Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Ellale181
Terra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,334 Elo+
Solo
Fafnir
Fafnir
Miihaai10
Fafnir
Level 68
God Stats
0W - 2L
1,275 SR
Queue Stats
188W - 196L
1,450 Elo+
Solo
Cernunnos
Cernunnos
Sativa88
Cernunnos
Level 107
God Stats
1W - 2L
1,442 SR
Queue Stats
15W - 20L
1,395 Elo+
Party 2
Chiron
Chiron
xosvaldi
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,221 Elo+
Party 2
Team Averages
Level 89
1,443 SR
1,380 Elo+

VS

Team Averages
Level 117
1,510 SR
1,439 Elo+
Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ChuleCr
Tiamat
Level 129
God Stats
3W - 3L
1,388 SR
Queue Stats
770W - 752L
1,438 Elo+
Solo
Mercury
Mercury
Dunklerkuss
Mercury
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 80L
1,417 Elo+
Party 1
Charybdis
Charybdis
MysticNimue
Charybdis
Level 93
God Stats
6W - 11L
1,419 SR
Queue Stats
471W - 485L
1,532 Elo+
Solo
Ullr
Ullr
WhySoSerious1896
Ullr
Level 136
God Stats
2W - 0L
1,743 SR
Queue Stats
35W - 46L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
5
0 / 5 / 4
4,912
289
0
4,409
853
Terra
Ellale181
Terra
20
0 / 5 / 17
10,851
638
7,398
25,745
29,893
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fafnir
Miihaai10
Fafnir
5
0 / 4 / 4
4,921
289
0
3,644
939
Cernunnos
Sativa88
Cernunnos
20
12 / 6 / 10
13,036
767
42,673
26,683
14,338
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
xosvaldi
Chiron
20
12 / 9 / 11
12,714
748
23,522
23,957
11,650
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
19
1 / 6 / 18
11,976
704
11,121
28,995
26,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
ChuleCr
Tiamat
20
5 / 4 / 11
12,821
754
14,379
16,900
10,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Dunklerkuss
Mercury
17
1 / 8 / 9
11,173
657
6,986
22,300
8,628
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
MysticNimue
Charybdis
20
18 / 3 / 7
15,916
936
31,986
18,641
8,454
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 7 / 8
10,313
607
10,564
17,372
6,941
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
82
24
Kills
29
29
Deaths
28
46
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
5
4
0.4
W
Horus
 
Horus
1
6
18
1.67
W
Tiamat
ChuleCr
Tiamat
5
4
11
2.63
W
Mercury
Dunklerkuss
Mercury
1
8
9
0.69
L
Terra
Ellale181
Terra
0
5
17
1.7
L
Fafnir
Miihaai10
Fafnir
0
4
4
0.5
W
Charybdis
MysticNimue
Charybdis
18
3
7
7.17
L
Cernunnos
Sativa88
Cernunnos
12
6
10
2.83
W
4
7
8
1.14
L
Chiron
xosvaldi
Chiron
12
9
11
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,593
Damage
75,036
84,438
Taken
104,208
57,673
Mitigated
60,855
28,116
Healing
45,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
0
0
0
0
4,409
853
0
0
4,409
0
0
W
Horus
 
Horus
11,121
5,067
7,624
11,338
28,995
26,567
1,078
2,770
26,225
0
19,717
W
Tiamat
ChuleCr
Tiamat
14,379
1,234
2,496
4,740
16,900
10,265
1,586
1,148
15,752
32,938
0
W
Mercury
Dunklerkuss
Mercury
6,986
2,363
1,473
4,324
22,300
8,628
1,713
1,022
20,424
0
13,860
L
Terra
Ellale181
Terra
7,398
332
4,476
5,972
25,745
29,893
120
3,573
21,791
21,849
0
L
Fafnir
Miihaai10
Fafnir
0
0
0
0
3,644
939
0
0
3,644
0
0
W
Charybdis
MysticNimue
Charybdis
31,986
19,529
2,025
7,893
18,641
8,454
2,658
1,090
16,268
0
63,521
L
Cernunnos
Sativa88
Cernunnos
42,673
23,717
517
8,354
26,683
14,338
315
5,169
21,069
0
77,371
W
10,564
5,659
1,383
2,554
17,372
6,941
835
1,368
16,004
0
25,090
L
Chiron
xosvaldi
Chiron
23,522
6,837
4,030
4,767
23,957
11,650
342
4,407
19,146
0
45,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,434
Gold Earned
62,199
127
Minions Killed
150
0
Camps Cleared
0
794,617
Distance Traveled
1,470,250
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,912
289
0
0
0
0
0
W
Horus
11,976
704
14
1
0
299,644
1
W
Tiamat
12,821
754
38
2
0
305,028
0
W
Mercury
11,173
657
5
0
0
306,180
0
L
Terra
10,851
638
24
1
0
310,483
0
L
Fafnir
4,921
289
0
0
0
0
0
W
Charybdis
15,916
936
68
4
0
288,923
0
L
Cernunnos
13,036
767
55
3
0
258,938
0
W
Ullr
10,313
607
25
1
0
270,475
0
L
Chiron
12,714
748
48
3
0
225,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role