Player Matchup

Pele
Pele
 
Pele
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Andiful
Merlin
Level 118
God Stats
2W - 1L
1,608 SR
Queue Stats
49W - 61L
1,460 Elo+
Party 1
Osiris
Osiris
Docterslime
Osiris
Level 156
God Stats
3W - 0L
1,469 SR
Queue Stats
120W - 71L
1,730 Elo+
Party 1
Cupid
Cupid
Koozmik
Cupid
Level 43
God Stats
3W - 1L
1,747 SR
Queue Stats
79W - 49L
1,684 Elo+
Party 1
Bacchus
Bacchus
Wolfcarnage8
Bacchus
Level 67
God Stats
1W - 1L
1,327 SR
Queue Stats
45W - 54L
1,475 Elo+
Party 1
Team Averages
Level 84
1,530 SR
1,570 Elo+

VS

Team Averages
Level 85
1,664 SR
1,595 Elo+
Izanami
Izanami
ButtScience1337
Izanami
Level 41
God Stats
14W - 21L
1,573 SR
Queue Stats
86W - 101L
1,517 Elo+
Party 2
Yemoja
Yemoja
IDALIAZ
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,766 Elo+
Party 3
Thoth
Thoth
PulfZ
Thoth
Level 159
God Stats
2W - 6L
1,644 SR
Queue Stats
216W - 189L
1,559 Elo+
Party 2
Nike
Nike
Płex
Nike
Level 69
God Stats
0W - 1L
2,019 SR
Queue Stats
72W - 42L
1,594 Elo+
Party 3
Thor
Thor
sonofneptune645
Thor
Level 142
God Stats
7W - 10L
1,583 SR
Queue Stats
207W - 197L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
19
5 / 0 / 6
11,789
589
12,083
18,454
8,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Andiful
Merlin
17
4 / 4 / 3
10,456
523
6,192
9,782
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
19
4 / 1 / 4
11,777
589
21,433
27,143
24,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
Koozmik
Cupid
17
3 / 5 / 3
10,433
522
9,327
19,124
7,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Wolfcarnage8
Bacchus
15
0 / 0 / 8
9,577
479
4,248
10,964
14,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
10,309
515
11,035
17,059
6,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
IDALIAZ
Yemoja
14
0 / 3 / 0
8,534
427
4,539
10,493
11,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thoth
PulfZ
Thoth
16
2 / 2 / 3
10,156
508
10,333
9,452
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Płex
Nike
16
0 / 3 / 1
9,814
491
16,918
20,663
15,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
7 / 4 / 1
10,416
521
10,687
17,476
8,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
16
Kills
10
10
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
6
8
W
Merlin
Andiful
Merlin
4
4
3
1.38
L
1
4
2
0.5
W
Osiris
4
1
4
6
L
Yemoja
IDALIAZ
Yemoja
0
3
0
0
W
Cupid
Koozmik
Cupid
3
5
3
0.9
L
Thoth
PulfZ
Thoth
2
2
3
1.75
L
Nike
Płex
Nike
0
3
1
0.17
W
Bacchus
Wolfcarnage8
Bacchus
0
0
8
4
L
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,283
Damage
53,512
85,467
Taken
75,143
59,203
Mitigated
46,750
25,884
Healing
20,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,083
3,621
0
1,097
18,454
8,742
76
1,208
17,246
0
133,979
W
Merlin
Andiful
Merlin
6,192
353
0
471
9,782
4,290
89
4,584
5,198
97,597
0
L
11,035
6,415
0
6,939
17,059
6,915
552
361
16,698
0
103,092
W
Osiris
21,433
7,107
0
12,793
27,143
24,450
440
4,672
22,471
0
106,845
L
Yemoja
IDALIAZ
Yemoja
4,539
829
1,389
1,102
10,493
11,373
0
2,826
7,667
22,958
0
W
Cupid
Koozmik
Cupid
9,327
6,252
111
9,214
19,124
7,315
0
412
18,712
0
83,394
L
Thoth
PulfZ
Thoth
10,333
163
0
2,326
9,452
3,901
0
3,108
6,344
100,232
0
L
Nike
Płex
Nike
16,918
3,511
0
5,088
20,663
15,812
0
1,189
19,155
0
86,406
W
Bacchus
Wolfcarnage8
Bacchus
4,248
459
0
2,198
10,964
14,406
72
4,212
6,752
22,141
1,879
L
10,687
1,904
0
3,955
17,476
8,749
0
3,222
14,254
0
82,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,032
Gold Earned
49,229
710
Minions Killed
661
0
Camps Cleared
0
2,018,519
Distance Traveled
1,887,125
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,789
589
190
10
0
486,976
7
W
Merlin
10,456
523
177
9
0
385,294
9
L
Izanami
10,309
515
191
10
0
338,449
3
W
Osiris
11,777
589
177
9
0
413,444
3
L
Yemoja
8,534
427
24
1
0
334,787
1
W
Cupid
10,433
522
137
7
0
353,308
3
L
Thoth
10,156
508
191
10
0
384,573
6
L
Nike
9,814
491
143
7
0
422,702
3
W
Bacchus
9,577
479
29
1
0
379,497
2
L
Thor
10,416
521
112
6
0
406,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role