Player Matchup

Thor
Thor
APCOLE0202
Thor
Level 122
God Stats
1W - 1L
1,729 SR
Queue Stats
341W - 371L
1,309 Elo+
Party 2
Neith
Neith
Ferjpf
Neith
Level 45
God Stats
2W - 5L
1,321 SR
Queue Stats
72W - 84L
1,258 Elo+
Solo
Charybdis
Charybdis
TRAIDORxSEN
Charybdis
Level 61
God Stats
0W - 3L
1,277 SR
Queue Stats
14W - 27L
1,264 Elo+
Solo
Baron Samedi
Baron Samedi
bOmFaLkOn666
Baron Samedi
Level 44
God Stats
23W - 15L
1,650 SR
Queue Stats
114W - 137L
1,262 Elo+
Solo
Aphrodite
Aphrodite
moirasween
Aphrodite
Level 85
God Stats
24W - 33L
1,420 SR
Queue Stats
258W - 290L
1,295 Elo+
Party 2
Team Averages
Level 71
1,479 SR
1,278 Elo+

VS

Team Averages
Level 101
1,416 SR
1,393 Elo+
Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
DarkerThaNignt
Persephone
Level 84
God Stats
3W - 2L
1,133 SR
Queue Stats
20W - 26L
1,254 Elo+
Solo
Mulan
Mulan
Maltazor71
Mulan
Level 87
God Stats
29W - 29L
1,443 SR
Queue Stats
310W - 336L
1,323 Elo+
Party 1
Izanami
Izanami
Mateorm0503
Izanami
Level 59
God Stats
13W - 9L
1,504 SR
Queue Stats
158W - 170L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,885
438
8,515
16,413
6,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Ferjpf
Neith
11
4 / 8 / 2
7,569
421
11,312
17,510
7,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
TRAIDORxSEN
Charybdis
14
1 / 8 / 1
8,848
492
6,186
15,725
5,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
bOmFaLkOn666
Baron Samedi
13
1 / 6 / 0
8,081
449
7,471
16,668
8,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
moirasween
Aphrodite
11
2 / 4 / 4
7,432
413
8,245
19,039
16,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
18 / 0 / 4
11,891
661
22,782
17,184
9,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sol
 
Sol
14
5 / 4 / 5
9,340
519
16,025
14,336
5,196
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
DarkerThaNignt
Persephone
15
2 / 1 / 5
9,623
535
9,031
9,458
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
16
3 / 2 / 5
10,125
563
9,981
15,206
11,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Mateorm0503
Izanami
14
4 / 4 / 7
9,059
503
10,061
13,755
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
10
Kills
32
32
Deaths
11
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
18
0
4
20
W
Sol
 
Sol
5
4
5
1.88
L
2
6
0
0.33
W
Persephone
DarkerThaNignt
Persephone
2
1
5
4.5
L
Neith
Ferjpf
Neith
4
8
2
0.63
W
Mulan
3
2
5
2.75
W
Izanami
Mateorm0503
Izanami
4
4
7
1.88
L
Charybdis
TRAIDORxSEN
Charybdis
1
8
1
0.19
L
Baron Samedi
bOmFaLkOn666
Baron Samedi
1
6
0
0.17
L
Aphrodite
moirasween
Aphrodite
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,729
Damage
67,880
85,355
Taken
69,939
44,551
Mitigated
35,368
23,204
Healing
30,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
22,782
6,617
0
9,524
17,184
9,098
108
5,368
11,816
0
113,071
W
Sol
 
Sol
16,025
4,902
736
7,536
14,336
5,196
2,198
2,646
11,690
60,374
439
L
8,515
2,518
0
2,249
16,413
6,498
0
3,838
12,575
0
43,792
W
Persephone
DarkerThaNignt
Persephone
9,031
494
0
2,190
9,458
3,888
1,668
3,146
6,311
58,038
0
L
Neith
Ferjpf
Neith
11,312
4,365
0
1,838
17,510
7,512
847
8,278
9,232
0
37,597
W
Mulan
9,981
2,148
0
7,460
15,206
11,802
656
857
14,349
0
69,415
W
Izanami
Mateorm0503
Izanami
10,061
6,645
0
3,147
13,755
5,384
1,458
3,573
10,182
0
49,342
L
Charybdis
TRAIDORxSEN
Charybdis
6,186
2,976
0
3,089
15,725
5,625
1,852
680
15,045
0
61,431
L
Baron Samedi
bOmFaLkOn666
Baron Samedi
7,471
556
0
2,742
16,668
8,302
202
4,759
11,909
51,128
0
L
Aphrodite
moirasween
Aphrodite
8,245
963
4,765
8,521
19,039
16,614
531
7,414
11,625
39,775
858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,815
Gold Earned
50,038
373
Minions Killed
529
0
Camps Cleared
0
1,491,085
Distance Traveled
1,683,180
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,891
661
151
8
0
426,791
4
W
Sol
9,340
519
86
5
0
308,813
0
L
Thor
7,885
438
73
4
0
328,538
0
W
Persephone
9,623
535
89
5
0
341,588
2
L
Neith
7,569
421
51
3
0
306,598
0
W
Mulan
10,125
563
127
7
0
277,731
8
W
Izanami
9,059
503
76
4
0
328,257
0
L
Charybdis
8,848
492
110
6
0
267,350
7
L
Baron Samedi
8,081
449
84
5
0
277,488
2
L
Aphrodite
7,432
413
55
3
0
311,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role