Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
HomeViewDroid
Cupid
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Party 2
Hun Batz
Hun Batz
MGBarroso
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,314 Elo+
Party 2
Nu Wa
Nu Wa
Th_Nomade
Nu Wa
Level 48
God Stats
2W - 2L
1,394 SR
Queue Stats
107W - 121L
1,405 Elo+
Solo
Atlas
Atlas
anginho_afm
Atlas
Level 122
God Stats
17W - 11L
1,496 SR
Queue Stats
477W - 485L
1,413 Elo+
Solo
Team Averages
Level 83
1,478 SR
1,371 Elo+

VS

Team Averages
Level 102
1,462 SR
1,455 Elo+
Vulcan
Vulcan
 
Vulcan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Tackleberry1685
Yemoja
Level 111
God Stats
3W - 4L
1,610 SR
Queue Stats
6W - 7L
1,341 Elo+
Solo
Thor
Thor
claudioAE
Thor
Level 64
God Stats
1W - 1L
1,200 SR
Queue Stats
32W - 34L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 0 / 0
6,177
515
1,034
4,953
5,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 2 / 1
5,055
421
3,632
6,547
2,099
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
MGBarroso
Hun Batz
11
2 / 4 / 0
6,392
533
4,608
11,454
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Th_Nomade
Nu Wa
11
0 / 2 / 3
6,270
523
4,269
5,312
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
0 / 1 / 2
5,649
471
2,924
5,630
4,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 1 / 3
7,475
623
5,550
4,711
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
 
Chaac
11
0 / 0 / 0
6,446
537
2,121
4,591
2,136
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
 
Izanami
11
2 / 1 / 1
6,312
526
4,102
7,736
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 1 / 4
6,741
562
3,378
5,793
3,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thor
12
5 / 1 / 2
7,407
617
3,903
9,645
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
3
Kills
9
9
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Vulcan
 
Vulcan
2
1
3
3.5
W
Chaac
 
Chaac
0
0
0
0
W
Izanami
 
Izanami
2
1
1
2.5
L
1
2
1
0.75
L
Hun Batz
MGBarroso
Hun Batz
2
4
0
0.5
W
0
1
4
2
L
Nu Wa
Th_Nomade
Nu Wa
0
2
3
0.75
L
0
1
2
1
W
Thor
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,467
Damage
19,054
33,896
Taken
32,476
18,803
Mitigated
14,510
9,889
Healing
12,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,034
306
0
1,930
4,953
5,468
0
0
4,953
25,358
0
W
Vulcan
 
Vulcan
5,550
900
0
914
4,711
2,175
0
1,919
2,792
48,875
0
W
Chaac
 
Chaac
2,121
492
0
1,313
4,591
2,136
933
914
3,593
0
32,720
W
Izanami
 
Izanami
4,102
2,360
0
2,708
7,736
2,697
610
1,864
5,872
0
51,695
L
3,632
2,357
76
1,811
6,547
2,099
0
1,255
5,286
0
31,059
L
Hun Batz
MGBarroso
Hun Batz
4,608
1,631
0
3,795
11,454
4,699
0
3,018
8,218
0
45,636
W
3,378
520
2,840
1,308
5,793
3,744
320
1,177
4,616
21,993
0
L
Nu Wa
Th_Nomade
Nu Wa
4,269
436
0
60
5,312
1,773
14
2,156
2,956
48,318
0
L
2,924
1,272
0
2,217
5,630
4,764
0
2,075
3,555
18,899
0
W
Thor
3,903
1,494
0
3,726
9,645
3,758
0
2,229
7,376
0
43,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,543
Gold Earned
34,381
316
Minions Killed
365
0
Camps Cleared
0
1,014,548
Distance Traveled
1,164,805
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,177
515
67
6
0
159,911
1
W
Vulcan
7,475
623
109
9
0
258,323
5
W
Chaac
6,446
537
53
4
0
214,820
2
W
Izanami
6,312
526
95
8
0
212,691
6
L
Cupid
5,055
421
48
4
0
203,075
0
L
Hun Batz
6,392
533
86
7
0
231,095
5
W
Yemoja
6,741
562
32
3
0
218,120
3
L
Nu Wa
6,270
523
94
8
0
208,488
1
L
Atlas
5,649
471
21
2
0
211,979
1
W
Thor
7,407
617
76
6
0
260,851
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role