Player Matchup

Kali
Kali
Bestia4229
Kali
Level 124
God Stats
0W - 2L
1,301 SR
Queue Stats
39W - 35L
1,518 Elo+
Party 2
Rama
Rama
Ewaric
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,674 Elo+
Party 2
Jormungandr
Jormungandr
Gblyat
Jormungandr
Level 11
God Stats
4W - 2L
1,813 SR
Queue Stats
7W - 7L
1,528 Elo+
Party 2
King Arthur
King Arthur
Mestevej
King Arthur
Level 16
God Stats
0W - 6L
1,500 SR
Queue Stats
16W - 20L
1,519 Elo+
Party 2
Ah Puch
Ah Puch
kikino02
Ah Puch
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,492 Elo+
Party 2
Team Averages
Level 38
1,523 SR
1,546 Elo+

VS

Team Averages
Level 75
1,492 SR
1,483 Elo+
Cernunnos
Cernunnos
Hippv
Cernunnos
Level 8
God Stats
10W - 7L
1,468 SR
Queue Stats
11W - 7L
1,511 Elo+
Party 1
Achilles
Achilles
MasterBitYT
Achilles
Level 39
God Stats
1W - 0L
1,316 SR
Queue Stats
16W - 15L
1,448 Elo+
Solo
Geb
Geb
SavagePlays
Geb
Level 113
God Stats
3W - 1L
1,440 SR
Queue Stats
37W - 32L
1,481 Elo+
Party 1
Olorun
Olorun
TheWildWest3
Olorun
Level 87
God Stats
2W - 2L
1,681 SR
Queue Stats
54W - 49L
1,493 Elo+
Party 1
Mercury
Mercury
roystink
Mercury
Level 127
God Stats
4W - 2L
1,556 SR
Queue Stats
42W - 34L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 3
9,321
518
11,600
23,370
12,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rama
Ewaric
Rama
14
2 / 3 / 2
8,759
487
6,491
13,483
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Gblyat
Jormungandr
12
0 / 4 / 8
7,909
439
8,780
16,710
17,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Mestevej
King Arthur
13
4 / 4 / 3
8,874
493
11,306
21,883
20,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
kikino02
Ah Puch
14
3 / 8 / 4
9,493
527
16,644
16,445
7,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hippv
Cernunnos
16
1 / 2 / 4
9,849
547
8,439
12,741
5,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
MasterBitYT
Achilles
15
4 / 5 / 2
10,096
561
14,541
18,537
19,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 12
9,167
509
11,437
19,676
24,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
17
5 / 3 / 6
10,847
603
13,719
15,332
8,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
roystink
Mercury
18
14 / 1 / 8
11,709
651
20,322
16,254
8,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
15
Kills
25
26
Deaths
15
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
6
7
3
1.07
L
Rama
Ewaric
Rama
2
3
2
1
L
Jormungandr
Gblyat
Jormungandr
0
4
8
1
W
Cernunnos
Hippv
Cernunnos
1
2
4
1.5
W
Achilles
MasterBitYT
Achilles
4
5
2
1
L
King Arthur
Mestevej
King Arthur
4
4
3
1.38
W
1
4
12
1.75
W
Olorun
5
3
6
2.67
L
Ah Puch
kikino02
Ah Puch
3
8
4
0.63
W
Mercury
roystink
Mercury
14
1
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,821
Damage
68,458
91,891
Taken
82,540
64,113
Mitigated
66,575
19,086
Healing
28,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,600
7,254
0
5,322
23,370
12,392
0
4,322
18,895
0
62,544
L
Rama
Ewaric
Rama
6,491
5,707
0
5,694
13,483
5,484
0
3,592
9,842
0
66,662
L
Jormungandr
Gblyat
Jormungandr
8,780
2,526
0
2,317
16,710
17,641
0
4,824
11,785
26,117
0
W
Cernunnos
Hippv
Cernunnos
8,439
3,668
0
7,008
12,741
5,484
3,732
3,628
9,113
0
91,472
W
Achilles
MasterBitYT
Achilles
14,541
4,655
0
6,692
18,537
19,788
600
2,488
16,049
0
55,776
L
King Arthur
Mestevej
King Arthur
11,306
1,386
0
3,860
21,883
20,730
62
2,823
17,839
0
44,150
W
11,437
1,050
0
2,318
19,676
24,396
0
7,663
12,013
27,318
4,443
W
Olorun
13,719
5,889
899
7,948
15,332
8,843
1,338
7,142
8,190
74,780
7,214
L
Ah Puch
kikino02
Ah Puch
16,644
1,108
0
1,893
16,445
7,866
0
7,023
9,422
58,956
0
W
Mercury
roystink
Mercury
20,322
12,412
0
3,484
16,254
8,064
414
5,020
11,234
24
100,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,356
Gold Earned
51,668
409
Minions Killed
518
0
Camps Cleared
0
1,600,268
Distance Traveled
1,780,684
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,321
518
100
6
0
368,468
2
L
Rama
8,759
487
120
7
0
292,402
1
L
Jormungandr
7,909
439
30
2
0
343,018
1
W
Cernunnos
9,849
547
129
7
0
330,485
0
W
Achilles
10,096
561
91
5
0
321,801
4
L
King Arthur
8,874
493
62
3
0
283,180
0
W
Geb
9,167
509
21
1
0
364,155
1
W
Olorun
10,847
603
154
9
0
333,630
6
L
Ah Puch
9,493
527
97
5
0
313,200
3
W
Mercury
11,709
651
123
7
0
430,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role