,377
625
8,612
27,732
28,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
xzxWizxzx
Chaac
20
9 / 5 / 8
12,302
820
27,953
20,712
31,749
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
12 / 5 / 16
12,914
861
22,685
15,681
8,553
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
 
Ah Muzen Cab
20
8 / 2 / 21
12,881
859
26,226
11,899
7,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
MarxWarrBR
Hercules
19
9 / 4 / 22
12,064
804
18,672
26,490
38,313
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Anhur
Tay3ta3
Anhur
16
4 / 5 / 18
10,564
704
16,970
15,940
7,993
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
gcjacob
Sylvanus
19
2 / 2 / 29
12,352
823
8,135
19,082
19,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
141
17
Kills
35
35
Deaths
18
42
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
12
5
16
4
W
Ah Muzen Cab
 
Ah Muzen Cab
8
2
21
9.25
L
3
7
5
0.79
W
Hercules
MarxWarrBR
Hercules
9
4
22
5
L
0
6
9
0.75
W
Anhur
Tay3ta3
Anhur
4
5
18
2.6
L
Cernunnos
VizoRII
Cernunnos
5
8
8
1.13
W
Sylvanus
gcjacob
Sylvanus
2
2
29
8.25
L
Cerberus
ramos4567
Cerberus
0
9
12
0.67
L
Chaac
xzxWizxzx
Chaac
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,735
Damage
92,688
103,396
Taken
89,092
92,102
Mitigated
81,224
19,495
Healing
41,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
22,685
2,731
4,411
3,526
15,681
8,553
1,348
954
14,727
46,943
0
W
Ah Muzen Cab
 
Ah Muzen Cab
26,226
9,851
2,549
3,360
11,899
7,010
4,915
2,178
9,721
0
54,203
L
8,923
1,917
211
740
14,703
6,284
0
5,319
9,384
0
16,574
W
Hercules
MarxWarrBR
Hercules
18,672
6,800
1,206
9,822
26,490
38,313
625
1,666
24,824
793
25,478
L
5,400
3,248
1,651
3,325
21,734
18,522
0
7,245
14,489
0
12,440
W
Anhur
Tay3ta3
Anhur
16,970
10,117
2,019
3,009
15,940
7,993
1,353
2,036
13,904
0
29,786
L
Cernunnos
VizoRII
Cernunnos
13,847
5,801
493
809
18,515
6,931
0
4,774
13,741
0
22,723
W
Sylvanus
gcjacob
Sylvanus
8,135
3,126
4,844
6,909
19,082
19,355
896
1,778
17,304
16,456
0
L
Cerberus
ramos4567
Cerberus
8,612
1,099
0
4,932
27,732
28,616
0
7,688
20,044
18,065
0
L
Chaac
xzxWizxzx
Chaac
27,953
2,143
1,009
6,325
20,712
31,749
0
6,377
14,335
0
52,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,390
Gold Earned
60,775
167
Minions Killed
147
0
Camps Cleared
0
1,148,311
Distance Traveled
1,299,874
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,914
861
41
3
0
258,156
0
W
Ah Muzen Cab
12,881
859
47
3
0
287,078
0
L
Susano
9,539
636
23
2
0
212,624
0
W
Hercules
12,064
804
18
1
0
278,621
0
L
Horus
8,732
582
15
1
0
243,628
0
W
Anhur
10,564
704
25
2
0
222,484
1
L
Cernunnos
11,440
763
37
2
0
176,962
0
W
Sylvanus
12,352
823
16
1
0
253,535
2
L
Cerberus
9,377
625
28
2
0
209,608
1
L
Chaac
12,302
820
64
4
0
305,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role