Player Matchup

Guan Yu
Guan Yu
Dawn of Dread
Guan Yu
Level 81
God Stats
6W - 3L
1,689 SR
Queue Stats
153W - 157L
1,452 Elo+
Party 2
Neith
Neith
Lily4033
Neith
Level 39
God Stats
6W - 2L
1,688 SR
Queue Stats
20W - 42L
1,336 Elo+
Solo
Cerberus
Cerberus
XCrazyGodX6358
Cerberus
Level 108
God Stats
17W - 17L
1,528 SR
Queue Stats
262W - 269L
1,432 Elo+
Party 3
Thor
Thor
Xenon Lad
Thor
Level 47
God Stats
12W - 8L
1,630 SR
Queue Stats
179W - 167L
1,453 Elo+
Party 2
Zeus
Zeus
agenteMV
Zeus
Level 18
God Stats
1W - 0L
1,775 SR
Queue Stats
7W - 4L
1,550 Elo+
Party 3
Team Averages
Level 59
1,662 SR
1,445 Elo+

VS

Team Averages
Level 94
1,487 SR
1,483 Elo+
Merlin
Merlin
CrazyDog_696
Merlin
Level 143
God Stats
0W - 2L
1,297 SR
Queue Stats
70W - 57L
1,518 Elo+
Party 1
Susano
Susano
ErenJaguer1
Susano
Level 23
God Stats
11W - 13L
1,501 SR
Queue Stats
30W - 31L
1,490 Elo+
Party 1
Ymir
Ymir
SammoDV
Ymir
Level 125
God Stats
6W - 11L
1,448 SR
Queue Stats
215W - 184L
1,533 Elo+
Party 1
Chaac
Chaac
blomeli2345
Chaac
Level 40
God Stats
7W - 6L
1,573 SR
Queue Stats
46W - 49L
1,388 Elo+
Solo
Neith
Neith
tenis_ambicioso
Neith
Level 141
God Stats
12W - 9L
1,616 SR
Queue Stats
174W - 147L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
18
3 / 0 / 4
11,067
553
9,786
19,085
25,488
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Lily4033
Neith
16
1 / 1 / 7
10,102
505
11,923
13,243
6,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
15
4 / 1 / 6
10,183
509
9,401
24,552
27,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thor
17
10 / 0 / 8
11,339
567
19,371
17,182
8,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
17
2 / 1 / 3
10,900
545
14,115
10,141
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 2 / 0
9,082
454
6,012
12,088
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Susano
14
1 / 4 / 1
8,733
437
8,650
15,907
6,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
SammoDV
Ymir
13
0 / 4 / 2
7,546
377
11,249
21,395
16,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 8 / 0
8,921
446
11,121
22,832
11,981
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
1 / 2 / 1
9,320
466
14,017
13,212
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
20
Kills
3
3
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
2
0
0.5
W
Guan Yu
3
0
4
5
L
Susano
1
4
1
0.38
W
Neith
Lily4033
Neith
1
1
7
4.5
L
Ymir
SammoDV
Ymir
0
4
2
0.25
W
Cerberus
4
1
6
7
W
Thor
10
0
8
14
W
Zeus
2
1
3
3.5
L
0
8
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,596
Damage
51,049
84,203
Taken
85,434
72,456
Mitigated
46,843
37,108
Healing
25,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,012
446
0
3,733
12,088
5,772
0
7,598
4,490
90,510
0
W
Guan Yu
9,786
1,599
927
8,140
19,085
25,488
775
1,346
17,739
113
76,198
L
Susano
8,650
997
0
3,944
15,907
6,308
0
4,227
11,680
0
76,913
W
Neith
Lily4033
Neith
11,923
5,664
0
5,478
13,243
6,291
589
2,824
10,419
0
84,575
L
Ymir
SammoDV
Ymir
11,249
2,648
488
4,267
21,395
16,510
0
8,131
13,264
44,818
0
W
Cerberus
9,401
896
1,442
10,381
24,552
27,357
199
7,168
17,384
57,349
0
W
Thor
19,371
5,748
0
5,896
17,182
8,549
352
2,161
15,021
0
95,004
W
Zeus
14,115
783
0
4,844
10,141
4,771
542
3,762
6,379
92,339
0
L
11,121
2,258
0
5,268
22,832
11,981
147
1,025
21,807
0
71,390
L
14,017
3,818
1,023
6,345
13,212
6,272
0
2,648
10,564
0
91,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,591
Gold Earned
43,602
684
Minions Killed
600
0
Camps Cleared
0
1,914,900
Distance Traveled
1,933,025
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,082
454
152
8
0
388,140
9
W
Guan Yu
11,067
553
120
6
0
380,460
1
L
Susano
8,733
437
109
5
0
433,151
0
W
Neith
10,102
505
148
7
0
347,381
6
L
Ymir
7,546
377
67
3
0
352,897
4
W
Cerberus
10,183
509
132
7
0
376,311
3
W
Thor
11,339
567
116
6
0
436,493
3
W
Zeus
10,900
545
168
8
0
374,255
2
L
Chaac
8,921
446
121
6
0
365,261
5
L
Neith
9,320
466
151
8
0
393,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role