Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
GodDarkmaster99
Jormungandr
Level 7
God Stats
1W - 3L
1,466 SR
Queue Stats
11W - 20L
1,437 Elo+
Solo
Bellona
Bellona
Lidrigar
Bellona
Level 69
God Stats
2W - 1L
1,879 SR
Queue Stats
20W - 20L
1,427 Elo+
Party 2
Discordia
Discordia
Luucashx
Discordia
Level 158
God Stats
5W - 4L
1,558 SR
Queue Stats
438W - 487L
1,503 Elo+
Solo
Baba Yaga
Baba Yaga
Ygocomando
Baba Yaga
Level 46
God Stats
1W - 1L
1,707 SR
Queue Stats
15W - 18L
1,382 Elo+
Party 2
Team Averages
Level 87
1,622 SR
1,450 Elo+

VS

Team Averages
Level 97
1,561 SR
1,500 Elo+
Agni
Agni
ArckaD
Agni
Level 146
God Stats
4W - 0L
1,716 SR
Queue Stats
14W - 10L
1,666 Elo+
Party 1
Lancelot
Lancelot
BaronW
Lancelot
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 31L
1,344 Elo+
Party 3
Ra
Ra
Dhrakizler
Ra
Level 157
God Stats
31W - 18L
1,722 SR
Queue Stats
548W - 429L
1,582 Elo+
Party 1
Maui
Maui
bozinhu
Maui
Level 82
God Stats
3W - 7L
1,249 SR
Queue Stats
58W - 67L
1,441 Elo+
Party 3
Horus
Horus
matatexx
Horus
Level 77
God Stats
11W - 5L
1,617 SR
Queue Stats
255W - 267L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 4 / 3
11,621
968
11,651
15,669
6,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
GodDarkmaster99
Jormungandr
15
0 / 1 / 4
11,167
931
4,470
7,317
4,197
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Lidrigar
Bellona
16
2 / 5 / 2
11,205
934
10,585
19,026
13,291
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Luucashx
Discordia
17
1 / 3 / 3
11,419
952
21,067
13,737
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baba Yaga
Ygocomando
Baba Yaga
16
0 / 0 / 2
11,020
918
9,158
7,744
3,225
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

162

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ArckaD
Agni
18
3 / 0 / 9
12,221
1,018
17,532
10,416
5,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
BaronW
Lancelot
18
2 / 3 / 8
11,517
960
6,480
15,652
11,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 0 / 7
13,159
1,097
20,188
8,384
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Maui
bozinhu
Maui
18
1 / 0 / 10
12,240
1,020
7,494
10,056
16,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
matatexx
Horus
18
3 / 1 / 8
12,526
1,044
7,364
17,931
26,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
4
Kills
13
13
Deaths
4
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
3
0.63
W
Agni
ArckaD
Agni
3
0
9
7.5
W
Lancelot
BaronW
Lancelot
2
3
8
2
W
4
0
7
7.5
L
Jormungandr
GodDarkmaster99
Jormungandr
0
1
4
2
L
Bellona
Lidrigar
Bellona
2
5
2
0.6
L
Discordia
Luucashx
Discordia
1
3
3
0.83
L
Baba Yaga
Ygocomando
Baba Yaga
0
0
2
1
W
Maui
bozinhu
Maui
1
0
10
6
W
Horus
matatexx
Horus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,931
Damage
59,058
63,493
Taken
62,439
32,870
Mitigated
65,211
5,266
Healing
20,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,651
3,436
0
2,934
15,669
6,864
0
9,749
5,920
48,254
3,479
W
Agni
ArckaD
Agni
17,532
1,283
0
0
10,416
5,816
0
9,353
1,063
42,782
0
W
Lancelot
BaronW
Lancelot
6,480
1,363
0
1,083
15,652
11,814
0
10,552
5,100
0
13,897
W
20,188
745
4,783
2,953
8,384
4,770
0
5,906
2,478
76,829
0
L
Jormungandr
GodDarkmaster99
Jormungandr
4,470
2,040
0
656
7,317
4,197
0
6,195
1,122
14,920
0
L
Bellona
Lidrigar
Bellona
10,585
2,535
0
180
19,026
13,291
0
15,559
3,467
331
19,558
L
Discordia
Luucashx
Discordia
21,067
227
0
0
13,737
5,293
0
8,060
5,677
41,480
0
L
Baba Yaga
Ygocomando
Baba Yaga
9,158
407
328
1,168
7,744
3,225
0
5,651
2,093
28,111
0
W
Maui
bozinhu
Maui
7,494
1,286
0
1,381
10,056
16,716
0
6,096
3,960
11,158
0
W
Horus
matatexx
Horus
7,364
2,721
4,113
6,469
17,931
26,095
0
13,634
4,297
0
12,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,432
Gold Earned
61,663
219
Minions Killed
240
7
Camps Cleared
10
1,141,403
Distance Traveled
1,306,680
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,621
968
105
9
3
234,821
3
W
Agni
12,221
1,018
64
5
2
248,959
0
W
Lancelot
11,517
960
10
1
3
265,625
0
W
Ra
13,159
1,097
155
13
1
281,372
0
L
Jormungandr
11,167
931
12
1
0
136,333
0
L
Bellona
11,205
934
25
2
0
266,577
0
L
Discordia
11,419
952
32
3
3
244,410
3
L
Baba Yaga
11,020
918
45
4
1
259,262
0
W
Maui
12,240
1,020
2
0
2
243,193
0
W
Horus
12,526
1,044
9
1
2
267,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role