Player Matchup

Horus
Horus
BeautySchooI
Horus
Level 29
God Stats
1W - 1L
1,235 SR
Queue Stats
35W - 14L
1,694 Elo+
Party 1
Maui
Maui
Cataclysssm
Maui
Level 144
God Stats
1W - 0L
1,527 SR
Queue Stats
76W - 62L
1,675 Elo+
Party 1
Janus
Janus
Guapstr
Janus
Level 130
God Stats
7W - 3L
1,631 SR
Queue Stats
181W - 140L
1,685 Elo+
Party 1
Mercury
Mercury
MaikuI
Mercury
Level 150
God Stats
21W - 7L
1,854 SR
Queue Stats
240W - 190L
1,714 Elo+
Party 1
Izanami
Izanami
yatosan1
Izanami
Level 147
God Stats
4W - 1L
1,739 SR
Queue Stats
162W - 162L
1,594 Elo+
Party 1
Team Averages
Level 120
1,597 SR
1,672 Elo+

VS

Team Averages
Level 44
1,605 SR
1,382 Elo+
Bellona
Bellona
Arsurber
Bellona
Level 58
God Stats
0W - 4L
1,197 SR
Queue Stats
134W - 157L
1,467 Elo+
Party 3
Zhong Kui
Zhong Kui
Cility
Zhong Kui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,305 Elo+
Party 2
Horus
Horus
IndecisvieJohn
Horus
Level 46
God Stats
7W - 4L
1,862 SR
Queue Stats
129W - 162L
1,458 Elo+
Party 3
Cernunnos
Cernunnos
JZRapperboy
Cernunnos
Level 49
God Stats
0W - 1L
1,825 SR
Queue Stats
53W - 50L
1,228 Elo+
Party 2
Kukulkan
Kukulkan
itzcoppeltjmx
Kukulkan
Level 41
God Stats
1W - 1L
1,642 SR
Queue Stats
30W - 34L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 6
10,838
602
14,950
17,865
16,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 0 / 14
9,718
540
6,451
13,876
11,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Guapstr
Janus
17
6 / 2 / 8
10,595
589
9,449
10,063
4,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
MaikuI
Mercury
18
14 / 3 / 7
11,043
614
22,813
15,975
7,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
yatosan1
Izanami
18
4 / 0 / 7
11,165
620
10,624
12,545
5,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arsurber
Bellona
12
1 / 7 / 1
7,337
408
9,825
18,904
18,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Cility
Zhong Kui
10
2 / 9 / 1
7,050
392
8,736
17,263
9,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 7 / 3
6,433
357
4,750
19,406
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cernunnos
JZRapperboy
Cernunnos
10
1 / 6 / 0
6,725
374
4,079
14,115
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
itzcoppeltjmx
Kukulkan
17
3 / 2 / 2
10,919
607
8,548
10,578
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
31
Kills
7
7
Deaths
31
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
Arsurber
Bellona
1
7
1
0.21
W
4
2
6
3.5
W
3
0
14
10
L
Zhong Kui
Cility
Zhong Kui
2
9
1
0.28
W
Janus
Guapstr
Janus
6
2
8
5
L
0
7
3
0.21
L
Cernunnos
JZRapperboy
Cernunnos
1
6
0
0.17
W
Mercury
MaikuI
Mercury
14
3
7
5.83
L
Kukulkan
itzcoppeltjmx
Kukulkan
3
2
2
2
W
Izanami
yatosan1
Izanami
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,287
Damage
35,938
70,324
Taken
80,266
45,311
Mitigated
51,324
20,948
Healing
16,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Arsurber
Bellona
9,825
3,573
0
5,000
18,904
18,017
0
3,115
14,622
0
44,690
W
14,950
5,796
573
7,708
17,865
16,135
72
2,664
15,199
0
83,518
W
6,451
1,359
0
2,564
13,876
11,781
0
3,108
10,668
30,936
1,334
L
Zhong Kui
Cility
Zhong Kui
8,736
364
0
2,480
17,263
9,955
0
5,296
11,922
37,480
0
W
Janus
Guapstr
Janus
9,449
2,303
0
1,991
10,063
4,976
0
5,487
4,406
93,378
0
L
4,750
2,711
1,776
3,971
19,406
13,197
0
3,633
15,773
0
11,090
L
Cernunnos
JZRapperboy
Cernunnos
4,079
1,261
0
1,502
14,115
5,070
0
2,274
11,685
0
26,104
W
Mercury
MaikuI
Mercury
22,813
14,771
0
90
15,975
7,199
0
4,171
11,704
0
129,181
L
Kukulkan
itzcoppeltjmx
Kukulkan
8,548
208
0
1,624
10,578
5,085
0
1,867
8,711
90,751
0
W
Izanami
yatosan1
Izanami
10,624
7,480
0
8,022
12,545
5,220
1,844
2,061
10,418
0
125,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,359
Gold Earned
38,464
695
Minions Killed
350
0
Camps Cleared
0
1,845,854
Distance Traveled
1,598,318
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,337
408
68
4
0
298,549
4
W
Horus
10,838
602
141
8
0
347,352
2
W
Maui
9,718
540
38
2
0
354,499
1
L
Zhong Kui
7,050
392
56
3
0
301,581
1
W
Janus
10,595
589
171
10
0
349,088
3
L
Horus
6,433
357
9
1
0
351,942
4
L
Cernunnos
6,725
374
39
2
0
285,522
0
W
Mercury
11,043
614
145
8
0
461,642
0
L
Kukulkan
10,919
607
178
10
0
360,724
8
W
Izanami
11,165
620
200
11
0
333,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role