Player Matchup

Pele
Pele
HummusGuru
Pele
Level 105
God Stats
1W - 7L
1,172 SR
Queue Stats
13W - 19L
1,292 Elo+
Solo
Da Ji
Da Ji
JEANK170698CY
Da Ji
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,123 Elo+
Solo
Maui
Maui
SawdOFFJustice
Maui
Level 127
God Stats
19W - 32L
1,361 SR
Queue Stats
439W - 484L
1,336 Elo+
Party 1
Ah Puch
Ah Puch
TBC x Dreamz680
Ah Puch
Level 68
God Stats
6W - 9L
1,843 SR
Queue Stats
84W - 84L
1,328 Elo+
Solo
Danzaburou
Danzaburou
Unlucky_Thym
Danzaburou
Level 105
God Stats
15W - 14L
1,461 SR
Queue Stats
222W - 233L
1,373 Elo+
Party 1
Team Averages
Level 89
1,468 SR
1,290 Elo+

VS

Team Averages
Level 67
1,407 SR
1,330 Elo+
Thanatos
Thanatos
 
Thanatos
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
FattyHippo
Hel
Level 99
God Stats
3W - 2L
1,675 SR
Queue Stats
196W - 201L
1,392 Elo+
Solo
Achilles
Achilles
Heroicpleyadian
Achilles
Level 101
God Stats
1W - 0L
1,141 SR
Queue Stats
3W - 4L
1,203 Elo+
Party 3
Lancelot
Lancelot
JRDRAGON12
Lancelot
Level 37
God Stats
30W - 19L
1,455 SR
Queue Stats
69W - 67L
1,263 Elo+
Party 2
Neith
Neith
zilxD
Neith
Level 49
God Stats
2W - 1L
1,262 SR
Queue Stats
3W - 2L
1,290 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 5
8,882
522
8,381
19,866
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
2 / 8 / 3
6,356
374
4,308
9,363
2,758
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
3 / 2 / 4
7,879
463
5,840
14,593
12,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 3 / 0
8,697
512
10,477
12,650
4,335
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Unlucky_Thym
Danzaburou
13
2 / 3 / 6
7,940
467
6,337
11,133
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 5 / 7
9,008
530
7,391
10,764
5,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 3 / 3
9,788
576
12,286
9,854
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
13
4 / 5 / 3
8,161
480
8,785
12,913
8,425
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
JRDRAGON12
Lancelot
15
5 / 3 / 4
9,641
567
9,840
13,814
6,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
zilxD
Neith
13
0 / 2 / 5
7,888
464
7,275
8,030
3,000
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
43
18
Kills
21
21
Deaths
18
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
5
7
1.9
W
6
3
3
2.5
W
Achilles
4
5
3
1.1
L
6
5
5
1.7
L
2
8
3
0.44
W
Lancelot
JRDRAGON12
Lancelot
5
3
4
2.33
L
3
2
4
2.5
L
5
3
0
1.67
L
Danzaburou
Unlucky_Thym
Danzaburou
2
3
6
1.67
W
Neith
zilxD
Neith
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,343
Damage
45,577
67,605
Taken
55,375
30,300
Mitigated
27,221
16,149
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,391
3,194
0
5,700
10,764
5,424
467
3,545
7,219
0
43,191
W
12,286
839
460
2,398
9,854
4,350
355
6,617
3,237
62,896
0
W
Achilles
8,785
2,046
0
2,261
12,913
8,425
700
1,495
11,418
0
30,314
L
8,381
2,502
0
6,817
19,866
6,702
1,849
4,711
15,155
0
55,229
L
4,308
1,254
0
0
9,363
2,758
505
640
8,723
0
13,458
W
Lancelot
JRDRAGON12
Lancelot
9,840
2,683
0
2,007
13,814
6,022
171
1,864
11,950
0
76,128
L
5,840
1,128
236
1,984
14,593
12,347
440
138
14,455
34,761
15,066
L
10,477
1,915
0
3,905
12,650
4,335
230
6,212
6,438
64,195
0
L
Danzaburou
Unlucky_Thym
Danzaburou
6,337
2,367
0
3,207
11,133
4,158
122
585
10,548
0
52,882
W
Neith
zilxD
Neith
7,275
2,452
0
2,097
8,030
3,000
1,113
1,750
6,280
0
54,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,754
Gold Earned
44,486
357
Minions Killed
432
0
Camps Cleared
0
1,368,253
Distance Traveled
1,501,094
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,008
530
75
4
0
284,885
2
W
Hel
9,788
576
104
6
0
254,773
3
W
Achilles
8,161
480
34
2
0
323,414
2
L
Pele
8,882
522
96
6
0
323,205
2
L
Da Ji
6,356
374
15
1
0
224,201
0
W
Lancelot
9,641
567
124
7
0
372,275
4
L
Maui
7,879
463
78
5
0
284,161
0
L
Ah Puch
8,697
512
85
5
0
261,825
1
L
Danzaburou
7,940
467
83
5
0
274,861
2
W
Neith
7,888
464
95
6
0
265,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role