Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
AngelKurumu
Ah Puch
Level 158
God Stats
3W - 1L
1,261 SR
Queue Stats
329W - 354L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
M_Overkill_K
Sun Wukong
Level 139
God Stats
1W - 1L
1,242 SR
Queue Stats
188W - 239L
1,468 Elo+
Party 1
Fenrir
Fenrir
OQ-Genesis
Fenrir
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
105W - 101L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
necromancer pri
Danzaburou
Level 105
God Stats
9W - 3L
1,756 SR
Queue Stats
112W - 95L
1,455 Elo+
Solo
Team Averages
Level 131
1,452 SR
1,467 Elo+

VS

Team Averages
Level 102
1,415 SR
1,372 Elo+
Chernobog
Chernobog
ITZ-A-SET-UP
Chernobog
Level 130
God Stats
4W - 4L
1,485 SR
Queue Stats
50W - 51L
1,453 Elo+
Solo
Awilix
Awilix
LilPhobicXx
Awilix
Level 68
God Stats
11W - 11L
1,401 SR
Queue Stats
274W - 269L
1,419 Elo+
Solo
Tyr
Tyr
RunFastMcNasty15
Tyr
Level 123
God Stats
5W - 10L
1,325 SR
Queue Stats
436W - 454L
1,412 Elo+
Party 2
Thoth
Thoth
Sc300_Tofu
Thoth
Level 100
God Stats
0W - 3L
1,362 SR
Queue Stats
179W - 179L
1,469 Elo+
Party 2
Atlas
Atlas
carloscadllo
Atlas
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,108 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
3 / 1 / 4
7,729
552
9,616
11,421
10,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
AngelKurumu
Ah Puch
14
4 / 0 / 0
8,311
594
5,867
5,628
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
M_Overkill_K
Sun Wukong
13
1 / 0 / 2
7,883
563
4,593
12,296
8,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
OQ-Genesis
Fenrir
13
1 / 1 / 7
7,464
533
4,216
10,633
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
necromancer pri
Danzaburou
13
1 / 3 / 2
7,494
535
5,582
10,732
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ITZ-A-SET-UP
Chernobog
12
1 / 3 / 2
6,784
485
5,523
9,165
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
12
2 / 2 / 0
7,003
500
5,116
11,841
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 1 / 0
7,955
568
7,046
10,209
10,112
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
13
2 / 2 / 0
7,542
539
4,771
5,857
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 4
6,389
456
4,409
11,229
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
5
5
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
4
5
W
Ah Puch
AngelKurumu
Ah Puch
4
0
0
4
L
Chernobog
ITZ-A-SET-UP
Chernobog
1
3
2
0.67
L
Awilix
2
2
0
1
W
Sun Wukong
M_Overkill_K
Sun Wukong
1
0
2
2
W
Fenrir
OQ-Genesis
Fenrir
1
1
7
4.5
L
0
1
0
0
L
Thoth
2
2
0
1
L
0
2
4
1
W
Danzaburou
necromancer pri
Danzaburou
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,874
Damage
26,865
50,710
Taken
48,301
30,798
Mitigated
29,941
14,595
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,616
2,730
0
1,505
11,421
10,921
0
2,351
9,070
37,873
0
W
Ah Puch
AngelKurumu
Ah Puch
5,867
64
0
2,179
5,628
2,128
589
2,681
2,947
60,380
0
L
Chernobog
ITZ-A-SET-UP
Chernobog
5,523
2,026
0
1,771
9,165
4,125
0
2,738
6,427
0
47,197
L
Awilix
5,116
1,727
0
910
11,841
4,994
0
4,036
7,805
0
58,601
W
Sun Wukong
M_Overkill_K
Sun Wukong
4,593
1,165
0
4,544
12,296
8,488
0
466
11,830
0
56,441
W
Fenrir
OQ-Genesis
Fenrir
4,216
927
0
1,902
10,633
5,252
0
1,016
9,617
0
51,546
L
7,046
726
0
2,943
10,209
10,112
0
1,288
8,921
183
65,780
L
Thoth
4,771
47
0
500
5,857
2,660
0
2,692
3,165
53,997
0
L
4,409
2,042
0
2,866
11,229
8,050
0
4,729
6,500
18,873
0
W
Danzaburou
necromancer pri
Danzaburou
5,582
2,184
230
4,235
10,732
4,009
1,442
2,849
7,883
0
56,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,881
Gold Earned
35,673
464
Minions Killed
438
0
Camps Cleared
0
1,411,551
Distance Traveled
1,404,252
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,729
552
49
4
0
281,308
0
W
Ah Puch
8,311
594
112
8
0
275,137
2
L
Chernobog
6,784
485
87
6
0
226,032
1
L
Awilix
7,003
500
101
7
0
321,736
1
W
Sun Wukong
7,883
563
121
9
0
288,980
0
W
Fenrir
7,464
533
84
6
0
308,501
1
L
Tyr
7,955
568
128
9
0
279,846
0
L
Thoth
7,542
539
110
8
0
280,948
5
L
Atlas
6,389
456
12
1
0
295,690
7
W
Danzaburou
7,494
535
98
7
0
257,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role