Player Matchup

Osiris
Osiris
FlatlineDragon
Osiris
Level 78
God Stats
5W - 5L
1,439 SR
Queue Stats
129W - 119L
1,364 Elo+
Solo
Artemis
Artemis
MR-MilkMan-o-
Artemis
Level 23
God Stats
5W - 2L
1,813 SR
Queue Stats
11W - 14L
1,392 Elo+
Party 2
Zeus
Zeus
Obsideion
Zeus
Level 86
God Stats
1W - 3L
1,272 SR
Queue Stats
6W - 12L
1,402 Elo+
Solo
Bastet
Bastet
RaPax32
Bastet
Level 72
God Stats
4W - 3L
1,096 SR
Queue Stats
240W - 241L
1,406 Elo+
Solo
Cthulhu
Cthulhu
TeriyakiTyLing
Cthulhu
Level 68
God Stats
6W - 5L
1,624 SR
Queue Stats
177W - 206L
1,403 Elo+
Party 2
Team Averages
Level 65
1,449 SR
1,393 Elo+

VS

Team Averages
Level 96
1,443 SR
1,388 Elo+
Atlas
Atlas
Djfancha
Atlas
Level 55
God Stats
4W - 7L
1,316 SR
Queue Stats
144W - 224L
1,347 Elo+
Party 1
Charybdis
Charybdis
Fenyx_wv
Charybdis
Level 72
God Stats
27W - 36L
1,399 SR
Queue Stats
152W - 229L
1,347 Elo+
Party 1
Susano
Susano
GreenDaddy99
Susano
Level 91
God Stats
3W - 9L
1,500 SR
Queue Stats
398W - 542L
1,388 Elo+
Party 3
Persephone
Persephone
HunterPack42
Persephone
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 13L
1,389 Elo+
Solo
Horus
Horus
Lorgmonster
Horus
Level 142
God Stats
7W - 14L
1,500 SR
Queue Stats
1,181W - 1,400L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 0
12,227
470
15,099
25,608
27,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
16
4 / 8 / 2
10,457
402
17,107
20,217
8,707
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
9
0 / 1 / 1
8,628
332
1,609
2,826
987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
RaPax32
Bastet
18
4 / 3 / 1
11,892
457
15,831
22,660
10,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 9 / 5
12,098
465
21,443
35,157
32,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Djfancha
Atlas
18
4 / 4 / 10
12,352
475
12,077
24,248
33,211
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Fenyx_wv
Charybdis
19
7 / 6 / 8
12,332
474
19,710
24,628
13,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
20
8 / 4 / 7
12,783
492
9,750
21,958
11,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
HunterPack42
Persephone
19
2 / 3 / 4
12,482
480
12,135
17,591
7,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 1 / 5
13,373
514
16,926
21,012
24,392
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
17
Kills
25
25
Deaths
18
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Atlas
Djfancha
Atlas
4
4
10
2.25
W
Charybdis
Fenyx_wv
Charybdis
7
6
8
1.83
L
2
4
0
0.5
W
Susano
8
4
7
2.88
W
Persephone
HunterPack42
Persephone
2
3
4
1.33
W
4
1
5
6.5
L
Artemis
4
8
2
0.63
L
Zeus
0
1
1
0.5
L
Bastet
RaPax32
Bastet
4
3
1
1.5
L
7
9
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,089
Damage
70,598
106,468
Taken
109,437
80,729
Mitigated
90,283
25,579
Healing
37,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Djfancha
Atlas
12,077
4,757
614
3,439
24,248
33,211
628
6,003
17,671
40,914
3,631
W
Charybdis
Fenyx_wv
Charybdis
19,710
8,983
200
11,035
24,628
13,337
3,710
7,788
15,983
0
91,000
L
15,099
7,704
0
9,652
25,608
27,855
0
2,793
21,310
0
100,308
W
Susano
9,750
2,233
0
7,833
21,958
11,721
691
3,488
18,121
0
82,392
W
Persephone
HunterPack42
Persephone
12,135
1,575
0
3,736
17,591
7,622
2,476
3,388
13,950
100,975
0
W
16,926
7,005
1,370
9,245
21,012
24,392
196
354
20,658
702
98,548
L
Artemis
17,107
7,137
0
449
20,217
8,707
891
6,396
13,764
0
60,121
L
Zeus
1,609
53
0
501
2,826
987
0
1,180
1,646
30,636
0
L
Bastet
RaPax32
Bastet
15,831
4,209
0
7,055
22,660
10,614
0
4,359
18,244
0
83,179
L
21,443
2,438
780
7,142
35,157
32,566
292
9,622
25,012
76,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,302
Gold Earned
63,322
535
Minions Killed
667
0
Camps Cleared
0
1,993,815
Distance Traveled
2,259,128
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,352
475
62
2
0
486,009
1
W
Charybdis
12,332
474
150
6
0
369,729
0
L
Osiris
12,227
470
168
6
0
409,505
1
W
Susano
12,783
492
110
4
0
477,608
0
W
Persephone
12,482
480
166
6
0
420,624
5
W
Horus
13,373
514
179
7
0
505,158
0
L
Artemis
10,457
402
76
3
0
428,360
0
L
Zeus
8,628
332
50
2
0
150,644
4
L
Bastet
11,892
457
125
5
0
550,694
0
L
Cthulhu
12,098
465
116
4
0
454,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role