Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DragonInferno500
Yemoja
Level 64
God Stats
1W - 2L
1,119 SR
Queue Stats
178W - 187L
1,377 Elo+
Solo
Izanami
Izanami
Salvation4You
Izanami
Level 78
God Stats
1W - 2L
1,284 SR
Queue Stats
43W - 17L
1,696 Elo+
Party 1
Bellona
Bellona
XO1DM4G3
Bellona
Level 84
God Stats
6W - 0L
1,690 SR
Queue Stats
66W - 54L
1,613 Elo+
Party 1
Khepri
Khepri
iFeelLikeUchiha
Khepri
Level 69
God Stats
15W - 6L
1,712 SR
Queue Stats
57W - 37L
1,578 Elo+
Party 1
Team Averages
Level 75
1,461 SR
1,553 Elo+

VS

Team Averages
Level 102
1,476 SR
1,449 Elo+
Olorun
Olorun
DOARequiem
Olorun
Level 67
God Stats
0W - 2L
1,481 SR
Queue Stats
22W - 20L
1,466 Elo+
Party 2
Lancelot
Lancelot
IYDGYABITH
Lancelot
Level 82
God Stats
6W - 8L
1,495 SR
Queue Stats
239W - 286L
1,484 Elo+
Solo
Athena
Athena
Officer_OMEGA_X
Athena
Level 88
God Stats
11W - 19L
1,429 SR
Queue Stats
724W - 745L
1,461 Elo+
Solo
Xbalanque
Xbalanque
jessebutler
Xbalanque
Level 128
God Stats
3W - 5L
1,508 SR
Queue Stats
24W - 29L
1,458 Elo+
Party 2
Ravana
Ravana
scanni72
Ravana
Level 143
God Stats
13W - 18L
1,466 SR
Queue Stats
1,070W - 1,118L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
9 / 0 / 4
11,661
1,166
18,220
9,468
4,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
0 / 1 / 10
10,504
1,050
2,240
5,755
6,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
16
2 / 0 / 7
10,222
1,022
14,445
6,176
2,938
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
XO1DM4G3
Bellona
16
0 / 0 / 9
10,666
1,067
14,316
17,111
19,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 0 / 7
9,767
977
6,195
10,801
14,428
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

298

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DOARequiem
Olorun
15
0 / 3 / 0
9,107
911
7,340
10,805
5,183
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
IYDGYABITH
Lancelot
14
0 / 3 / 0
8,765
877
6,616
7,359
3,948
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
0 / 1 / 1
10,040
1,004
7,597
15,575
16,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
jessebutler
Xbalanque
15
1 / 2 / 0
9,617
962
14,798
11,977
5,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
scanni72
Ravana
14
0 / 4 / 1
9,055
906
8,581
14,008
7,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
13
Kills
1
1
Deaths
13
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
0
4
11
L
Olorun
DOARequiem
Olorun
0
3
0
0
W
0
1
10
5
L
Lancelot
IYDGYABITH
Lancelot
0
3
0
0
L
0
1
1
0.5
W
Izanami
2
0
7
5.5
W
Bellona
XO1DM4G3
Bellona
0
0
9
4.5
W
2
0
7
5.5
L
Xbalanque
jessebutler
Xbalanque
1
2
0
0.5
L
Ravana
scanni72
Ravana
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,416
Damage
44,932
49,311
Taken
59,724
48,909
Mitigated
38,446
18,552
Healing
9,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
18,220
6,939
0
1,058
9,468
4,783
0
3,032
6,436
0
32,173
L
Olorun
DOARequiem
Olorun
7,340
2,973
760
3,430
10,805
5,183
0
1,359
9,446
25,506
0
W
2,240
854
9,891
1,310
5,755
6,792
0
1,838
3,917
9,579
0
L
Lancelot
IYDGYABITH
Lancelot
6,616
1,035
0
160
7,359
3,948
0
1,135
6,224
32
14,845
L
7,597
2,889
0
1,792
15,575
16,020
0
2,317
13,258
21,667
0
W
Izanami
14,445
11,951
0
764
6,176
2,938
0
2,556
3,620
0
45,432
W
Bellona
XO1DM4G3
Bellona
14,316
5,073
2,462
2,453
17,111
19,968
0
4,208
12,903
0
34,395
W
6,195
236
362
252
10,801
14,428
0
3,335
7,466
13,118
0
L
Xbalanque
jessebutler
Xbalanque
14,798
6,303
384
724
11,977
5,582
0
1,283
10,694
0
45,422
L
Ravana
scanni72
Ravana
8,581
3,602
0
1,753
14,008
7,713
0
2,341
11,667
0
16,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,820
Gold Earned
46,584
186
Minions Killed
178
7
Camps Cleared
5
947,796
Distance Traveled
908,656
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,661
1,166
29
3
3
208,839
0
L
Olorun
9,107
911
35
4
3
169,811
0
W
Yemoja
10,504
1,050
22
2
1
154,146
1
L
Lancelot
8,765
877
18
2
1
175,941
0
L
Athena
10,040
1,004
29
3
1
188,768
0
W
Izanami
10,222
1,022
78
8
1
178,053
0
W
Bellona
10,666
1,067
44
4
2
206,691
0
W
Khepri
9,767
977
13
1
0
200,067
2
L
Xbalanque
9,617
962
76
8
0
179,121
0
L
Ravana
9,055
906
20
2
0
195,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role