Player Matchup

Gilgamesh
Gilgamesh
INS0M
Gilgamesh
Level 160
God Stats
23W - 3L
1,766 SR
Queue Stats
218W - 51L
1,902 Elo+
Party 2
Yu Huang
Yu Huang
RogueForcee
Yu Huang
Level 158
God Stats
8W - 2L
1,704 SR
Queue Stats
246W - 53L
1,916 Elo+
Party 2
Tyr
Tyr
SleepyQJPC
Tyr
Level 97
God Stats
7W - 8L
1,776 SR
Queue Stats
281W - 174L
1,776 Elo+
Party 2
Team Averages
Level 138
1,748 SR
1,865 Elo+

VS

Team Averages
Level 126
1,534 SR
1,547 Elo+
Hercules
Hercules
ClassicGecko
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,410 Elo+
Party 1
Janus
Janus
ParkerTheV
Janus
Level 157
God Stats
25W - 15L
1,659 SR
Queue Stats
164W - 92L
1,728 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thePlaj3rOne
Ah Muzen Cab
Level 158
God Stats
0W - 2L
1,442 SR
Queue Stats
10W - 11L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
INS0M
Gilgamesh
18
6 / 0 / 8
13,100
819
16,276
19,786
25,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
RogueForcee
Yu Huang
18
4 / 0 / 8
11,957
747
16,886
9,260
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 1 / 10
11,530
721
11,835
18,486
12,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ClassicGecko
Hercules
14
1 / 5 / 0
9,854
616
5,389
22,112
18,817
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Janus
16
0 / 5 / 0
10,283
643
14,300
12,919
4,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
thePlaj3rOne
Ah Muzen Cab
15
0 / 4 / 0
9,535
596
5,686
14,128
5,708
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
14
Kills
1
1
Deaths
14
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
ClassicGecko
Hercules
1
5
0
0.2
W
Gilgamesh
INS0M
Gilgamesh
6
0
8
10
L
Janus
0
5
0
0
W
Yu Huang
RogueForcee
Yu Huang
4
0
8
8
W
4
1
10
9
L
Ah Muzen Cab
thePlaj3rOne
Ah Muzen Cab
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,997
Damage
25,375
47,532
Taken
49,159
42,668
Mitigated
29,232
22,602
Healing
12,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ClassicGecko
Hercules
5,389
1,762
437
7,719
22,112
18,817
0
7,938
14,174
0
17,320
W
Gilgamesh
INS0M
Gilgamesh
16,276
2,748
4,295
8,783
19,786
25,173
1,042
3,732
15,688
0
42,085
L
Janus
14,300
494
59
1,731
12,919
4,707
0
4,096
8,823
75,152
0
W
Yu Huang
RogueForcee
Yu Huang
16,886
916
0
3,538
9,260
4,542
1,329
4,496
4,559
83,158
0
W
11,835
842
0
5,986
18,486
12,953
403
5,237
12,843
0
45,237
L
Ah Muzen Cab
thePlaj3rOne
Ah Muzen Cab
5,686
1,331
0
2,055
14,128
5,708
0
4,891
9,237
0
31,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
29,672
255
Minions Killed
187
0
Camps Cleared
0
1,055,164
Distance Traveled
932,839
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,854
616
13
1
0
319,901
4
W
Gilgamesh
13,100
819
44
3
0
359,618
2
L
Janus
10,283
643
126
8
0
305,029
3
W
Yu Huang
11,957
747
151
9
0
325,940
3
W
Tyr
11,530
721
60
4
0
369,606
4
L
Ah Muzen Cab
9,535
596
48
3
0
307,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role