Player Matchup

Sun Wukong
Sun Wukong
IMABEASTMANE
Sun Wukong
Level 134
God Stats
13W - 9L
1,606 SR
Queue Stats
490W - 530L
1,436 Elo+
Solo
Cthulhu
Cthulhu
LegacyOfEden
Cthulhu
Level 15
God Stats
2W - 2L
1,759 SR
Queue Stats
36W - 20L
1,660 Elo+
Party 2
Cernunnos
Cernunnos
LiLxAndres
Cernunnos
Level 124
God Stats
5W - 6L
1,500 SR
Queue Stats
121W - 102L
1,602 Elo+
Party 2
Nu Wa
Nu Wa
PerseusN7
Nu Wa
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,178 Elo+
Solo
Chaac
Chaac
SirFerd513
Chaac
Level 118
God Stats
5W - 5L
1,412 SR
Queue Stats
58W - 63L
1,430 Elo+
Solo
Team Averages
Level 97
1,556 SR
1,461 Elo+

VS

Team Averages
Level 98
1,690 SR
1,553 Elo+
Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Davids Mark
Chaac
Level 99
God Stats
2W - 1L
1,815 SR
Queue Stats
88W - 68L
1,566 Elo+
Party 1
Amaterasu
Amaterasu
JūNanaGō
Amaterasu
Level 124
God Stats
2W - 1L
1,825 SR
Queue Stats
125W - 78L
1,619 Elo+
Party 1
Discordia
Discordia
KingHeals
Discordia
Level 49
God Stats
3W - 1L
1,794 SR
Queue Stats
210W - 165L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
barioth52
Gilgamesh
Level 109
God Stats
15W - 11L
1,515 SR
Queue Stats
228W - 158L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IMABEASTMANE
Sun Wukong
16
4 / 2 / 13
10,319
1,032
10,531
15,401
21,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
LegacyOfEden
Cthulhu
16
6 / 0 / 15
11,306
1,131
19,098
9,441
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
LiLxAndres
Cernunnos
17
5 / 0 / 14
11,259
1,126
24,137
9,547
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
PerseusN7
Nu Wa
17
7 / 1 / 10
11,791
1,179
17,662
5,607
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
16
3 / 4 / 11
10,363
1,036
13,481
16,091
19,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

286

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 4 / 5
9,199
920
6,630
17,988
14,545
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 6 / 6
9,519
952
10,818
23,476
15,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
JūNanaGō
Amaterasu
15
2 / 3 / 3
9,577
958
10,148
19,415
17,165
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
KingHeals
Discordia
15
0 / 3 / 6
9,638
964
15,443
10,871
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
barioth52
Gilgamesh
15
3 / 9 / 4
10,063
1,006
8,213
22,109
13,950
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
31
25
Kills
7
7
Deaths
25
63
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
5
0.88
L
1
6
6
0.67
W
Sun Wukong
IMABEASTMANE
Sun Wukong
4
2
13
5.25
L
Amaterasu
JūNanaGō
Amaterasu
2
3
3
1.17
L
Discordia
KingHeals
Discordia
0
3
6
1
W
Cthulhu
LegacyOfEden
Cthulhu
6
0
15
13.5
W
Cernunnos
LiLxAndres
Cernunnos
5
0
14
12
W
Nu Wa
PerseusN7
Nu Wa
7
1
10
12
W
Chaac
3
4
11
2.13
L
Gilgamesh
barioth52
Gilgamesh
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,909
Damage
51,252
56,087
Taken
93,859
56,651
Mitigated
65,741
9,438
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,630
1,724
0
460
17,988
14,545
0
10,732
6,818
0
20,832
L
10,818
2,848
0
4,278
23,476
15,378
0
7,595
15,349
0
28,926
W
Sun Wukong
IMABEASTMANE
Sun Wukong
10,531
2,303
0
334
15,401
21,350
0
2,954
12,447
0
21,297
L
Amaterasu
JūNanaGō
Amaterasu
10,148
4,777
0
1,660
19,415
17,165
0
6,076
12,931
0
19,821
L
Discordia
KingHeals
Discordia
15,443
601
0
571
10,871
4,703
0
3,585
6,802
53,907
0
W
Cthulhu
LegacyOfEden
Cthulhu
19,098
2,124
1,434
1,255
9,441
8,650
0
3,757
5,684
34,849
0
W
Cernunnos
LiLxAndres
Cernunnos
24,137
10,611
0
2,126
9,547
4,688
0
2,668
6,879
0
38,161
W
Nu Wa
PerseusN7
Nu Wa
17,662
7,257
176
962
5,607
2,767
0
1,054
4,553
36,193
0
W
Chaac
13,481
1,956
0
3,151
16,091
19,196
0
5,010
11,081
184
24,920
L
Gilgamesh
barioth52
Gilgamesh
8,213
3,002
0
26
22,109
13,950
0
7,573
13,733
0
25,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,038
Gold Earned
47,996
175
Minions Killed
192
7
Camps Cleared
2
914,211
Distance Traveled
933,159
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,199
920
14
1
0
197,234
0
L
Chaac
9,519
952
26
3
1
187,567
0
W
Sun Wukong
10,319
1,032
29
3
0
188,980
1
L
Amaterasu
9,577
958
21
2
0
198,342
0
L
Discordia
9,638
964
94
9
1
179,787
2
W
Cthulhu
11,306
1,131
52
5
1
198,340
0
W
Cernunnos
11,259
1,126
27
3
0
188,592
0
W
Nu Wa
11,791
1,179
42
4
4
176,600
0
W
Chaac
10,363
1,036
25
3
2
161,699
0
L
Gilgamesh
10,063
1,006
37
4
0
170,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role