Player Matchup

He Bo
He Bo
LunchLine94
He Bo
Level 109
God Stats
1W - 10L
994 SR
Queue Stats
311W - 321L
1,450 Elo+
Solo
Sol
Sol
Timmytwotoes231
Sol
Level 101
God Stats
3W - 3L
1,592 SR
Queue Stats
107W - 104L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
artillery34
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,611 Elo+
Solo
Merlin
Merlin
jkplzdontreport
Merlin
Level 29
God Stats
6W - 5L
1,755 SR
Queue Stats
163W - 162L
1,524 Elo+
Party 1
Geb
Geb
kelso1km
Geb
Level 66
God Stats
4W - 1L
1,572 SR
Queue Stats
59W - 60L
1,501 Elo+
Party 1
Team Averages
Level 67
1,483 SR
1,522 Elo+

VS

Team Averages
Level 69
1,434 SR
1,509 Elo+
Ullr
Ullr
DigitalSenpai313
Ullr
Level 29
God Stats
4W - 6L
1,338 SR
Queue Stats
77W - 77L
1,469 Elo+
Solo
Cabrakan
Cabrakan
EliteDarkBunny
Cabrakan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,418 Elo+
Solo
Discordia
Discordia
Ferdyzidane
Discordia
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 80L
1,500 Elo+
Solo
Merlin
Merlin
PecHoRuLo_9
Merlin
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
245W - 235L
1,519 Elo+
Solo
Bastet
Bastet
r2d2u2i4
Bastet
Level 29
God Stats
1W - 1L
1,330 SR
Queue Stats
84W - 46L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 3
9,428
629
7,115
12,022
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 5 / 7
8,704
580
10,121
14,128
6,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
artillery34
Gilgamesh
17
3 / 6 / 11
9,978
665
10,806
20,881
20,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

20
7 / 3 / 7
11,546
770
20,689
13,776
7,835
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 6 / 11
9,391
626
6,388
20,562
28,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 7
10,369
691
6,086
7,435
3,274
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
17
4 / 6 / 11
11,005
734
6,120
20,818
30,763
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Ferdyzidane
Discordia
18
2 / 3 / 14
10,956
730
14,263
9,543
4,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
20
6 / 2 / 8
12,109
807
16,984
9,727
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
r2d2u2i4
Bastet
20
13 / 5 / 9
13,885
926
28,293
22,008
16,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
76
15
Kills
27
27
Deaths
16
39
Assists
49
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
W
Cabrakan
4
6
11
1.58
W
Discordia
Ferdyzidane
Discordia
2
3
14
3
L
4
7
3
0.79
W
Merlin
6
2
8
5
L
1
5
7
0.9
L
Gilgamesh
artillery34
Gilgamesh
3
6
11
1.42
L
7
3
7
3.5
L
0
6
11
0.92
W
Bastet
r2d2u2i4
Bastet
13
5
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,119
Damage
71,746
81,369
Taken
69,531
68,788
Mitigated
60,229
19,154
Healing
26,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,086
933
2,334
2,660
7,435
3,274
2,534
5,973
1,424
0
19,632
W
Cabrakan
6,120
1,236
2,590
4,020
20,818
30,763
125
14,289
6,261
7,832
0
W
Discordia
Ferdyzidane
Discordia
14,263
461
805
1,642
9,543
4,765
210
6,201
3,342
33,809
0
L
7,115
47
2,475
546
12,022
5,510
0
5,598
6,424
20,069
0
W
Merlin
16,984
1,147
1,820
2,223
9,727
5,002
1,867
6,354
3,229
45,815
0
L
10,121
2,400
818
3,447
14,128
6,365
0
6,120
8,008
27,263
0
L
Gilgamesh
artillery34
Gilgamesh
10,806
1,988
2,450
2,924
20,881
20,084
0
9,916
10,965
0
14,151
L
20,689
1,001
985
1,277
13,776
7,835
126
5,989
7,787
48,794
0
L
6,388
605
2,103
2,129
20,562
28,994
40
9,744
10,818
13,014
0
W
Bastet
r2d2u2i4
Bastet
28,293
6,060
752
8,083
22,008
16,425
1,587
11,496
9,950
0
39,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,047
Gold Earned
58,324
167
Minions Killed
174
0
Camps Cleared
0
1,302,744
Distance Traveled
1,441,355
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,369
691
34
2
0
325,502
3
W
Cabrakan
11,005
734
1
0
0
248,822
0
W
Discordia
10,956
730
54
4
0
279,217
1
L
He Bo
9,428
629
34
2
0
244,391
1
W
Merlin
12,109
807
71
5
0
278,578
0
L
Sol
8,704
580
33
2
0
254,076
2
L
Gilgamesh
9,978
665
16
1
0
270,787
0
L
Merlin
11,546
770
74
5
0
271,830
0
L
Geb
9,391
626
10
1
0
261,660
0
W
Bastet
13,885
926
14
1
0
309,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role