Player Matchup

Hera
Hera
Platinum I
DeadKushCaptain
Hera
Platinum I
Level 146
God Stats
10W - 7L
1,547 SR
Queue Stats
600W - 648L
1,817 MMR
Party 2
Nemesis
Nemesis
Platinum IV
jbooogie1
Nemesis
Platinum IV
Level 135
God Stats
8W - 5L
1,511 SR
Queue Stats
344W - 340L
1,697 MMR
Party 2
Yemoja
Yemoja
Platinum I
moneydrugstgod
Yemoja
Platinum I
Level 137
God Stats
11W - 7L
1,515 SR
Queue Stats
480W - 481L
1,937 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,525 SR
1,817 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,686 SR
1,737 MMR
Izanami
Izanami
Platinum V
CHAOS ANGELOS
Izanami
Platinum V
Level 160
God Stats
15W - 10L
1,694 SR
Queue Stats
434W - 451L
1,554 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Geneith
Cthulhu
Platinum IV
Level 149
God Stats
23W - 12L
1,618 SR
Queue Stats
48W - 27L
1,853 MMR
Party 1
Merlin
Merlin
Platinum IV
SanctionedOG
Merlin
Platinum IV
Level 160
God Stats
0W - 1L
1,746 SR
Queue Stats
65W - 44L
1,806 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 8
12,209
763
11,100
10,903
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
jbooogie1
Nemesis
18
5 / 1 / 8
12,809
801
14,518
18,396
14,055
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 1 / 9
11,645
728
14,474
18,274
8,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
FenrirNoxNe ZhaAtlasShiva

VS

Bans
AphroditeHou YiMedusaCharybdisAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
1 / 7 / 0
9,878
617
4,780
12,891
6,003
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Geneith
Cthulhu
16
2 / 2 / 1
10,500
656
13,275
19,411
26,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
15
0 / 5 / 1
9,783
611
18,012
12,497
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
3
3
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
7
0
0.14
W
4
1
8
8
L
Cthulhu
Geneith
Cthulhu
2
2
1
1.25
L
Merlin
0
5
1
0.1
W
Nemesis
jbooogie1
Nemesis
5
1
8
9
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,092
Damage
36,067
47,573
Taken
44,799
28,168
Mitigated
38,760
14,886
Healing
5,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
4,780
3,499
343
1,210
12,891
6,003
1,324
6,994
5,897
0
29,330
W
11,100
2,959
0
2,295
10,903
5,306
2,314
7,639
3,264
76,922
0
L
Cthulhu
Geneith
Cthulhu
13,275
859
0
2,392
19,411
26,633
52
11,667
7,744
35,538
0
L
Merlin
18,012
852
527
1,146
12,497
6,124
0
7,859
4,638
57,833
0
W
Nemesis
jbooogie1
Nemesis
14,518
5,427
2,118
5,301
18,396
14,055
700
10,945
7,451
1,796
42,901
W
14,474
824
781
4,391
18,274
8,807
642
13,086
5,188
48,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
30,161
223
Minions Killed
182
0
Camps Cleared
0
932,215
Distance Traveled
795,152
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,878
617
56
4
0
237,159
0
W
Hera
12,209
763
125
8
0
299,378
2
L
Cthulhu
10,500
656
34
2
0
306,393
5
L
Merlin
9,783
611
92
6
0
251,600
4
W
Nemesis
12,809
801
53
3
0
327,799
0
W
Yemoja
11,645
728
45
3
0
305,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role