Player Matchup

Horus
Horus
Domimos
Horus
Level 35
God Stats
1W - 1L
1,350 SR
Queue Stats
17W - 14L
1,614 Elo+
Solo
Hel
Hel
hiits7
Hel
Level 108
God Stats
2W - 1L
1,842 SR
Queue Stats
104W - 69L
1,660 Elo+
Party 1
Bacchus
Bacchus
l Mxdara l
Bacchus
Level 48
God Stats
7W - 7L
1,426 SR
Queue Stats
39W - 36L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
lilzel
Ne Zha
Level 129
God Stats
5W - 2L
1,560 SR
Queue Stats
294W - 268L
1,589 Elo+
Party 1
Apollo
Apollo
linglang5952
Apollo
Level 127
God Stats
7W - 6L
1,575 SR
Queue Stats
195W - 148L
1,658 Elo+
Party 1
Team Averages
Level 89
1,550 SR
1,610 Elo+

VS

Team Averages
Level 68
1,379 SR
1,542 Elo+
Heimdallr
Heimdallr
CharonXVl
Heimdallr
Level 57
God Stats
1W - 3L
1,221 SR
Queue Stats
211W - 190L
1,577 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Haseo133
Cu Chulainn
Level 44
God Stats
18W - 26L
1,430 SR
Queue Stats
148W - 173L
1,482 Elo+
Party 3
Horus
Horus
MGM9296
Horus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 89L
1,579 Elo+
Party 2
Agni
Agni
Naflae
Agni
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 129L
1,594 Elo+
Party 2
Set
Set
PerryTheBussypus
Set
Level 97
God Stats
0W - 2L
1,246 SR
Queue Stats
316W - 352L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Domimos
Horus
17
2 / 0 / 3
10,154
597
17,627
16,645
21,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Hel
hiits7
Hel
16
5 / 1 / 2
9,714
571
7,743
10,648
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
l Mxdara l
Bacchus
12
2 / 3 / 5
8,224
484
4,994
12,813
14,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
lilzel
Ne Zha
15
2 / 2 / 8
8,896
523
9,532
18,338
8,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
17
3 / 2 / 2
10,067
592
9,120
14,955
5,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CharonXVl
Heimdallr
14
2 / 3 / 2
8,428
496
11,218
12,097
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Haseo133
Cu Chulainn
15
1 / 2 / 0
9,163
539
12,599
19,539
19,950
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
MGM9296
Horus
12
1 / 2 / 4
7,771
457
6,004
16,465
16,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
Naflae
Agni
13
3 / 3 / 1
8,305
489
11,027
8,019
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 1
8,465
498
4,253
14,714
6,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
8
8
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CharonXVl
Heimdallr
2
3
2
1
W
Horus
Domimos
Horus
2
0
3
3.5
L
Cu Chulainn
Haseo133
Cu Chulainn
1
2
0
0.5
L
Horus
MGM9296
Horus
1
2
4
1.5
L
Agni
Naflae
Agni
3
3
1
1.17
L
1
4
1
0.38
W
Hel
hiits7
Hel
5
1
2
6
W
Bacchus
l Mxdara l
Bacchus
2
3
5
1.5
W
Ne Zha
lilzel
Ne Zha
2
2
8
3
W
Apollo
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,016
Damage
45,101
73,399
Taken
70,834
54,741
Mitigated
51,673
35,935
Healing
19,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CharonXVl
Heimdallr
11,218
5,774
0
4,877
12,097
5,367
0
1,468
10,601
0
70,174
W
Horus
Domimos
Horus
17,627
6,882
1,152
10,015
16,645
21,429
122
141
16,490
0
99,347
L
Cu Chulainn
Haseo133
Cu Chulainn
12,599
1,525
0
3,752
19,539
19,950
0
711
17,457
0
85,211
L
Horus
MGM9296
Horus
6,004
2,816
846
5,695
16,465
16,150
29
4,289
11,859
0
23,135
L
Agni
Naflae
Agni
11,027
529
0
1,603
8,019
3,363
0
3,029
4,633
62,003
0
L
4,253
1,913
0
2,694
14,714
6,843
0
2,606
11,855
0
69,247
W
Hel
hiits7
Hel
7,743
783
3,741
6,992
10,648
4,275
168
2,788
7,594
74,986
0
W
Bacchus
l Mxdara l
Bacchus
4,994
590
0
1,756
12,813
14,935
64
3,313
9,219
13,454
0
W
Ne Zha
lilzel
Ne Zha
9,532
3,836
0
2,896
18,338
8,128
151
2,966
15,184
0
87,525
W
Apollo
9,120
6,586
0
9,383
14,955
5,974
432
1,058
13,885
0
111,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,055
Gold Earned
42,132
653
Minions Killed
498
0
Camps Cleared
0
1,885,256
Distance Traveled
1,669,696
14
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,428
496
105
6
0
306,153
5
W
Horus
10,154
597
185
11
0
363,691
3
L
Cu Chulainn
9,163
539
143
8
0
338,538
10
L
Horus
7,771
457
31
2
0
332,240
5
L
Agni
8,305
489
115
7
0
335,803
4
L
Set
8,465
498
104
6
0
356,962
7
W
Hel
9,714
571
141
8
0
372,845
3
W
Bacchus
8,224
484
20
1
0
362,143
0
W
Ne Zha
8,896
523
118
7
0
435,929
5
W
Apollo
10,067
592
189
11
0
350,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role