Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
EnjoysWeedDaily
Maui
Level 147
God Stats
65W - 60L
1,554 SR
Queue Stats
416W - 444L
1,530 Elo+
Solo
Neith
Neith
ScurriWind
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 17L
1,783 Elo+
Party 2
Agni
Agni
SxChimera
Agni
Level 105
God Stats
3W - 1L
1,820 SR
Queue Stats
102W - 71L
1,564 Elo+
Party 2
Merlin
Merlin
Tsupachi
Merlin
Level 160
God Stats
57W - 51L
1,590 SR
Queue Stats
102W - 102L
1,492 Elo+
Party 2
Team Averages
Level 117
1,593 SR
1,574 Elo+

VS

Team Averages
Level 106
1,396 SR
1,432 Elo+
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
ACALUwU
Fafnir
Level 106
God Stats
0W - 2L
1,302 SR
Queue Stats
5W - 9L
1,405 Elo+
Party 1
Hel
Hel
ROZhEB
Hel
Level 127
God Stats
0W - 4L
1,304 SR
Queue Stats
42W - 45L
1,432 Elo+
Party 1
Mulan
Mulan
RYGN06
Mulan
Level 122
God Stats
9W - 7L
1,510 SR
Queue Stats
42W - 56L
1,387 Elo+
Party 1
Fenrir
Fenrir
SureDead13
Fenrir
Level 27
God Stats
1W - 4L
1,361 SR
Queue Stats
27W - 29L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
7 / 2 / 18
10,188
849
10,954
16,657
16,306
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 22
9,985
832
6,802
14,741
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
18
12 / 3 / 20
11,050
921
23,346
12,749
7,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
18
9 / 1 / 9
10,891
908
18,098
8,792
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Tsupachi
Merlin
18
10 / 1 / 15
10,612
884
13,770
8,352
5,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 8 / 3
9,179
765
10,272
16,876
7,735
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
ACALUwU
Fafnir
14
1 / 4 / 1
8,254
688
4,076
16,866
19,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hel
ROZhEB
Hel
14
0 / 12 / 5
8,138
678
7,977
18,488
7,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mulan
RYGN06
Mulan
15
4 / 4 / 2
8,678
723
9,629
14,741
15,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
SureDead13
Fenrir
12
1 / 11 / 0
7,322
610
4,143
15,817
7,166
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
20
39
Kills
9
9
Deaths
39
84
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
2
18
8
L
Artemis
 
Artemis
3
8
3
0.56
L
Fafnir
ACALUwU
Fafnir
1
4
1
0.38
W
1
2
22
6
L
Hel
ROZhEB
Hel
0
12
5
0.21
L
Mulan
RYGN06
Mulan
4
4
2
1.25
W
Neith
12
3
20
7.33
L
Fenrir
SureDead13
Fenrir
1
11
0
0.09
W
Agni
9
1
9
13.5
W
Merlin
Tsupachi
Merlin
10
1
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,970
Damage
36,097
61,291
Taken
82,788
45,565
Mitigated
57,856
10,231
Healing
13,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,954
2,105
0
500
16,657
16,306
269
4,571
12,018
0
32,754
L
Artemis
 
Artemis
10,272
4,090
0
2,735
16,876
7,735
75
7,140
9,736
0
34,800
L
Fafnir
ACALUwU
Fafnir
4,076
1,577
520
3,599
16,866
19,369
0
8,433
8,267
11,908
0
W
6,802
932
0
4,384
14,741
11,820
825
2,316
12,201
17,035
0
L
Hel
ROZhEB
Hel
7,977
725
1,203
2,735
18,488
7,845
0
8,088
10,400
25,536
0
L
Mulan
RYGN06
Mulan
9,629
644
0
3,041
14,741
15,741
0
7,187
7,554
0
21,651
W
Neith
23,346
9,578
0
3,200
12,749
7,743
3,337
2,146
10,344
0
41,926
L
Fenrir
SureDead13
Fenrir
4,143
618
0
157
15,817
7,166
0
7,656
8,161
0
8,990
W
Agni
18,098
1,516
0
859
8,792
4,157
562
1,673
6,903
47,208
0
W
Merlin
Tsupachi
Merlin
13,770
1,008
0
1,288
8,352
5,539
5,569
1,347
6,864
39,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,726
Gold Earned
41,571
227
Minions Killed
122
0
Camps Cleared
0
1,249,106
Distance Traveled
1,002,747
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,188
849
36
3
0
282,510
2
L
Artemis
9,179
765
39
3
0
187,004
2
L
Fafnir
8,254
688
14
1
0
225,235
5
W
Maui
9,985
832
23
2
0
240,515
1
L
Hel
8,138
678
39
3
0
181,350
0
L
Mulan
8,678
723
23
2
0
227,393
4
W
Neith
11,050
921
38
3
0
220,538
1
L
Fenrir
7,322
610
7
1
0
181,765
0
W
Agni
10,891
908
68
6
0
249,260
1
W
Merlin
10,612
884
62
5
0
256,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role