Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
bigbemovin-_-
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,305 Elo+
Party 2
Anhur
Anhur
dman982562
Anhur
Level 39
God Stats
0W - 3L
1,037 SR
Queue Stats
1W - 12L
995 Elo+
Party 2
Team Averages
Level 63
1,346 SR
1,267 Elo+

VS

Team Averages
Level 120
1,585 SR
1,570 Elo+
Pele
Pele
CloggedBirch
Pele
Level 109
God Stats
3W - 2L
1,557 SR
Queue Stats
177W - 117L
1,583 Elo+
Party 1
Merlin
Merlin
TurkeyTurk
Merlin
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
319W - 217L
1,634 Elo+
Party 1
Bellona
Bellona
bello6
Bellona
Level 124
God Stats
4W - 2L
1,698 SR
Queue Stats
221W - 172L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 0
8,596
781
8,000
10,875
5,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 8 / 1
6,423
584
2,899
14,612
5,399
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
10
0 / 10 / 3
7,004
637
1,981
13,475
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 10
9,852
896
11,623
10,352
6,315
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
TurkeyTurk
Merlin
15
6 / 0 / 12
9,489
863
17,332
6,063
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
bello6
Bellona
14
4 / 3 / 13
9,641
876
4,419
11,583
9,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
3
Kills
19
21
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
0
1
W
9
0
10
14
W
Merlin
TurkeyTurk
Merlin
6
0
12
12
W
Bellona
bello6
Bellona
4
3
13
3.5
L
0
8
1
0.06
L
Anhur
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,880
Damage
33,374
38,962
Taken
27,998
15,373
Mitigated
18,528
5,998
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,000
835
659
2,362
10,875
5,088
0
5,210
5,665
45,986
0
W
11,623
2,103
406
4,368
10,352
6,315
1,801
2,653
7,699
0
42,207
W
Merlin
TurkeyTurk
Merlin
17,332
1,063
34
510
6,063
2,469
1,146
1,852
4,211
52,434
0
W
Bellona
bello6
Bellona
4,419
379
2,081
1,948
11,583
9,744
111
3,614
7,459
0
10,610
L
2,899
902
0
2,558
14,612
5,399
0
6,481
8,131
0
10,702
L
Anhur
1,981
1,400
0
419
13,475
4,886
24
5,665
7,810
0
12,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,023
Gold Earned
28,982
107
Minions Killed
149
0
Camps Cleared
0
511,889
Distance Traveled
618,827
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,596
781
75
7
0
193,673
0
W
Pele
9,852
896
50
5
0
196,781
1
W
Merlin
9,489
863
88
8
0
204,521
1
W
Bellona
9,641
876
11
1
0
217,525
0
L
Neith
6,423
584
16
1
0
159,168
2
L
Anhur
7,004
637
16
1
0
159,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role